prepare for release

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Jesse Plamondon-Willard 2022-10-09 19:42:24 -04:00
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commit ee77efcc97
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8 changed files with 19 additions and 15 deletions

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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<!--set general build properties --> <!--set general build properties -->
<Version>3.16.2</Version> <Version>3.17.0</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

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@ -7,20 +7,22 @@
_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
--> -->
## Upcoming release ## 3.17.0
Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).
* For players: * For players:
* You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work. * You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work.
* The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!). * The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop. * SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._ _You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
* Optimized performance and memory usage (thanks to atravita!). * Optimized performance and memory usage (thanks to atravita!).
* Other internal optimizations. * Other internal optimizations.
* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!). * Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
* Removed `UseRawImageLoading` option. This is now always enabled, except when PyTK is installed. * Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed.
* Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease. * Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease.
* For mod authors: * For mod authors:
* When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest. * When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!).
* SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files. * SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files.
* Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release. * Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release.
* The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster. * The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster.

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@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it. when you compile it.
## Release notes ## Release notes
### Upcoming release ### 4.0.2
Released 09 October 2022.
* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!). * Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
* Fixed `BundleExtraAssemblies` option being partly case-sensitive. * Fixed `BundleExtraAssemblies` option being partly case-sensitive.
* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies. * Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.

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@ -10,7 +10,7 @@
<!--NuGet package--> <!--NuGet package-->
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId> <PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
<Title>Build package for SMAPI mods</Title> <Title>Build package for SMAPI mods</Title>
<Version>4.0.1</Version> <Version>4.0.2</Version>
<Authors>Pathoschild</Authors> <Authors>Pathoschild</Authors>
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description> <Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
<PackageLicenseExpression>MIT</PackageLicenseExpression> <PackageLicenseExpression>MIT</PackageLicenseExpression>

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@ -1,9 +1,9 @@
{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.16.2", "Version": "3.17.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.16.2" "MinimumApiVersion": "3.17.0"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Error Handler", "Name": "Error Handler",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.16.2", "Version": "3.17.0",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler", "UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll", "EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.16.2" "MinimumApiVersion": "3.17.0"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.16.2", "Version": "3.17.0",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.16.2" "MinimumApiVersion": "3.17.0"
} }

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@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; } internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary> /// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.16.2"; internal static string RawApiVersion = "3.17.0";
} }
/// <summary>Contains SMAPI's constants and assumptions.</summary> /// <summary>Contains SMAPI's constants and assumptions.</summary>