Merge pull request #727 from Jonqora/develop
Update smapi.targets so 0Harmony, MonoGame refs appear when intended
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f1e8e1eb8c
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@ -20,12 +20,12 @@
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<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
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<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
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<EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
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<EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony>
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<EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony>
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<EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
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<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput>
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</PropertyGroup>
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<PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'">
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<PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND $(EnableGameDebugging) == 'true'">
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<!-- enable game debugging -->
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<StartAction>Program</StartAction>
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<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
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@ -47,7 +47,7 @@
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</ItemGroup>
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<!-- Windows -->
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<ItemGroup Condition="$(OS) == 'Windows_NT'">
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<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
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@ -56,7 +56,7 @@
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</ItemGroup>
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<!-- Linux/Mac -->
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<ItemGroup Condition="$(OS) != 'Windows_NT'">
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<ItemGroup Condition="'$(OS)' != 'Windows_NT'">
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<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
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</ItemGroup>
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