simplify log singleton management
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@ -6,64 +6,44 @@ using System.Linq;
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namespace StardewModdingAPI.Framework
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{
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/// <summary>A log writer which queues messages for output, and periodically flushes them to the console and log file.</summary>
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/// <remarks>Only one instance should be created.</remarks>
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internal class LogWriter
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{
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/*********
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** Properties
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*********/
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/// <summary>The singleton instance.</summary>
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private static LogWriter _instance;
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/// <summary>The queued messages to flush.</summary>
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private static ConcurrentQueue<LogInfo> Queue;
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private readonly ConcurrentQueue<LogInfo> Queue;
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/// <summary>The underlying file stream.</summary>
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private static StreamWriter FileStream;
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/*********
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** Accessors
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*********/
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/// <summary>The singleton instance.</summary>
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internal static LogWriter Instance
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{
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get
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{
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if (LogWriter._instance == null)
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{
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LogWriter._instance = new LogWriter();
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// Field cannot be used by anything else regardless, do not surround with lock { }
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// ReSharper disable once InconsistentlySynchronizedField
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LogWriter.Queue = new ConcurrentQueue<LogInfo>();
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Console.WriteLine(Constants.LogPath);
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// If the ErrorLogs dir doesn't exist StreamWriter will throw an exception.
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if (!Directory.Exists(Constants.LogDir))
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{
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Directory.CreateDirectory(Constants.LogDir);
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}
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LogWriter.FileStream = new StreamWriter(Constants.LogPath, false);
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Console.WriteLine("Created log instance");
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}
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return LogWriter._instance;
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}
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}
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private readonly StreamWriter FileStream;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="path">The log path to write.</param>
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public LogWriter(string path)
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{
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// create log directory (required for stream writer)
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Directory.CreateDirectory(Path.GetDirectoryName(path));
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// initialise
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this.Queue = new ConcurrentQueue<LogInfo>();
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this.FileStream = new StreamWriter(Constants.LogPath, false);
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}
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/// <summary>Queue a message for output.</summary>
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/// <param name="message">The message to log.</param>
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public void WriteToLog(string message)
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{
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lock (LogWriter.Queue)
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lock (this.Queue)
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{
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var logEntry = new LogInfo(message);
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LogWriter.Queue.Enqueue(logEntry);
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this.Queue.Enqueue(logEntry);
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if (LogWriter.Queue.Any())
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if (this.Queue.Any())
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this.FlushLog();
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}
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}
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@ -72,10 +52,10 @@ namespace StardewModdingAPI.Framework
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/// <param name="message">The message to log.</param>
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public void WriteToLog(LogInfo message)
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{
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lock (LogWriter.Queue)
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lock (this.Queue)
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{
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LogWriter.Queue.Enqueue(message);
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if (LogWriter.Queue.Any())
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this.Queue.Enqueue(message);
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if (this.Queue.Any())
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this.FlushLog();
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}
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}
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@ -84,26 +64,23 @@ namespace StardewModdingAPI.Framework
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/*********
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** Private methods
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*********/
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/// <summary>Construct an instance.</summary>
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private LogWriter() { }
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/// <summary>Flush the underlying queue to the console and file.</summary>
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private void FlushLog()
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{
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lock (LogWriter.FileStream)
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lock (this.FileStream)
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{
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LogInfo entry;
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while (LogWriter.Queue.TryDequeue(out entry))
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while (this.Queue.TryDequeue(out entry))
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{
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string m = $"[{entry.LogTime}] {entry.Message}";
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string message = $"[{entry.LogTime}] {entry.Message}";
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Console.ForegroundColor = entry.Colour;
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Console.WriteLine(m);
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Console.WriteLine(message);
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Console.ForegroundColor = ConsoleColor.Gray;
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LogWriter.FileStream.WriteLine(m);
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this.FileStream.WriteLine(message);
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}
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LogWriter.FileStream.Flush();
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this.FileStream.Flush();
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}
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}
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}
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@ -16,7 +16,7 @@ namespace StardewModdingAPI
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private static readonly Random Random = new Random();
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/// <summary>The underlying log writer.</summary>
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private static readonly LogWriter Writer = LogWriter.Instance;
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private static readonly LogWriter Writer = new LogWriter(Constants.LogPath);
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/*********
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