extend aggressive memory optimization to a few more common textures (#757)
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@ -178,14 +178,19 @@ namespace StardewModdingAPI.Metadata
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** Buildings
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****/
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case "buildings\\houses": // Farm
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reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures)).SetValue(content.Load<Texture2D>(key));
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return true;
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{
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var field = reflection.GetField<Texture2D>(typeof(Farm), nameof(Farm.houseTextures));
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field.SetValue(
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this.LoadAndDisposeIfNeeded(field.GetValue(), key)
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);
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return true;
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}
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/****
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** Content\Characters\Farmer
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****/
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case "characters\\farmer\\accessories": // Game1.LoadContent
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FarmerRenderer.accessoriesTexture = content.Load<Texture2D>(key);
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FarmerRenderer.accessoriesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.accessoriesTexture, key);
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return true;
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case "characters\\farmer\\farmer_base": // Farmer
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@ -195,19 +200,19 @@ namespace StardewModdingAPI.Metadata
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return this.ReloadPlayerSprites(key);
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case "characters\\farmer\\hairstyles": // Game1.LoadContent
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FarmerRenderer.hairStylesTexture = content.Load<Texture2D>(key);
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FarmerRenderer.hairStylesTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hairStylesTexture, key);
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return true;
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case "characters\\farmer\\hats": // Game1.LoadContent
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FarmerRenderer.hatsTexture = content.Load<Texture2D>(key);
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FarmerRenderer.hatsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.hatsTexture, key);
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return true;
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case "characters\\farmer\\pants": // Game1.LoadContent
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FarmerRenderer.pantsTexture = content.Load<Texture2D>(key);
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FarmerRenderer.pantsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.pantsTexture, key);
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return true;
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case "characters\\farmer\\shirts": // Game1.LoadContent
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FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key);
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FarmerRenderer.shirtsTexture = this.LoadAndDisposeIfNeeded(FarmerRenderer.shirtsTexture, key);
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return true;
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/****
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