prepare for release
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parent
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commit
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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<!--set general build properties -->
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<!--set general build properties -->
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<Version>3.15.1</Version>
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<Version>3.16.0</Version>
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<Product>SMAPI</Product>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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@ -4,10 +4,12 @@
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<!--
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<!--
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## 4.0.0
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## 4.0.0
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* The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019).
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* The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019).
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_If needed, you can update to SMAPI 3.15.0 first and then install to the latest version._
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_If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
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-->
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-->
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## Upcoming release
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## 3.16.0
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Released 22 August 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/70797008).
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* For players:
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* For players:
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* Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder).
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* Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder).
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* SMAPI now sets a success/error code when the game exits.
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* SMAPI now sets a success/error code when the game exits.
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@ -21,16 +23,16 @@
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* Improved translations. Thanks to KediDili (updated Turkish)!
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* Improved translations. Thanks to KediDili (updated Turkish)!
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* For mod authors:
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* For mod authors:
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* While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder to support edge cases like F# mods (thanks to TehPers)!
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* While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder (thanks to TehPers)! This mainly enables F# mods.
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* **Raised deprecation message levels.**
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* **Raised deprecation message levels.**
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_Deprecation warnings are now player-visible in the SMAPI console as grayed-out `DEBUG` messages. They'll be raised to `WARN` level in SMAPI 3.17 next month, which will be the last major release before SMAPI 4.0._
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_Deprecation warnings are now player-visible in the SMAPI console as faded `DEBUG` messages._
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* Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)).
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* Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)).
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* Switched SMAPI's `.pdb` file to the newer 'portable' format. This has no effect on mods.
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* Switched SMAPI's `.pdb` files to the newer 'portable' format. This has no effect on mods.
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* For the web UI:
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* For the web UI:
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* Added log parser warning about performance of PyTK 1.23.0 or earlier.
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* Added log parser warning about performance of PyTK 1.23.0 or earlier.
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* Converted images to SVG (thanks to ishan!).
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* Converted images to SVG (thanks to ishan!).
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* Updated log parser for new update alert format in SMAPI 3.15.1.
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* Updated log parser for the new update alert format in SMAPI 3.15.1.
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* Updated the JSON validator/schema for Content Patcher 1.28.0.
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* Updated the JSON validator/schema for Content Patcher 1.28.0.
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* Fixed log parsing for invalid content packs.
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* Fixed log parsing for invalid content packs.
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* Fixed log parsing if a mod logged a null character.
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* Fixed log parsing if a mod logged a null character.
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Console Commands",
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.15.1",
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"Version": "3.16.0",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.15.1"
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"MinimumApiVersion": "3.16.0"
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}
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}
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Error Handler",
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.15.1",
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"Version": "3.16.0",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.15.1"
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"MinimumApiVersion": "3.16.0"
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}
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}
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Save Backup",
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "3.15.1",
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"Version": "3.16.0",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.15.1"
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"MinimumApiVersion": "3.16.0"
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}
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}
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@ -52,7 +52,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.15.1";
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internal static string RawApiVersion = "3.16.0";
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}
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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