reorganize new classes
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@ -7,6 +7,7 @@ using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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using StardewModdingAPI.Framework.ModLoading.Symbols;
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using StardewModdingAPI.Metadata;
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using StardewModdingAPI.Toolkit.Framework.ModData;
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using StardewModdingAPI.Toolkit.Utilities;
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@ -1,22 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Pdb;
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namespace StardewModdingAPI.Framework.ModLoading
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namespace StardewModdingAPI.Framework.ModLoading.Symbols
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{
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internal class MySymbolReader : ISymbolReader
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internal class SymbolReader : ISymbolReader
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{
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private ModuleDefinition Module;
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private Stream Stream;
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private ISymbolReader Using;
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public MySymbolReader( ModuleDefinition module, Stream stream )
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public SymbolReader( ModuleDefinition module, Stream stream )
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{
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this.Module = module;
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this.Stream = stream;
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@ -49,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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public MethodDebugInformation Read( MethodDefinition method )
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{
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return Using.Read( method );
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return this.Using.Read( method );
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}
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}
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}
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@ -1,11 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Pdb;
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namespace StardewModdingAPI.Framework.ModLoading
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namespace StardewModdingAPI.Framework.ModLoading.Symbols
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{
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internal class SymbolReaderProvider : ISymbolReaderProvider
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{
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@ -21,7 +19,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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public ISymbolReader GetSymbolReader( ModuleDefinition module, string fileName )
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{
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if ( this.SymbolMapping.ContainsKey( module.Name ) )
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return new MySymbolReader( module, this.SymbolMapping[ module.Name ] );
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return new SymbolReader( module, this.SymbolMapping[ module.Name ] );
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return this.BaseProvider.GetSymbolReader( module, fileName );
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}
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@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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public ISymbolReader GetSymbolReader( ModuleDefinition module, Stream symbolStream )
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{
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if ( this.SymbolMapping.ContainsKey( module.Name ) )
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return new MySymbolReader( module, this.SymbolMapping[ module.Name ] );
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return new SymbolReader( module, this.SymbolMapping[ module.Name ] );
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return this.BaseProvider.GetSymbolReader( module, symbolStream );
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}
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@ -1,11 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Pdb;
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namespace StardewModdingAPI.Framework.ModLoading
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namespace StardewModdingAPI.Framework.ModLoading.Symbols
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{
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internal class SymbolWriterProvider : ISymbolWriterProvider
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{
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