add content pack API
This commit is contained in:
parent
cd277e915f
commit
e447ce225f
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@ -5,6 +5,9 @@
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* Fixed invalid NPC data propagated when a mod changes NPC dispositions.
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* Fixed `Display.RenderedWorld` event broken in SMAPI 2.9.1.
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* For modders:
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* Added dedicated content pack API.
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## 2.9.1
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* For players:
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* Fixed crash in SMAPI 2.9 when constructing certain buildings.
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@ -6,7 +6,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
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internal class CommandHelper : BaseHelper, ICommandHelper
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{
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/*********
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** Accessors
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** Properties
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*********/
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/// <summary>The mod using this instance.</summary>
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private readonly IModMetadata Mod;
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@ -0,0 +1,82 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using StardewModdingAPI.Toolkit.Serialisation.Models;
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namespace StardewModdingAPI.Framework.ModHelpers
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{
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/// <summary>Provides an API for managing content packs.</summary>
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internal class ContentPackHelper : BaseHelper, IContentPackHelper
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{
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/*********
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** Properties
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*********/
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/// <summary>The content packs loaded for this mod.</summary>
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private readonly Lazy<IContentPack[]> ContentPacks;
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/// <summary>Create a temporary content pack.</summary>
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private readonly Func<string, IManifest, IContentPack> CreateContentPack;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="modID">The unique ID of the relevant mod.</param>
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/// <param name="contentPacks">The content packs loaded for this mod.</param>
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/// <param name="createContentPack">Create a temporary content pack.</param>
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public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
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: base(modID)
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{
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this.ContentPacks = contentPacks;
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this.CreateContentPack = createContentPack;
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}
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/// <summary>Get all content packs loaded for this mod.</summary>
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public IEnumerable<IContentPack> GetOwned()
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{
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return this.ContentPacks.Value;
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}
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/// <summary>Create a temporary content pack to read files from a directory. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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public IContentPack CreateFake(string directoryPath)
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{
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string id = Guid.NewGuid().ToString("N");
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return this.CreateFake(directoryPath, id, id, id, id, new SemanticVersion(1, 0, 0));
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}
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="id">The content pack's unique ID.</param>
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/// <param name="name">The content pack name.</param>
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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public IContentPack CreateFake(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
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{
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// validate
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if (string.IsNullOrWhiteSpace(directoryPath))
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throw new ArgumentNullException(nameof(directoryPath));
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if (string.IsNullOrWhiteSpace(id))
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throw new ArgumentNullException(nameof(id));
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if (string.IsNullOrWhiteSpace(name))
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throw new ArgumentNullException(nameof(name));
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if (!Directory.Exists(directoryPath))
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throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
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// create manifest
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IManifest manifest = new Manifest(
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uniqueID: id,
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name: name,
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author: author,
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description: description,
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version: version,
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contentPackFor: this.ModID
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);
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// create content pack
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return this.CreateContentPack(directoryPath, manifest);
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}
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}
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}
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@ -15,12 +15,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/*********
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** Properties
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*********/
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/// <summary>The content packs loaded for this mod.</summary>
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private readonly Lazy<IContentPack[]> ContentPacks;
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/// <summary>Create a transitional content pack.</summary>
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private readonly Func<string, IManifest, IContentPack> CreateContentPack;
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#if !SMAPI_3_0_STRICT
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/// <summary>Manages deprecation warnings.</summary>
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private readonly DeprecationManager DeprecationManager;
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@ -44,6 +38,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/// <summary>An API for loading content assets.</summary>
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public IContentHelper Content { get; }
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/// <summary>An API for managing content packs.</summary>
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public IContentPackHelper ContentPacks { get; }
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/// <summary>An API for reading and writing persistent mod data.</summary>
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public IDataHelper Data { get; }
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@ -76,18 +73,17 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/// <param name="inputState">Manages the game's input state.</param>
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/// <param name="events">Manages access to events raised by SMAPI.</param>
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/// <param name="contentHelper">An API for loading content assets.</param>
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/// <param name="contentPackHelper">An API for managing content packs.</param>
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/// <param name="commandHelper">An API for managing console commands.</param>
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/// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
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/// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
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/// <param name="reflectionHelper">An API for accessing private game code.</param>
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/// <param name="multiplayer">Provides multiplayer utilities.</param>
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/// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
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/// <param name="contentPacks">The content packs loaded for this mod.</param>
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/// <param name="createContentPack">Create a transitional content pack.</param>
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/// <param name="deprecationManager">Manages deprecation warnings.</param>
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/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
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/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
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public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, Func<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack, DeprecationManager deprecationManager)
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public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, DeprecationManager deprecationManager)
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: base(modID)
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{
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// validate directory
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@ -99,6 +95,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
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// initialise
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this.DirectoryPath = modDirectory;
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this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
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this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
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this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
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this.Input = new InputHelper(modID, inputState);
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this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
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@ -106,8 +103,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
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this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
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this.Multiplayer = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
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this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
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this.ContentPacks = new Lazy<IContentPack[]>(contentPacks);
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this.CreateContentPack = createContentPack;
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this.Events = events;
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#if !SMAPI_3_0_STRICT
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this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
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@ -171,39 +166,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/****
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** Content packs
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****/
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="id">The content pack's unique ID.</param>
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/// <param name="name">The content pack name.</param>
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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public IContentPack CreateTemporaryContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
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{
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// validate
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if (string.IsNullOrWhiteSpace(directoryPath))
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throw new ArgumentNullException(nameof(directoryPath));
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if (string.IsNullOrWhiteSpace(id))
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throw new ArgumentNullException(nameof(id));
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if (string.IsNullOrWhiteSpace(name))
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throw new ArgumentNullException(nameof(name));
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if (!Directory.Exists(directoryPath))
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throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
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// create manifest
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IManifest manifest = new Manifest(
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uniqueID: id,
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name: name,
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author: author,
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description: description,
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version: version,
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contentPackFor: this.ModID
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);
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// create content pack
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return this.CreateContentPack(directoryPath, manifest);
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}
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#if !SMAPI_3_0_STRICT
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/// <summary>Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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@ -212,19 +174,20 @@ namespace StardewModdingAPI.Framework.ModHelpers
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.CreateTemporaryContentPack) + " instead")]
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.CreateFake) + " instead")]
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public IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
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{
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this.DeprecationManager.Warn($"{nameof(IModHelper)}.{nameof(IModHelper.CreateTransitionalContentPack)}", "2.5", DeprecationLevel.Notice);
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return this.CreateTemporaryContentPack(directoryPath, id, name, description, author, version);
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return this.ContentPacks.CreateFake(directoryPath, id, name, description, author, version);
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}
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#endif
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/// <summary>Get all content packs loaded for this mod.</summary>
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.GetOwned) + " instead")]
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public IEnumerable<IContentPack> GetContentPacks()
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{
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return this.ContentPacks.Value;
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return this.ContentPacks.GetOwned();
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}
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#endif
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/****
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** Disposal
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@ -1014,20 +1014,21 @@ namespace StardewModdingAPI.Framework
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IModEvents events = new ModEvents(mod, this.EventManager);
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ICommandHelper commandHelper = new CommandHelper(mod, this.GameInstance.CommandManager);
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IContentHelper contentHelper = new ContentHelper(contentCore, mod.DirectoryPath, manifest.UniqueID, mod.DisplayName, monitor);
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IContentPackHelper contentPackHelper = new ContentPackHelper(manifest.UniqueID, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack);
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IDataHelper dataHelper = new DataHelper(manifest.UniqueID, mod.DirectoryPath, jsonHelper);
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IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection, this.DeprecationManager);
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IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyFactory, monitor);
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IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.GameInstance.Multiplayer);
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ITranslationHelper translationHelper = new TranslationHelper(manifest.UniqueID, manifest.Name, contentCore.GetLocale(), contentCore.Language);
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IContentPack CreateTransitionalContentPack(string packDirPath, IManifest packManifest)
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IContentPack CreateFakeContentPack(string packDirPath, IManifest packManifest)
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{
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IMonitor packMonitor = this.GetSecondaryMonitor(packManifest.Name);
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IContentHelper packContentHelper = new ContentHelper(contentCore, packDirPath, packManifest.UniqueID, packManifest.Name, packMonitor);
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return new ContentPack(packDirPath, packManifest, packContentHelper, this.Toolkit.JsonHelper);
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}
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modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper, GetContentPacks, CreateTransitionalContentPack, this.DeprecationManager);
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modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, this.Toolkit.JsonHelper, this.GameInstance.Input, events, contentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper, this.DeprecationManager);
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}
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// init mod
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@ -1,4 +1,4 @@
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using System;
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using System;
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namespace StardewModdingAPI
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{
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@ -0,0 +1,27 @@
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using System.Collections.Generic;
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namespace StardewModdingAPI
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{
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/// <summary>Provides an API for managing content packs.</summary>
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public interface IContentPackHelper : IModLinked
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{
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/*********
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** Public methods
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*********/
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/// <summary>Get all content packs loaded for this mod.</summary>
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IEnumerable<IContentPack> GetOwned();
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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IContentPack CreateFake(string directoryPath);
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="id">The content pack's unique ID.</param>
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/// <param name="name">The content pack name.</param>
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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IContentPack CreateFake(string directoryPath, string id, string name, string description, string author, ISemanticVersion version);
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}
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}
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@ -22,6 +22,9 @@ namespace StardewModdingAPI
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/// <summary>An API for loading content assets.</summary>
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IContentHelper Content { get; }
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/// <summary>An API for managing content packs.</summary>
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IContentPackHelper ContentPacks { get; }
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/// <summary>An API for reading and writing persistent mod data.</summary>
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IDataHelper Data { get; }
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@ -73,21 +76,7 @@ namespace StardewModdingAPI
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/// <param name="model">The model to save.</param>
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[Obsolete("Use " + nameof(IModHelper.Data) + "." + nameof(IDataHelper.WriteJsonFile) + " instead")]
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void WriteJsonFile<TModel>(string path, TModel model) where TModel : class;
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#endif
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/****
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** Content packs
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****/
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/// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="id">The content pack's unique ID.</param>
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/// <param name="name">The content pack name.</param>
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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IContentPack CreateTemporaryContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version);
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#if !SMAPI_3_0_STRICT
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/// <summary>Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.</summary>
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/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
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/// <param name="id">The content pack's unique ID.</param>
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@ -95,11 +84,12 @@ namespace StardewModdingAPI
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/// <param name="description">The content pack description.</param>
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/// <param name="author">The content pack author's name.</param>
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/// <param name="version">The content pack version.</param>
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.CreateTemporaryContentPack) + " instead")]
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.CreateFake) + " instead")]
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IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version);
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#endif
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/// <summary>Get all content packs loaded for this mod.</summary>
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[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.GetOwned) + " instead")]
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IEnumerable<IContentPack> GetContentPacks();
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#endif
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}
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}
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<Compile Include="Framework\Events\ModPlayerEvents.cs" />
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<Compile Include="Framework\Events\ModSpecialisedEvents.cs" />
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<Compile Include="Framework\Events\ModWorldEvents.cs" />
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<Compile Include="Framework\ModHelpers\ContentPackHelper.cs" />
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<Compile Include="Framework\ModHelpers\DataHelper.cs" />
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<Compile Include="Framework\Networking\MessageType.cs" />
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<Compile Include="Framework\Networking\ModMessageModel.cs" />
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<Compile Include="Framework\StateTracking\Comparers\GenericEqualsComparer.cs" />
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<Compile Include="Framework\StateTracking\FieldWatchers\ComparableListWatcher.cs" />
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<Compile Include="Framework\WatcherCore.cs" />
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<Compile Include="IContentPackHelper.cs" />
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<Compile Include="IDataHelper.cs" />
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<Compile Include="IInputHelper.cs" />
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<Compile Include="Framework\Input\SInputState.cs" />
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