prepare for release
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parent
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<!--set general build properties -->
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<!--set general build properties -->
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<Version>3.16.2</Version>
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<Version>3.17.0</Version>
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<Product>SMAPI</Product>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -7,20 +7,22 @@
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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-->
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## Upcoming release
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## 3.17.0
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Released 09 October 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/73090322).
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* For players:
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* For players:
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* You can now download SMAPI 'strict mode' from the [Nexus optional files](https://www.nexusmods.com/stardewvalley/mods/2400/). This removes all deprecated APIs, which may significantly improve performance. However mods which still show deprecation warnings won't work.
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* You can now download SMAPI 'strict mode' from [Nexus files](https://www.nexusmods.com/stardewvalley/mods/2400/?tab=files), which removes all deprecated APIs. This may significantly improve performance, but mods which still show deprecation warnings won't work.
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* The SMAPI installer now also detects game folders listed in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
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* The SMAPI installer now also detects game folders in Steam's `.vdf` library data on Windows (thanks to pizzaoverhead!).
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* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
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* SMAPI now prevents mods from enabling Harmony debug mode, which impacts performance and creates a file on your desktop.
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_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
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_You can allow debug mode by editing `smapi-internal/config.json` in your game folder._
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* Optimized performance and memory usage (thanks to atravita!).
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* Optimized performance and memory usage (thanks to atravita!).
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* Other internal optimizations.
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* Other internal optimizations.
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* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
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* Added more file extensions to ignore when searching for mod folders: `.7z`, `.tar`, `.tar.gz`, and `.xcf` (thanks to atravita!).
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* Removed `UseRawImageLoading` option. This is now always enabled, except when PyTK is installed.
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* Removed transitional `UseRawImageLoading` option added in 3.15.0. This is now always enabled, except when PyTK is installed.
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* Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease.
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* Fixed update alerts incorrectly shown for prerelease versions on GitHub that aren't marked as prerelease.
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* For mod authors:
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* For mod authors:
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* When [providing a mod API for a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get an optional parameter with the mod requesting the API (thanks to KhloeLeclair!). This avoids needing the pattern where each method needs the requesting mod's manifest.
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* When [providing a mod API in a C# mod](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations), you can now get the mod requesting it as an optional parameter (thanks to KhloeLeclair!).
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* SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files.
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* SMAPI now treats square brackets in the manifest `Name` field as round ones to avoid breaking tools which parse log files.
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* Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release.
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* Made deprecation message wording stronger for the upcoming SMAPI 4.0.0 release.
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* The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster.
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* The `Texture2D.Name` field is now set earlier to support mods like SpriteMaster.
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@ -412,7 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
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when you compile it.
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when you compile it.
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## Release notes
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## Release notes
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### Upcoming release
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### 4.0.2
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Released 09 October 2022.
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
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* Switched to the newer crossplatform `portable` debug symbols (thanks to lanturnalis!).
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* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
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* Fixed `BundleExtraAssemblies` option being partly case-sensitive.
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* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
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* Fixed `BundleExtraAssemblies` not applying `All` value to game assemblies.
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@ -10,7 +10,7 @@
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<!--NuGet package-->
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<!--NuGet package-->
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<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
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<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
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<Title>Build package for SMAPI mods</Title>
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<Title>Build package for SMAPI mods</Title>
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<Version>4.0.1</Version>
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<Version>4.0.2</Version>
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<Authors>Pathoschild</Authors>
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<Authors>Pathoschild</Authors>
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<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
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<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Console Commands",
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.16.2",
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"Version": "3.17.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.16.2"
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"MinimumApiVersion": "3.17.0"
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}
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}
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Error Handler",
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.16.2",
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"Version": "3.17.0",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.16.2"
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"MinimumApiVersion": "3.17.0"
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}
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}
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Save Backup",
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.16.2",
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"Version": "3.17.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.16.2"
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"MinimumApiVersion": "3.17.0"
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}
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}
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.16.2";
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internal static string RawApiVersion = "3.17.0";
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}
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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