hide installer's bundled files to avoid confusion (#602)
This commit is contained in:
parent
41e3c28021
commit
e5bc00e7a2
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@ -11,8 +11,8 @@
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<CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath>
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<CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath>
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<PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath>
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<PackageInternalPath Condition="$(OS) == 'Windows_NT'">$(PackagePath)\internal\Windows</PackageInternalPath>
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<PackageInternalPath Condition="$(OS) != 'Windows_NT'">$(PackagePath)\internal\Mono</PackageInternalPath>
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<PackageBundleFilename>bundle.windows.zipped</PackageBundleFilename>
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<PackageBundleFilename Condition="$(OS) != 'Windows_NT'">bundle.mono.zipped</PackageBundleFilename>
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</PropertyGroup>
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<ItemGroup>
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<CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" />
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@ -22,38 +22,63 @@
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<RemoveDir Directories="$(PackagePath)" />
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<!-- copy installer files -->
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackageInternalPath)\install.exe" />
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<Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI" />
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<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
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<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
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<Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Mac.command" />
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<Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
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<Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\install.exe" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" />
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<!--copy *.exe.config files (needed to avoid security errors when loading DLLs)-->
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\install.exe.config" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackageInternalPath)\StardewModdingAPI.exe.config" />
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<!--copy bundle files-->
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<Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackagePath)\bundle\Mods\%(RecursiveDir)" />
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<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- copy SMAPI files -->
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(PackageInternalPath)" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(PackageInternalPath)" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(PackageInternalPath)" />
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<Copy SourceFiles="$(CompiledSmapiPath)\steam_appid.txt" DestinationFolder="$(PackageInternalPath)" />
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<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\0Harmony.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.config.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.metadata.json" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="$(CompiledToolkitPath)\StardewModdingAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy SourceFiles="@(CompiledMods)" DestinationFolder="$(PackageInternalPath)\Mods\%(RecursiveDir)" />
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<!--copy SMAPI files for Linux/Mac only -->
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackageInternalPath)\smapi-internal" />
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<!-- zip bundle files -->
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PackageBundleFilename)" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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</Target>
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<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
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<ParameterGroup>
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<FromDirPath ParameterType="System.String" Required="true" />
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<ToFilePath ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.IO.Compression.FileSystem" />
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<Using Namespace="System.IO.Compression" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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try
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{
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ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
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return true;
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}
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catch(Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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]]>
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</Code>
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</Task>
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</UsingTask>
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</Project>
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@ -5,6 +5,7 @@
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* Reorganised SMAPI files:
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* Most SMAPI files are now tucked into a `smapi-internal` subfolder.
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* Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update.
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* Simplified the installer files to avoid confusion.
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* Added support for organising mods:
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* You can now group mods into subfolders to organise them.
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* You can now mark a mod folder ignored by starting the name with a dot (like `.disabled mods`).
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@ -8,8 +8,8 @@ namespace StardewModdingAPI.Installer.Framework
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/*********
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** Accessors
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*********/
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/// <summary>The directory containing the installer files for the current platform.</summary>
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public DirectoryInfo PackageDir { get; }
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/// <summary>The directory path containing the files to copy into the game folder.</summary>
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public DirectoryInfo BundleDir { get; }
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/// <summary>The directory containing the installed game.</summary>
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public DirectoryInfo GameDir { get; }
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@ -17,8 +17,8 @@ namespace StardewModdingAPI.Installer.Framework
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/// <summary>The directory into which to install mods.</summary>
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public DirectoryInfo ModsDir { get; }
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/// <summary>The full path to the directory containing the installer files for the current platform.</summary>
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public string PackagePath => this.PackageDir.FullName;
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/// <summary>The full path to directory path containing the files to copy into the game folder.</summary>
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public string BundlePath => this.BundleDir.FullName;
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/// <summary>The full path to the directory containing the installed game.</summary>
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public string GamePath => this.GameDir.FullName;
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@ -46,12 +46,12 @@ namespace StardewModdingAPI.Installer.Framework
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="packageDir">The directory path containing the installer files for the current platform.</param>
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/// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param>
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/// <param name="gameDir">The directory path for the installed game.</param>
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/// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param>
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public InstallerPaths(DirectoryInfo packageDir, DirectoryInfo gameDir, string gameExecutableName)
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public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
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{
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this.PackageDir = packageDir;
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this.BundleDir = bundleDir;
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this.GameDir = gameDir;
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this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using Microsoft.Win32;
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using StardewModdingApi.Installer.Enums;
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@ -22,8 +21,8 @@ namespace StardewModdingApi.Installer
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/*********
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** Properties
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*********/
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/// <summary>The name of the installer file in the package.</summary>
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private readonly string InstallerFileName = "install.exe";
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/// <summary>The absolute path to the directory containing the files to copy into the game folder.</summary>
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private readonly string BundlePath;
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/// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
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private readonly Version Windows7Version = new Version(6, 1);
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@ -153,8 +152,10 @@ namespace StardewModdingApi.Installer
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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public InteractiveInstaller()
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/// <param name="bundlePath">The absolute path to the directory containing the files to copy into the game folder.</param>
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public InteractiveInstaller(string bundlePath)
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{
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this.BundlePath = bundlePath;
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this.ConsoleWriter = new ColorfulConsoleWriter(EnvironmentUtility.DetectPlatform(), MonitorColorScheme.AutoDetect);
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}
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}
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// get folders
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DirectoryInfo packageDir = new DirectoryInfo(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location));
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paths = new InstallerPaths(packageDir, installDir, EnvironmentUtility.GetExecutableName(platform));
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DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
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paths = new InstallerPaths(bundleDir, installDir, EnvironmentUtility.GetExecutableName(platform));
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}
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Console.Clear();
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@ -338,23 +339,11 @@ namespace StardewModdingApi.Installer
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/*********
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** Step 4: validate assumptions
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*********/
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if (!File.Exists(paths.ExecutablePath))
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{
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if (!paths.PackageDir.Exists)
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{
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this.PrintError(platform == Platform.Windows && paths.PackagePath.Contains(Path.GetTempPath()) && paths.PackagePath.Contains(".zip")
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? "The installer is missing some files. It looks like you're running the installer from inside the downloaded zip; make sure you unzip the downloaded file first, then run the installer from the unzipped folder."
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: $"The 'internal/{paths.PackageDir.Name}' package folder is missing (should be at {paths.PackagePath})."
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);
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Console.ReadLine();
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return;
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}
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if (!File.Exists(paths.ExecutablePath))
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{
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this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
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Console.ReadLine();
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return;
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}
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this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
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Console.ReadLine();
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return;
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}
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@ -446,11 +435,8 @@ namespace StardewModdingApi.Installer
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{
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// copy SMAPI files to game dir
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this.PrintDebug("Adding SMAPI files...");
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foreach (FileSystemInfo sourceEntry in paths.PackageDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
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foreach (FileSystemInfo sourceEntry in paths.BundleDir.EnumerateFileSystemInfos().Where(this.ShouldCopy))
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{
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if (sourceEntry.Name.StartsWith(this.InstallerFileName)) // e.g. install.exe or install.exe.config
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continue;
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this.InteractivelyDelete(Path.Combine(paths.GameDir.FullName, sourceEntry.Name));
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this.RecursiveCopy(sourceEntry, paths.GameDir);
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}
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@ -478,14 +464,14 @@ namespace StardewModdingApi.Installer
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}
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// add or replace bundled mods
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DirectoryInfo packagedModsDir = new DirectoryInfo(Path.Combine(paths.PackageDir.FullName, "Mods"));
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if (packagedModsDir.Exists && packagedModsDir.EnumerateDirectories().Any())
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DirectoryInfo bundledModsDir = new DirectoryInfo(Path.Combine(paths.BundlePath, "Mods"));
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if (bundledModsDir.Exists && bundledModsDir.EnumerateDirectories().Any())
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{
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this.PrintDebug("Adding bundled mods...");
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ModToolkit toolkit = new ModToolkit();
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ModFolder[] targetMods = toolkit.GetModFolders(paths.ModsPath).ToArray();
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foreach (ModFolder sourceMod in toolkit.GetModFolders(packagedModsDir.FullName))
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foreach (ModFolder sourceMod in toolkit.GetModFolders(bundledModsDir.FullName))
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{
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// validate source mod
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if (sourceMod.Manifest == null)
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@ -527,7 +513,7 @@ namespace StardewModdingApi.Installer
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}
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// remove obsolete appdata mods
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this.InteractivelyRemoveAppDataMods(paths.ModsDir, packagedModsDir);
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this.InteractivelyRemoveAppDataMods(paths.ModsDir, bundledModsDir);
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}
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}
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Console.WriteLine();
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@ -1,7 +1,10 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using StardewModdingAPI.Internal;
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using StardewModdingAPI.Toolkit.Utilities;
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namespace StardewModdingApi.Installer
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{
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@ -11,9 +14,15 @@ namespace StardewModdingApi.Installer
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/*********
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** Properties
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*********/
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/// <summary>The absolute path to search for referenced assemblies.</summary>
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/// <summary>The absolute path of the installer folder.</summary>
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[SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")]
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private static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal");
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private static readonly string InstallerPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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/// <summary>The absolute path of the folder containing the unzipped installer files.</summary>
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private static readonly string ExtractedBundlePath = Path.Combine(Path.GetTempPath(), $"SMAPI-installer-{Guid.NewGuid():N}");
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/// <summary>The absolute path for referenced assemblies.</summary>
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private static readonly string InternalFilesPath = Path.Combine(Program.ExtractedBundlePath, "smapi-internal");
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/*********
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** Public methods
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@ -22,11 +31,26 @@ namespace StardewModdingApi.Installer
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/// <param name="args">The command line arguments.</param>
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public static void Main(string[] args)
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{
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// find install bundle
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PlatformID platform = Environment.OSVersion.Platform;
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FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped"));
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if (!zipFile.Exists)
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{
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Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})");
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Console.ReadLine();
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return;
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}
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// unzip bundle into temp folder
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DirectoryInfo bundleDir = new DirectoryInfo(Program.ExtractedBundlePath);
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Console.WriteLine("Extracting install files...");
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ZipFile.ExtractToDirectory(zipFile.FullName, bundleDir.FullName);
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// set up assembly resolution
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AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
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// launch installer
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var installer = new InteractiveInstaller();
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var installer = new InteractiveInstaller(bundleDir.FullName);
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installer.Run(args);
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}
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@ -41,7 +65,7 @@ namespace StardewModdingApi.Installer
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try
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{
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AssemblyName name = new AssemblyName(e.Name);
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foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll"))
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foreach (FileInfo dll in new DirectoryInfo(Program.InternalFilesPath).EnumerateFiles("*.dll"))
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{
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if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase))
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return Assembly.LoadFrom(dll.FullName);
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@ -16,7 +16,7 @@ SMAPI lets you run Stardew Valley with mods. Don't forget to download mods separ
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Player's guide
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--------------------------------
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See https://stardewvalleywiki.com/Modding:Player_Guide
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See https://stardewvalleywiki.com/Modding:Player_Guide for help installing SMAPI, adding mods, etc.
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Manual install
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@ -24,12 +24,11 @@ Manual install
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THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead.
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If you really want to install SMAPI manually, here's how.
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1. Download the latest version of SMAPI: https://github.com/Pathoschild/SMAPI/releases
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2. Unzip the .zip file somewhere (not in your game folder).
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3. Copy the files from the "internal/Windows" folder (on Windows) or "internal/Mono" folder (on
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Linux/Mac) into your game folder. The `StardewModdingAPI.exe` file should be right next to the
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game's executable.
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4.
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1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on
|
||||
Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file.
|
||||
2. Copy the files from the folder you just unzipped into your game folder. The
|
||||
`StardewModdingAPI.exe` file should be right next to the game's executable.
|
||||
3.
|
||||
- Windows only: if you use Steam, see the install guide above to enable achievements and
|
||||
overlay. Otherwise, just run StardewModdingAPI.exe in your game folder to play with mods.
|
||||
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
|
||||
|
|
|
@ -14,7 +14,7 @@ fi
|
|||
|
||||
# validate Mono & run installer
|
||||
if $COMMAND mono >/dev/null 2>&1; then
|
||||
mono internal/Mono/install.exe
|
||||
mono internal/install.exe
|
||||
else
|
||||
echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again."
|
||||
read
|
||||
|
|
|
@ -1 +1 @@
|
|||
START /WAIT /B internal/Windows/install.exe
|
||||
START /WAIT /B internal/install.exe
|
||||
|
|
Loading…
Reference in New Issue