update nuspec

This commit is contained in:
Jesse Plamondon-Willard 2017-07-28 00:12:26 -04:00
parent 4dd197068e
commit f287ff616e
2 changed files with 6 additions and 6 deletions

View File

@ -50,7 +50,7 @@ Notes:
* To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want. * To customise the folder name, just replace `$(MSBuildProjectName)` with the folder name you want.
* If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx). * If your project references another mod, make sure the reference is [_not_ marked 'copy local'](https://msdn.microsoft.com/en-us/library/t1zz5y8c(v=vs.100).aspx).
### Debug into the mod code (Windows Only) ### Debug into the mod code (Windows-only)
Stepping into your mod code when the game is running is straightforward, since this package injects Stepping into your mod code when the game is running is straightforward, since this package injects
the configuration automatically. To do it: the configuration automatically. To do it:

View File

@ -2,19 +2,19 @@
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd"> <package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata> <metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id> <id>Pathoschild.Stardew.ModBuildConfig</id>
<version>1.6.2</version> <version>1.7</version>
<title>MSBuild config for Stardew Valley mods</title> <title>MSBuild config for Stardew Valley mods</title>
<authors>Pathoschild</authors> <authors>Pathoschild</authors>
<owners>Pathoschild</owners> <owners>Pathoschild</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.6.2/LICENSE.txt</licenseUrl> <licenseUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig/blob/1.7/LICENSE.txt</licenseUrl>
<projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl> <projectUrl>https://github.com/Pathoschild/Stardew.ModBuildConfig#readme</projectUrl>
<iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.6.2/assets/nuget-icon.png</iconUrl> <iconUrl>https://raw.githubusercontent.com/Pathoschild/Stardew.ModBuildConfig/1.7/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description> <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
<releaseNotes>Improved OS and game path detection; removed undocumented GamePlatform variable.</releaseNotes> <releaseNotes>Added option to create release zips on build; added reference to XNA's XACT library for audio-related mods.</releaseNotes>
</metadata> </metadata>
<files> <files>
<file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" /> <file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
<file src="readme.md" target="" /> <file src="readme.md" />
</files> </files>
</package> </package>