Update to latest 1.4.5.136 game version
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@ -14,14 +14,14 @@ namespace StardewModdingAPI.Framework.RewriteFacades
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return getWidthOfString(s);
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}
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public static void drawStringHorizontallyCenteredAt(SpriteBatch b, string s, int x, int y, int characterPosition = 999999, int width = -1, int height = 999999, float alpha = -1f, float layerDepth = 0.88f, bool junimoText = false, int color = -1, int maxWdith = 99999)
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public static void drawStringHorizontallyCenteredAt(SpriteBatch b, string s, int x, int y, int characterPosition = 999999, int width = -1, int height = 999999, float alpha = -1f, float layerDepth = 0.088f, bool junimoText = false, int color = -1, int maxWdith = 99999)
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{
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drawString(b, s, x - SpriteText.getWidthOfString(s) / 2, y, characterPosition, width, height, alpha, layerDepth, junimoText, -1, "", color);
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}
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public static void drawStringWithScrollBackground(SpriteBatch b, string s, int x, int y, string placeHolderWidthText = "", float alpha = 1f, int color = -1, SpriteText.ScrollTextAlignment scroll_text_alignment = SpriteText.ScrollTextAlignment.Left)
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{
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SpriteText.drawString(b, s, x, y, 999999, -1, 999999, alpha, 0.88f, false, 0, placeHolderWidthText, color, scroll_text_alignment);
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SpriteText.drawString(b, s, x, y, 999999, -1, 999999, alpha, 0.088f, false, 0, placeHolderWidthText, color, scroll_text_alignment);
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}
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public static void drawStringWithScrollBackground(SpriteBatch b, string s, int x, int y, string placeHolderWidthText, float alpha, int color)
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