Fixed warning by TrainerMod using AnyCPU
This commit is contained in:
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de0cd2ac50
commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
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<ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TrainerMod</RootNamespace>
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<RootNamespace>TrainerMod</RootNamespace>
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<AssemblyName>TrainerMod</AssemblyName>
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<AssemblyName>TrainerMod</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PlatformTarget>x86</PlatformTarget>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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</PropertyGroup>
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<DebugType>pdbonly</DebugType>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<OutputPath>bin\Release\</OutputPath>
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<Optimize>true</Optimize>
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<DefineConstants>TRACE</DefineConstants>
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<OutputPath>bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<WarningLevel>4</WarningLevel>
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<ItemGroup>
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</PropertyGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<ItemGroup>
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<Private>False</Private>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Private>False</Private>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Private>False</Private>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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</Reference>
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<Private>False</Private>
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<Reference Include="Stardew Valley">
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</Reference>
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<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<Reference Include="Stardew Valley">
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<Private>False</Private>
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<HintPath>D:\#Network-Steam\SteamRepo\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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</Reference>
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<Private>False</Private>
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<Reference Include="System" />
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</Reference>
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<Reference Include="System.Core" />
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<Reference Include="System" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Data" />
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</ItemGroup>
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<Reference Include="System.Xml" />
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<ItemGroup>
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</ItemGroup>
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<Compile Include="TrainerMod.cs" />
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TrainerMod.cs" />
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</ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<ItemGroup>
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</ItemGroup>
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<ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
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<ItemGroup>
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<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
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<ProjectReference Include="..\StardewModdingAPI\StardewModdingAPI.csproj">
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<Name>StardewModdingAPI</Name>
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<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
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<Private>False</Private>
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<Name>StardewModdingAPI</Name>
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</ProjectReference>
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<Private>False</Private>
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</ItemGroup>
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</ProjectReference>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</ItemGroup>
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<PropertyGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
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<PostBuildEvent>mkdir "$(SolutionDir)Release\Mods\"
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copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
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copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)TrainerMod.dll" "$(SolutionDir)Release\Mods\"</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="BeforeBuild">
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</Target>
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</Target>
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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</Target>
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</Target>
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-->
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-->
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</Project>
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</Project>
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@ -1,5 +1,10 @@
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.dll
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\bin\Debug\TrainerMod.pdb
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.dll
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
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C:\TFSource\Master-Collection\StardewModdingAPI\TrainerMod\obj\Debug\TrainerMod.pdb
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Z:\Projects\C#\SMAPI\TrainerMod\bin\Debug\TrainerMod.dll
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Z:\Projects\C#\SMAPI\TrainerMod\bin\Debug\TrainerMod.pdb
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Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.csprojResolveAssemblyReference.cache
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Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.dll
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Z:\Projects\C#\SMAPI\TrainerMod\obj\Debug\TrainerMod.pdb
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