fix error reading empty translation files

This commit is contained in:
Jesse Plamondon-Willard 2018-07-09 20:59:39 -04:00
parent 1fd52f8b63
commit edb44cdb40
2 changed files with 11 additions and 2 deletions

View File

@ -53,6 +53,7 @@
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed error if a mod translation file is empty.
* Fixed input suppression not working consistently for clicks.
* Fixed console command input not saved to the log.
* Fixed `Context.IsPlayerFree` being false during festivals.

View File

@ -1143,8 +1143,17 @@ namespace StardewModdingAPI
}
// validate translations
foreach (string locale in translations.Keys)
foreach (string locale in translations.Keys.ToArray())
{
// skip empty files
if (translations[locale] == null || !translations[locale].Keys.Any())
{
metadata.LogAsMod($"Mod's i18n/{locale}.json is empty and will be ignored.", LogLevel.Warn);
translations.Remove(locale);
continue;
}
// handle duplicates
HashSet<string> keys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
HashSet<string> duplicateKeys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
foreach (string key in translations[locale].Keys.ToArray())
@ -1155,7 +1164,6 @@ namespace StardewModdingAPI
translations[locale].Remove(key);
}
}
if (duplicateKeys.Any())
metadata.LogAsMod($"Mod's i18n/{locale}.json has duplicate translation keys: [{string.Join(", ", duplicateKeys)}]. Keys are case-insensitive.", LogLevel.Warn);
}