update for new DLL in SDV 1.4 (#638)
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@ -214,6 +214,7 @@ _[Game path](#game-path)_ above.
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## Release notes
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### Upcoming release
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* Updated for Stardew Valley 1.4.
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* If the project contains an `assets` folder, its contents are now included in the mod automatically.
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* Dropped support for very old versions of SMAPI and Visual Studio.
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* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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@ -95,6 +95,11 @@
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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@ -134,6 +139,11 @@
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
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<Private>false</Private>
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@ -13,6 +13,7 @@
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description>
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<releaseNotes>
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3.0.0:
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- Updated for Stardew Valley 1.4.
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- If the project contains an `assets` folder, its contents are now included in the mod automatically.
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- Dropped support for very old versions of SMAPI and Visual Studio.
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- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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