update for upcoming 2.6 beta release

This commit is contained in:
Jesse Plamondon-Willard 2018-04-25 20:49:37 -04:00
parent 2300996926
commit efff972360
4 changed files with 22 additions and 24 deletions

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@ -1,5 +1,5 @@
using System.Reflection;
[assembly: AssemblyProduct("SMAPI")]
[assembly: AssemblyVersion("2.5.5")]
[assembly: AssemblyFileVersion("2.5.5")]
[assembly: AssemblyVersion("2.6.0")]
[assembly: AssemblyFileVersion("2.6.0")]

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@ -1,34 +1,32 @@
# Release notes
## 2.6 alpha
## 2.6 beta
* For players:
* Added support for Stardew Valley 1.3+; no longer compatible with earlier versions.
* Added warning for mods which don't have update checks configured.
* Added friendly error when game can't start audio.
* Updated for Stardew Valley 1.3 (no longer compatible with earlier versions).
* Added beta update channel.
* Fixed detection of GOG install path in rare cases.
* Fixed console color scheme on Mac or PowerShell, and added override option to `StardewModdingAPI.config.json`.
* Fixed `world_settime` console command sometimes breaking NPC schedules (e.g. so they stay in bed).
* Added friendly error when game can't start audio.
* Added console warning for mods which don't have update checks configured.
* Fixed console color scheme on Mac or in PowerShell, configurable via `StardewModdingAPI.config.json`.
* Fixed detection of GOG Galaxy install path in rare cases.
* For modders:
* Added code analysis to mod build config package to flag common issues as warnings.
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
* Added `player_add name` console command, which lets you add items to your inventory by name instead of ID.
* Fixed assets loaded by temporary content managers not being editable.
* Fixed issue where assets didn't reload correctly when the player switches language.
* Fixed user command input not saved to log file.
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
* Fixed console command input not saved to the log.
* Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue.
* **Breaking change**: dropped some deprecated APIs.
* **Breaking change**: mods can't intercept chatbox input, including the game's hotkey to toggle the chatbox (default `T`).
* **Breaking change**: mods can't intercept chatbox input, including the game's hotkeys to toggle the chatbox (default `T` and `?`).
* For the log parser:
* The pufferchick is now more stylish.
* In console commands:
* Added `player_add name`, which lets you add items to your inventory by name instead of ID.
* Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
* For SMAPI developers:
* Added more consistent crossplatform handling using a new `EnvironmentUtility`.
* Added MacOS detection.
* Added prerelease versions to the mod update-check API response where available (GitHub only).
* Added support for beta releases on the home page.
* Split mod DB out of `StardewModdingAPI.config.json`, so we can load config earlier and reduce unnecessary memory usage later.
* Added more consistent crossplatform handling using a new `EnvironmentUtility`, including MacOS detection.
* Added beta update channel to SMAPI, the web API, and home page.
* Added more stylish pufferchick on the home page.
* Split mod DB out of `StardewModdingAPI.config.json` into its own file.
* Rewrote input suppression using new SDV 1.3 APIs.
* Rewrote world/player state tracking:
* much more efficient than previous method;

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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "2.5.5",
"Version": "2.6.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll"

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@ -38,10 +38,10 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new SemanticVersion($"2.6-alpha.{DateTime.UtcNow:yyyyMMddHHmm}");
public static ISemanticVersion ApiVersion { get; } = new SemanticVersion("2.6-beta");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.0.27");
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.0.38");
/// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null;