tweak installer wording to avoid confusion
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@ -6,9 +6,10 @@ See [log](https://github.com/CLxS/SMAPI/compare/stable...develop).
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For players:
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* Installing SMAPI will now automatically clean up old SMAPI files.
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* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
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* Tweaked installer wording to avoid confusion.
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For developers:
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* Fixed issue where you could no longer debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
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* Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
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## 1.3
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See [log](https://github.com/CLxS/SMAPI/compare/1.2...1.3).
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@ -119,7 +119,7 @@ namespace StardewModdingApi.Installer
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ScriptAction action;
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{
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string choice = this.InteractivelyChoose("What do you want to do?", "1", "2");
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string choice = this.InteractivelyChoose("What do you want to do? Type 1 or 2, then press enter.", "1", "2");
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switch (choice)
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{
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case "1":
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@ -320,12 +320,11 @@ namespace StardewModdingApi.Installer
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}
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// ask user
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Console.WriteLine("Oops, couldn't find your Stardew Valley install path automatically. You'll need to specify where the game is installed (or install SMAPI manually).");
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Console.WriteLine("Oops, couldn't find the game automatically.");
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while (true)
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{
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// get path from user
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Console.WriteLine(" Enter the game's full directory path (the one containing 'StardewValley.exe' or 'Stardew Valley.exe').");
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Console.Write(" > ");
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Console.WriteLine($"Type the file path to the game directory (the one containing '{(platform == Platform.Mono ? "StardewValley.exe" : "Stardew Valley.exe")}'), then press enter.");
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string path = Console.ReadLine()?.Trim();
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if (string.IsNullOrWhiteSpace(path))
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{
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