update release notes (#335)
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@ -8,8 +8,12 @@ For players:
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* Updated compatibility list.
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* Updated compatibility list.
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For mod developers:
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For mod developers:
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* Added APIs to edit or inject XNBs loaded by the game at runtime, which let mods do anything previously only possible with XNB mods.
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* Added APIs to edit or inject XNBs loaded by the game at runtime.
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* Added `InputEvents` which combine keyboard + mouse + controller input for simpler input handling; add metadata like the cursor position and grab tile for simpler click handling; and add an option to suppress input from the game.
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<small>_This let mods do anything previously only possible with XNB mods._</small>
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* Added APIs to invalidate cached XNBs.
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<small>_Game textures are automatically reloaded when invalidated. This enables new mod scenarios (e.g. seasonal textures, NPC ponchos when it's raining and they're outside, etc)._</small>
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* Added new `InputEvents`.
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<small>_These combine keyboard + mouse + controller input for simpler input handling; add metadata like the cursor position and grab tile for simpler click handling; and add an option to suppress input from the game._</small>
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* Added support for optional dependencies.
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* Added support for optional dependencies.
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* Added support for string versions (like `"1.0-alpha"`) in `manifest.json`.
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* Added support for string versions (like `"1.0-alpha"`) in `manifest.json`.
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* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
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* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
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