prepare for release

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Jesse Plamondon-Willard 2022-08-20 17:01:07 -04:00
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commit f3a79219e8
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6 changed files with 16 additions and 14 deletions

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@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<!--set general build properties --> <!--set general build properties -->
<Version>3.15.1</Version> <Version>3.16.0</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

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@ -4,10 +4,12 @@
<!-- <!--
## 4.0.0 ## 4.0.0
* The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019). * The installer no longer supports updating from SMAPI 2.11.3 or earlier (released in 2019).
_If needed, you can update to SMAPI 3.15.0 first and then install to the latest version._ _If needed, you can update to SMAPI 3.16.0 first and then install the latest version._
--> -->
## Upcoming release ## 3.16.0
Released 22 August 2022 for Stardew Valley 1.5.6 or later. See [release highlights](https://www.patreon.com/posts/70797008).
* For players: * For players:
* Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder). * Added error message if mod files are detected directly under `Mods` (instead of each mod having its own subfolder).
* SMAPI now sets a success/error code when the game exits. * SMAPI now sets a success/error code when the game exits.
@ -21,16 +23,16 @@
* Improved translations. Thanks to KediDili (updated Turkish)! * Improved translations. Thanks to KediDili (updated Turkish)!
* For mod authors: * For mod authors:
* While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder to support edge cases like F# mods (thanks to TehPers)! * While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder (thanks to TehPers)! This mainly enables F# mods.
* **Raised deprecation message levels.** * **Raised deprecation message levels.**
_Deprecation warnings are now player-visible in the SMAPI console as grayed-out `DEBUG` messages. They'll be raised to `WARN` level in SMAPI 3.17 next month, which will be the last major release before SMAPI 4.0._ _Deprecation warnings are now player-visible in the SMAPI console as faded `DEBUG` messages._
* Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)). * Updated to Pintail 2.2.1 (see [changes](https://github.com/Nanoray-pl/Pintail/blob/master/docs/release-notes.md#221)).
* Switched SMAPI's `.pdb` file to the newer 'portable' format. This has no effect on mods. * Switched SMAPI's `.pdb` files to the newer 'portable' format. This has no effect on mods.
* For the web UI: * For the web UI:
* Added log parser warning about performance of PyTK 1.23.0 or earlier. * Added log parser warning about performance of PyTK 1.23.0 or earlier.
* Converted images to SVG (thanks to ishan!). * Converted images to SVG (thanks to ishan!).
* Updated log parser for new update alert format in SMAPI 3.15.1. * Updated log parser for the new update alert format in SMAPI 3.15.1.
* Updated the JSON validator/schema for Content Patcher 1.28.0. * Updated the JSON validator/schema for Content Patcher 1.28.0.
* Fixed log parsing for invalid content packs. * Fixed log parsing for invalid content packs.
* Fixed log parsing if a mod logged a null character. * Fixed log parsing if a mod logged a null character.

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@ -1,9 +1,9 @@
{ {
"Name": "Console Commands", "Name": "Console Commands",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.15.1", "Version": "3.16.0",
"Description": "Adds SMAPI console commands that let you manipulate the game.", "Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands", "UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll", "EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.15.1" "MinimumApiVersion": "3.16.0"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Error Handler", "Name": "Error Handler",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.15.1", "Version": "3.16.0",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.", "Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler", "UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll", "EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.15.1" "MinimumApiVersion": "3.16.0"
} }

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@ -1,9 +1,9 @@
{ {
"Name": "Save Backup", "Name": "Save Backup",
"Author": "SMAPI", "Author": "SMAPI",
"Version": "3.15.1", "Version": "3.16.0",
"Description": "Automatically backs up all your saves once per day into its folder.", "Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup", "UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll", "EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.15.1" "MinimumApiVersion": "3.16.0"
} }

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@ -52,7 +52,7 @@ namespace StardewModdingAPI
internal static int? LogScreenId { get; set; } internal static int? LogScreenId { get; set; }
/// <summary>SMAPI's current raw semantic version.</summary> /// <summary>SMAPI's current raw semantic version.</summary>
internal static string RawApiVersion = "3.15.1"; internal static string RawApiVersion = "3.16.0";
} }
/// <summary>Contains SMAPI's constants and assumptions.</summary> /// <summary>Contains SMAPI's constants and assumptions.</summary>