update nuspec
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@ -50,7 +50,7 @@ Notes:
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* To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want.
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* If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx).
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### Debug into the mod code (Windows Only)
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### Debug into the mod code (Windows-only)
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Stepping into your mod code when the game is running is straightforward, since this package injects
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the configuration automatically. To do it:
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@ -2,19 +2,19 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>1.6.2</version>
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<version>1.7</version>
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<title>MSBuild config for Stardew Valley mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6.2/LICENSE.txt</licenseUrl>
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<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7/LICENSE.txt</licenseUrl>
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<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6.2/assets/nuget-icon.png</iconUrl>
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
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<releaseNotes>Improved OS and game path detection; removed undocumented GamePlatform variable.</releaseNotes>
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<releaseNotes>Added option to create release zips on build; added reference to XNA's XACT library for audio-related mods.</releaseNotes>
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</metadata>
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<files>
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<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
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<file src="readme.md" target="" />
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<file src="readme.md" />
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</files>
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</package>
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