From f287ff616e471cf341f8b2cb726842816bdd8d29 Mon Sep 17 00:00:00 2001 From: Jesse Plamondon-Willard Date: Fri, 28 Jul 2017 00:12:26 -0400 Subject: [PATCH] update nuspec --- README.md | 2 +- package.nuspec | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 96e4415d..c261e705 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ Notes: * To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want. * If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx). -### Debug into the mod code (Windows Only) +### Debug into the mod code (Windows-only) Stepping into your mod code when the game is running is straightforward, since this package injects the configuration automatically. To do it: diff --git a/package.nuspec b/package.nuspec index f216803a..9abc7251 100644 --- a/package.nuspec +++ b/package.nuspec @@ -2,19 +2,19 @@ Pathoschild.Stardew.ModBuildConfig - 1.6.2 + 1.7 MSBuild config for Stardew Valley mods Pathoschild Pathoschild false - https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6.2/LICENSE.txt + https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7/LICENSE.txt https://github.com/Pathoschild/Stardew.ModBuildConfig#readme - https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6.2/assets/nuget-icon.png + https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7/assets/nuget-icon.png Automates the build configuration for crossplatform Stardew Valley SMAPI mods. - Improved OS and game path detection; removed undocumented GamePlatform variable. + Added option to create release zips on build; added reference to XNA's XACT library for audio-related mods. - +