hide installer's bundled files to avoid confusion (#602)

This commit is contained in:
Jesse Plamondon-Willard 2018-11-18 00:47:35 -05:00
parent 41e3c28021
commit e5bc00e7a2
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GPG Key ID: 7D7C8097B62033CE
9 changed files with 117 additions and 80 deletions

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@ -11,8 +11,8 @@
<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
<PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath>
<PackageInternalPath Condition="$(OS) == 'Windows_NT'">$(PackagePath)\internal\Windows</PackageInternalPath>
<PackageInternalPath Condition="$(OS) != 'Windows_NT'">$(PackagePath)\internal\Mono</PackageInternalPath>
<PackageBundleFilename>bundle.windows.zipped</PackageBundleFilename>
<PackageBundleFilename Condition="$(OS) != 'Windows_NT'">bundle.mono.zipped</PackageBundleFilename>
</PropertyGroup>
<ItemGroup>
<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
@ -22,38 +22,63 @@
<RemoveDir Directories="$(PackagePath)" />
<!-- copy installer files -->
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackageInternalPath)\install.exe" />
<Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI" />
<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
<Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\install.exe" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" />
<!--copy *.exe.config files (needed to avoid security errors when loading DLLs)-->
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\install.exe.config" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI.exe.config" />
<!--copy bundle files-->
<Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackagePath)\bundle\Mods\%(RecursiveDir)" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
<!-- copy SMAPI files -->
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)" />
<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)" />
<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mods\%(RecursiveDir)" />
<!--copy SMAPI files for Linux/Mac only -->
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
<!-- zip bundle files -->
<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PackageBundleFilename)" />
<RemoveDir Directories="$(PackagePath)\bundle" />
</Target>
<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
<ParameterGroup>
<FromDirPath ParameterType="System.String" Required="true" />
<ToFilePath ParameterType="System.String" Required="true" />
</ParameterGroup>
<Task>
<Reference Include="System.IO.Compression.FileSystem" />
<Using Namespace="System.IO.Compression" />
<Code Type="Fragment" Language="cs">
<![CDATA[
try
{
ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
return true;
}
catch(Exception ex)
{
Log.LogErrorFromException(ex);
return false;
}
]]>
</Code>
</Task>
</UsingTask>
</Project>

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@ -5,6 +5,7 @@
* Reorganised SMAPI files:
* Most SMAPI files are now tucked into a `smapi-internal` subfolder.
* Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update.
* Simplified the installer files to avoid confusion.
* Added support for organising mods:
* You can now group mods into subfolders to organise them.
* You can now mark a mod folder ignored by starting the name with a dot (like `.disabled mods`).

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@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework
/*********
** Accessors
*********/
/// <summary>The directory containing the installer files for the current platform.</summary>
public DirectoryInfo PackageDir { get; }
/// <summary>The directory path containing the files to copy into the game folder.</summary>
public DirectoryInfo BundleDir { get; }
/// <summary>The directory containing the installed game.</summary>
public DirectoryInfo GameDir { get; }
@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework
/// <summary>The directory into which to install mods.</summary>
public DirectoryInfo ModsDir { get; }
/// <summary>The full path to the directory containing the installer files for the current platform.</summary>
public string PackagePath => this.PackageDir.FullName;
/// <summary>The full path to directory path containing the files to copy into the game folder.</summary>
public string BundlePath => this.BundleDir.FullName;
/// <summary>The full path to the directory containing the installed game.</summary>
public string GamePath => this.GameDir.FullName;
@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="packageDir">The directory path containing the installer files for the current platform.</param>
/// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param>
/// <param name="gameDir">The directory path for the installed game.</param>
/// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param>
public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName)
public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
{
this.PackageDir = packageDir;
this.BundleDir = bundleDir;
this.GameDir = gameDir;
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using Microsoft.Win32;
using StardewModdingApi.Installer.Enums;
@ -22,8 +21,8 @@ namespace StardewModdingApi.Installer
/*********
** Properties
*********/
/// <summary>The name of the installer file in the package.</summary>
private readonly string InstallerFileName = "install.exe";
/// <summary>The absolute path to the directory containing the files to copy into the game folder.</summary>
private readonly string BundlePath;
/// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
private readonly Version Windows7Version = new Version(6, 1);
@ -153,8 +152,10 @@ namespace StardewModdingApi.Installer
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public InteractiveInstaller()
/// <param name="bundlePath">The absolute path to the directory containing the files to copy into the game folder.</param>
public InteractiveInstaller(string bundlePath)
{
this.BundlePath = bundlePath;
this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.AutoDetect);
}
@ -329,8 +330,8 @@ namespace StardewModdingApi.Installer
}
// get folders
DirectoryInfo packageDir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
paths = new InstallerPaths(packageDir, installDir, EnvironmentUtility.GetExecutableName(platform));
DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
paths = new InstallerPaths(bundleDir, installDir, EnvironmentUtility.GetExecutableName(platform));
}
Console.Clear();
@ -338,23 +339,11 @@ namespace StardewModdingApi.Installer
/*********
** Step 4: validate assumptions
*********/
if (!File.Exists(paths.ExecutablePath))
{
if (!paths.PackageDir.Exists)
{
this.PrintError(platform == Platform.Windows && paths.PackagePath.Contains(Path.GetTempPath()) && paths.PackagePath.Contains(".zip")
? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder."
: $"The 'internal/{paths.PackageDir.Name}' package folder is missing (should be at {paths.PackagePath})."
);
Console.ReadLine();
return;
}
if (!File.Exists(paths.ExecutablePath))
{
this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
Console.ReadLine();
return;
}
this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
Console.ReadLine();
return;
}
@ -446,11 +435,8 @@ namespace StardewModdingApi.Installer
{
// copy SMAPI files to game dir
this.PrintDebug("Adding SMAPI files...");
foreach (FileSystemInfo sourceEntry in paths.PackageDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
{
if (sourceEntry.Name.StartsWith(this.InstallerFileName)) // e.g. install.exe or install.exe.config
continue;
this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
this.RecursiveCopy(sourceEntry, paths.GameDir);
}
@ -478,14 +464,14 @@ namespace StardewModdingApi.Installer
}
// add or replace bundled mods
DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(paths.PackageDir.FullName, "Mods"));
if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
DirectoryInfo bundledModsDir = new DirectoryInfo(Path.Combine(paths.BundlePath, "Mods"));
if (bundledModsDir.Exists && bundledModsDir.EnumerateDirectories().Any())
{
this.PrintDebug("Adding bundled mods...");
ModToolkit toolkit = new ModToolkit();
ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray();
foreach (ModFolder sourceMod in toolkit.GetModFolders(packagedModsDir.FullName))
foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName))
{
// validate source mod
if (sourceMod.Manifest == null)
@ -527,7 +513,7 @@ namespace StardewModdingApi.Installer
}
// remove obsolete appdata mods
this.InteractivelyRemoveAppDataMods(paths.ModsDir, packagedModsDir);
this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
}
}
Console.WriteLine();

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@ -1,7 +1,10 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using StardewModdingAPI.Internal;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingApi.Installer
{
@ -11,9 +14,15 @@ namespace StardewModdingApi.Installer
/*********
** Properties
*********/
/// <summary>The absolute path to search for referenced assemblies.</summary>
/// <summary>The absolute path of the installer folder.</summary>
[SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")]
private static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal");
private static readonly string InstallerPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
/// <summary>The absolute path of the folder containing the unzipped installer files.</summary>
private static readonly string ExtractedBundlePath = Path.Combine(Path.GetTempPath(), $"SMAPI-installer-{Guid.NewGuid():N}");
/// <summary>The absolute path for referenced assemblies.</summary>
private static readonly string InternalFilesPath = Path.Combine(Program.ExtractedBundlePath, "smapi-internal");
/*********
** Public methods
@ -22,11 +31,26 @@ namespace StardewModdingApi.Installer
/// <param name="args">The command line arguments.</param>
public static void Main(string[] args)
{
// find install bundle
PlatformID platform = Environment.OSVersion.Platform;
FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped"));
if (!zipFile.Exists)
{
Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})");
Console.ReadLine();
return;
}
// unzip bundle into temp folder
DirectoryInfo bundleDir = new DirectoryInfo(Program.ExtractedBundlePath);
Console.WriteLine("Extracting install files...");
ZipFile.ExtractToDirectory(zipFile.FullName, bundleDir.FullName);
// set up assembly resolution
AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
// launch installer
var installer = new InteractiveInstaller();
var installer = new InteractiveInstaller(bundleDir.FullName);
installer.Run(args);
}
@ -41,7 +65,7 @@ namespace StardewModdingApi.Installer
try
{
AssemblyName name = new AssemblyName(e.Name);
foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll"))
foreach (FileInfo dll in new DirectoryInfo(Program.InternalFilesPath).EnumerateFiles("*.dll"))
{
if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase))
return Assembly.LoadFrom(dll.FullName);

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@ -16,7 +16,7 @@ SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separ
Player's guide
--------------------------------
See https://stardewvalleywiki.com/Modding:Player_Guide
See https://stardewvalleywiki.com/Modding:Player_Guide for help installing SMAPI, adding mods, etc.
Manual install
@ -24,12 +24,11 @@ Manual install
THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead.
If you really want to install SMAPI manually, here's how.
1. Download the latest version of SMAPI: https://github.com/Pathoschild/SMAPI/releases
2. Unzip the .zip file somewhere (not in your game folder).
3. Copy the files from the "internal/Windows" folder (on Windows) or "internal/Mono" folder (on
Linux/Mac) into your game folder. The `StardewModdingAPI.exe` file should be right next to the
game's executable.
4.
1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on
Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file.
2. Copy the files from the folder you just unzipped into your game folder. The
`StardewModdingAPI.exe` file should be right next to the game's executable.
3.
- Windows only: if you use Steam, see the install guide above to enable achievements and
overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods.

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@ -34,6 +34,8 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">

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@ -14,7 +14,7 @@ fi
# validate Mono & run installer
if $COMMAND mono >/dev/null 2>&1; then
mono internal/Mono/install.exe
mono internal/install.exe
else
echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again."
read

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@ -1 +1 @@
START /WAIT /B internal/Windows/install.exe
START /WAIT /B internal/install.exe