updates to change working location
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parent
90d2cd6caf
commit
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@ -1,6 +1,11 @@
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StardewModdingAPI/bin/
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StardewModdingAPI/obj/
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packages/
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StardewInjector/
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*.symlink
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*.lnk
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!*.exe
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!*.dll
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!*.dll
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Release/Mods/StardewInjector.dll
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@ -1,12 +1,14 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.40629.0
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewModdingAPI", "StardewModdingAPI\StardewModdingAPI.csproj", "{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StardewInjector", "StardewInjector\StardewInjector.csproj", "{C9388F35-68D2-431C-88BB-E26286272256}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -39,6 +41,16 @@ Global
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{28480467-1A48-46A7-99F8-236D95225359}.Release|x86.ActiveCfg = Release|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Debug|x86.ActiveCfg = Debug|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Release|Any CPU.Build.0 = Release|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{C9388F35-68D2-431C-88BB-E26286272256}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -29,15 +29,26 @@ namespace StardewModdingAPI
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return result;
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}
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public static bool IsInt32(this string s)
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public static bool IsInt32(this object o)
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{
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int i;
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return Int32.TryParse(s, out i);
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return Int32.TryParse(o.ToString(), out i);
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}
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public static Int32 AsInt32(this string s)
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public static Int32 AsInt32(this object o)
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{
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return Int32.Parse(s);
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return Int32.Parse(o.ToString());
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}
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public static bool IsBool(this object o)
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{
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bool b;
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return Boolean.TryParse(o.ToString(), out b);
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}
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public static bool AsBool(this object o)
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{
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return Boolean.Parse(o.ToString());
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}
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public static int GetHash(this IEnumerable enumerable)
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@ -31,7 +31,7 @@ namespace StardewModdingAPI
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/// <summary>
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/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
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/// </summary>
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public virtual void Entry()
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public virtual void Entry(params object[] objects)
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{
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}
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@ -53,6 +53,9 @@ namespace StardewModdingAPI
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public const bool debug = true;
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public static bool disableLogging { get; private set; }
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public static bool StardewInjectorLoaded { get; private set; }
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public static Mod StardewInjectorMod { get; private set; }
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -84,7 +87,6 @@ namespace StardewModdingAPI
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}
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catch (Exception ex)
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{
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LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
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}
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}
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@ -141,9 +143,75 @@ namespace StardewModdingAPI
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//Load in that assembly. Also, ignore security :D
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StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
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foreach (string ModPath in ModPaths)
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{
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foreach (String s in Directory.GetFiles(ModPath, "StardewInjector.dll"))
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{
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LogColour(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
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try
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{
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Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
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if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
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{
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LogColour(ConsoleColor.Green, "Loading Injector DLL...");
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TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod m = (Mod)mod.CreateInstance(tar.ToString());
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Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
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m.Entry(false);
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StardewInjectorLoaded = true;
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StardewInjectorMod = m;
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}
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else
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{
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LogError("Invalid Mod DLL");
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}
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}
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catch (Exception ex)
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{
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LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
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}
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}
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}
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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/*
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if (File.Exists(ExecutionPath + "\\Stardew_Injector.exe"))
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{
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//Stardew_Injector Mode
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StardewInjectorLoaded = true;
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Program.LogInfo("STARDEW_INJECTOR DETECTED, LAUNCHING USING INJECTOR CALLS");
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Assembly inj = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew_Injector.exe");
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Type prog = inj.GetType("Stardew_Injector.Program", true);
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FieldInfo hooker = prog.GetField("hooker", BindingFlags.NonPublic | BindingFlags.Static);
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//hook.GetMethod("Initialize").Invoke(hooker.GetValue(null), null);
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//customize the initialize method for SGame instead of Game
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Assembly cecil = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Mono.Cecil.dll");
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Type assDef = cecil.GetType("Mono.Cecil.AssemblyDefinition");
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var aDefs = assDef.GetMethods(BindingFlags.Public | BindingFlags.Static);
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var aDef = aDefs.First(x => x.ToString().Contains("ReadAssembly(System.String)"));
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var theAssDef = aDef.Invoke(null, new object[] { Assembly.GetExecutingAssembly().Location });
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var modDef = assDef.GetProperty("MainModule", BindingFlags.Public | BindingFlags.Instance);
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var theModDef = modDef.GetValue(theAssDef);
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Console.WriteLine("MODDEF: " + theModDef);
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Type hook = inj.GetType("Stardew_Injector.Stardew_Hooker", true);
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hook.GetField("m_vAsmDefinition", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(hooker.GetValue(null), theAssDef);
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hook.GetField("m_vModDefinition", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(hooker.GetValue(null), theModDef);
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//hook.GetMethod("Initialize").Invoke(hooker.GetValue(null), null);
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hook.GetMethod("ApplyHooks").Invoke(hooker.GetValue(null), null);
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//hook.GetMethod("Finalize").Invoke(hooker.GetValue(null), null);
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//hook.GetMethod("Run").Invoke(hooker.GetValue(null), null);
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Console.ReadKey();
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//Now go back and load Stardew through SMAPI
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}
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*/
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//Change the game's version
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LogInfo("Injecting New SDV Version...");
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Game1.version += "-Z_MODDED | SMAPI " + Version;
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@ -259,6 +327,12 @@ namespace StardewModdingAPI
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ready = true;
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if (StardewInjectorLoaded)
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{
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//StardewInjectorMod.Entry(true);
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StardewAssembly.EntryPoint.Invoke(null, new object[] { new string[0] });
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}
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gamePtr.Run();
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}
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catch (Exception ex)
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@ -284,6 +358,8 @@ namespace StardewModdingAPI
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{
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foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
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{
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if (s.Contains("StardewInjector"))
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continue;
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LogColour(ConsoleColor.Green, "Found DLL: " + s);
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try
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{
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<ApplicationIcon>icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<Private>False</Private>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<Reference Include="Stardew Valley, Version=1.0.5900.38427, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<EmbedInteropTypes>False</EmbedInteropTypes>
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<Private>False</Private>
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<Reference Include="Stardew Valley">
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<HintPath>Z:\Games\Stardew Valley\Stardew Valley.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\xTile.dll</HintPath>
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<Private>False</Private>
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<Reference Include="xTile">
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<HintPath>Z:\Games\Stardew Valley\xTile.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@ -31,3 +31,13 @@ C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\
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C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
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C:\TFSource\Master-Collection\StardewModdingAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe.config
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\steam_appid.txt
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.exe
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\StardewModdingAPI.pdb
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\Stardew Valley.exe
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\xTile.dll
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\Lidgren.Network.dll
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\bin\x86\Debug\Steamworks.NET.dll
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.csprojResolveAssemblyReference.cache
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.exe
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C:\Users\zoryn\Documents\GitHub\SMAPI\StardewModdingAPI\obj\x86\Debug\StardewModdingAPI.pdb
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<Private>False</Private>
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</Reference>
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<Reference Include="Stardew Valley">
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<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<Private>False</Private>
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<HintPath>Z:\Games\Stardew Valley\Stardew Valley.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -3,3 +3,9 @@ C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.dll
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\TrainerMod.dll
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\TrainerMod.pdb
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\bin\Debug\Stardew Valley.exe
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C:\Users\zoryn\Documents\GitHub\SMAPI\TrainerMod\obj\Debug\TrainerMod.pdb
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