shorten bundle file names (#602)
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@ -62,12 +62,12 @@
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<PackageFiles Include="$(PackagePath)\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
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<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\bundle.$(PackageBundlePlatform).zipped" />
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<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PackageBundlePlatform).dat" />
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<RemoveDir Directories="$(PackageDevPath)\bundle" />
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<!-- finalise normal installer -->
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<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\bundle.$(PackageBundlePlatform).zipped" />
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PackageBundlePlatform).dat" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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</Target>
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@ -58,12 +58,12 @@ on the wiki for the first-time setup.
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2. In Windows:
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1. Rebuild the solution in Release mode.
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2. Copy `bundle.windows.zipped` from `bin/SMAPI installer` and `bin/SMAPI installer for developers`
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to Linux/Mac.
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2. Copy `windows.dat` from `bin/SMAPI installer` and `bin/SMAPI installer for developers` to
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Linux/Mac.
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3. In Linux/Mac:
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1. Rebuild the solution in Release mode.
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2. Add the `bundle.windows.zipped` files to the `bin/SMAPI installer` and
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2. Add the `windows.dat` files to the `bin/SMAPI installer` and
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`bin/SMAPI installer for developers` folders.
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3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
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4. Zip the two folders.
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@ -33,7 +33,7 @@ namespace StardewModdingApi.Installer
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{
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// find install bundle
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PlatformID platform = Environment.OSVersion.Platform;
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FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"bundle.{(platform == PlatformID.Win32NT ? "windows" : "mono")}.zipped"));
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FileInfo zipFile = new FileInfo(Path.Combine(Program.InstallerPath, $"{(platform == PlatformID.Win32NT ? "windows" : "mono")}.dat"));
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if (!zipFile.Exists)
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{
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Console.WriteLine($"Oops! Some of the installer files are missing; try redownloading the installer. (Missing file: {zipFile.FullName})");
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@ -24,8 +24,8 @@ Manual install
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THIS IS NOT RECOMMENDED FOR MOST PLAYERS. See instructions above instead.
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If you really want to install SMAPI manually, here's how.
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1. Unzip "internal/bundle.windows.zipped" (on Windows) or "internal/bundle.mono.zipped" (on
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Linux/Mac). You can change '.zipped' to '.zip', it's just a normal zip file.
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1. Unzip "internal/windows.dat" (on Windows) or "internal/mono.dat" (on Linux/Mac). You can change
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'.dat' to '.zip', it's just a normal zip file renamed to prevent confusion.
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2. Copy the files from the folder you just unzipped into your game folder. The
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`StardewModdingAPI.exe` file should be right next to the game's executable.
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3.
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