tweak installer wording to avoid confusion

This commit is contained in:
Jesse Plamondon-Willard 2016-12-06 22:19:38 -05:00
parent b751e7dd2e
commit f0433e5a41
2 changed files with 5 additions and 5 deletions

View File

@ -6,9 +6,10 @@ See [log](https://github.com/CLxS/SMAPI/compare/stable...develop).
For players:
* Installing SMAPI will now automatically clean up old SMAPI files.
* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
* Tweaked installer wording to avoid confusion.
For developers:
* Fixed issue where you could no longer debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
* Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
## 1.3
See [log](https://github.com/CLxS/SMAPI/compare/1.2...1.3).

View File

@ -119,7 +119,7 @@ namespace StardewModdingApi.Installer
ScriptAction action;
{
string choice = this.InteractivelyChoose("What do you want to do?", "1", "2");
string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
switch (choice)
{
case "1":
@ -320,12 +320,11 @@ namespace StardewModdingApi.Installer
}
// ask user
Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually).");
Console.WriteLine("Oops, couldn't find the game automatically.");
while (true)
{
// get path from user
Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe').");
Console.Write(" > ");
Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter.");
string path = Console.ReadLine()?.Trim();
if (string.IsNullOrWhiteSpace(path))
{