add Windows build process to fix application icon until .NET bug is fixed
This commit is contained in:
parent
c05fdf65cf
commit
f4ca7dd228
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@ -22,6 +22,9 @@ insert_final_newline = false
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[README.txt]
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[README.txt]
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end_of_line=crlf
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end_of_line=crlf
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[*.{command,sh}]
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end_of_line=lf
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##########
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##########
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## C# formatting
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## C# formatting
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## documentation: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference
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## documentation: https://docs.microsoft.com/en-us/visualstudio/ide/editorconfig-code-style-settings-reference
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@ -1,3 +1,6 @@
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# normalize line endings
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# normalize line endings
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* text=auto
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* text=auto
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README.txt text=crlf
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README.txt text eol=crlf
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*.command text eol=lf
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*.sh text eol=lf
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24
build/prepare-install-package.sh → build/unix/prepare-install-package.sh
Executable file → Normal file
24
build/prepare-install-package.sh → build/unix/prepare-install-package.sh
Executable file → Normal file
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@ -1,5 +1,13 @@
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#!/bin/bash
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#!/bin/bash
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#
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#
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# This is the Bash equivalent of ../windows/prepare-install-package.ps1.
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# When making changes, both scripts should be updated.
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#
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#
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##########
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##########
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## Constants
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## Constants
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##########
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##########
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@ -17,19 +25,18 @@ declare -A msBuildPlatformNames=(["linux"]="Unix" ["macOS"]="OSX" ["windows"]="W
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##########
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##########
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## Move to SMAPI root
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## Move to SMAPI root
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##########
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##########
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cd "`dirname "$0"`/.."
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cd "`dirname "$0"`/../.."
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##########
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##########
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## Clear old build files
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## Clear old build files
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##########
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##########
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echo "Clearing old builds..."
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echo "Clearing old builds..."
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echo "-----------------------"
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echo "-------------------------------------------------"
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for path in */**/bin */**/obj; do
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for path in bin */**/bin */**/obj; do
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echo "$path"
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echo "$path"
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rm -rf $path
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rm -rf $path
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done
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done
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rm -rf "bin"
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echo ""
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echo ""
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##########
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##########
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@ -40,20 +47,20 @@ for folder in ${folders[@]}; do
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msbuildPlatformName=${msBuildPlatformNames[$folder]}
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msbuildPlatformName=${msBuildPlatformNames[$folder]}
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echo "Compiling SMAPI for $folder..."
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echo "Compiling SMAPI for $folder..."
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echo "------------------"
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
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dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
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echo ""
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echo ""
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echo ""
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echo ""
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echo "Compiling installer for $folder..."
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echo "Compiling installer for $folder..."
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echo "----------------------"
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
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dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
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echo ""
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echo ""
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echo ""
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echo ""
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for modName in ${bundleModNames[@]}; do
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for modName in ${bundleModNames[@]}; do
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echo "Compiling $modName for $folder..."
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echo "Compiling $modName for $folder..."
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echo "----------------------------------"
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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echo ""
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echo ""
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@ -65,7 +72,7 @@ done
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## Prepare install package
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## Prepare install package
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##########
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##########
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echo "Preparing install package..."
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echo "Preparing install package..."
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echo "----------------------------"
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echo "-------------------------------------------------"
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# init paths
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# init paths
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installAssets="src/SMAPI.Installer/assets"
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installAssets="src/SMAPI.Installer/assets"
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@ -93,7 +100,6 @@ for folder in ${folders[@]}; do
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# installer files
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# installer files
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cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
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cp -r "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish"/* "$internalPath"
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rm -rf "$internalPath/ref"
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rm -rf "$internalPath/assets"
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rm -rf "$internalPath/assets"
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# runtime config for SMAPI
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# runtime config for SMAPI
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@ -1,5 +1,13 @@
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#!/bin/bash
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#!/bin/bash
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#
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#
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# This is the Bash equivalent of ../windows/set-smapi-version.ps1.
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# When making changes, both scripts should be updated.
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#
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#
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# get version number
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# get version number
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version="$1"
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version="$1"
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if [ $# -eq 0 ]; then
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if [ $# -eq 0 ]; then
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@ -8,7 +16,7 @@ if [ $# -eq 0 ]; then
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fi
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fi
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# move to SMAPI root
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# move to SMAPI root
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cd "`dirname "$0"`/.."
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cd "`dirname "$0"`/../.."
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# apply changes
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# apply changes
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sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended
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sed "s/<Version>.+<\/Version>/<Version>$version<\/Version>/" "build/common.targets" --in-place --regexp-extended
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@ -0,0 +1,67 @@
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#!/bin/bash
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##########
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## Read config
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##########
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# get SMAPI version
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version="$1"
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if [ $# -eq 0 ]; then
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echo "SMAPI release version (like '4.0.0'):"
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read version
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fi
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# get Windows bin path
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windowsBinPath="$2"
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if [ $# -le 1 ]; then
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echo "Windows compiled bin path:"
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read windowsBinPath
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fi
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# installer internal folders
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buildFolders=("linux" "macOS" "windows")
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##########
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## Finalize release package
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##########
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for folderName in "SMAPI $version installer" "SMAPI $version installer for developers"; do
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# move files to Linux filesystem
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echo "Preparing $folderName.zip..."
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echo "-------------------------------------------------"
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echo "copying '$windowsBinPath/$folderName' to Linux filesystem..."
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cp -r "$windowsBinPath/$folderName" .
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# fix permissions
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echo "fixing permissions..."
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find "$folderName" -type d -exec chmod 755 {} \;
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find "$folderName" -type f -exec chmod 644 {} \;
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find "$folderName" -name "*.sh" -exec chmod 755 {} \;
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find "$folderName" -name "*.command" -exec chmod 755 {} \;
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find "$folderName" -name "SMAPI.Installer" -exec chmod 755 {} \;
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find "$folderName" -name "StardewModdingAPI" -exec chmod 755 {} \;
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# convert bundle folder into final 'install.dat' files
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for build in ${buildFolders[@]}; do
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echo "packaging $folderName/internal/$build/install.dat..."
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pushd "$folderName/internal/$build/bundle" > /dev/null
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zip "install.dat" * --recurse-paths --quiet
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mv install.dat ../
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popd > /dev/null
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rm -rf "$folderName/internal/$build/bundle"
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done
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# zip installer
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echo "packaging installer..."
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zip -9 "$folderName.zip" "$folderName" --recurse-paths --quiet
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# move zip back to Windows bin path
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echo "moving release zip to $windowsBinPath/$folderName.zip..."
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mv "$folderName.zip" "$windowsBinPath"
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rm -rf "$folderName"
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echo ""
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echo ""
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done
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echo "Done!"
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@ -0,0 +1,11 @@
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function In-Place-Regex {
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param (
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[Parameter(Mandatory)][string]$Path,
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[Parameter(Mandatory)][string]$Search,
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[Parameter(Mandatory)][string]$Replace
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)
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$content = (Get-Content "$Path" -Encoding UTF8)
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$content = ($content -replace "$Search", "$Replace")
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[System.IO.File]::WriteAllLines((Get-Item "$Path").FullName, $content)
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}
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#
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#
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# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
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# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
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# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
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# WSL.
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#
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# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
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#
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#
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. "$PSScriptRoot\lib\in-place-regex.ps1"
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##########
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## Constants
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##########
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# paths
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$gamePath = "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
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$bundleModNames = "ConsoleCommands", "ErrorHandler", "SaveBackup"
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# build configuration
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$buildConfig = "Release"
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$folders = "linux", "macOS", "windows"
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$runtimes = @{ linux = "linux-x64"; macOS = "osx-x64"; windows = "win-x64" }
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$msBuildPlatformNames = @{ linux = "Unix"; macOS = "OSX"; windows = "Windows_NT" }
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##########
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## Move to SMAPI root
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##########
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cd "$PSScriptRoot/../.."
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##########
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## Clear old build files
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##########
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echo "Clearing old builds..."
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echo "-------------------------------------------------"
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foreach ($path in (dir -Recurse -Include ('bin', 'obj'))) {
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echo "$path"
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rm -Recurse -Force "$path"
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}
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echo ""
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##########
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## Compile files
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##########
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ForEach ($folder in $folders) {
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$runtime = $runtimes[$folder]
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$msbuildPlatformName = $msBuildPlatformNames[$folder]
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echo "Compiling SMAPI for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" --self-contained true
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echo ""
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echo ""
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echo "Compiling installer for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Installer --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false" -p:PublishTrimmed=True -p:TrimMode=Link --self-contained true
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echo ""
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echo ""
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foreach ($modName in $bundleModNames) {
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echo "Compiling $modName for $folder..."
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echo "-------------------------------------------------"
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dotnet publish src/SMAPI.Mods.$modName --configuration $buildConfig -v minimal --runtime "$runtime" -p:OS="$msbuildPlatformName" -p:GamePath="$gamePath" -p:CopyToGameFolder="false"
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echo ""
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echo ""
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}
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}
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##########
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## Prepare install package
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##########
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echo "Preparing install package..."
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echo "----------------------------"
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# init paths
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$installAssets = "src/SMAPI.Installer/assets"
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$packagePath = "bin/SMAPI installer"
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$packageDevPath = "bin/SMAPI installer for developers"
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# init structure
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foreach ($folder in $folders) {
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mkdir "$packagePath/internal/$folder/bundle/smapi-internal" > $null
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}
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# copy base installer files
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foreach ($name in @("install on Linux.sh", "install on macOS.command", "install on Windows.bat", "README.txt")) {
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cp "$installAssets/$name" "$packagePath"
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}
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# copy per-platform files
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foreach ($folder in $folders) {
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$runtime = $runtimes[$folder]
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# get paths
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$smapiBin = "src/SMAPI/bin/$buildConfig/$runtime/publish"
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$internalPath = "$packagePath/internal/$folder"
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$bundlePath = "$internalPath/bundle"
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# installer files
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cp "src/SMAPI.Installer/bin/$buildConfig/$runtime/publish/*" "$internalPath" -Recurse
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rm -Recurse -Force "$internalPath/assets"
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# runtime config for SMAPI
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# This is identical to the one generated by the build, except that the min runtime version is
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# set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
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# minor.
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cp "$installAssets/runtimeconfig.json" "$bundlePath/StardewModdingAPI.runtimeconfig.json"
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# installer DLL config
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if ($folder -eq "windows") {
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cp "$installAssets/windows-exe-config.xml" "$packagePath/internal/windows/install.exe.config"
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}
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# bundle root files
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foreach ($name in @("StardewModdingAPI", "StardewModdingAPI.dll", "StardewModdingAPI.pdb", "StardewModdingAPI.xml", "steam_appid.txt")) {
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if ($name -eq "StardewModdingAPI" -and $folder -eq "windows") {
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$name = "$name.exe"
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}
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cp "$smapiBin/$name" "$bundlePath"
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}
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# bundle i18n
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cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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}
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cp "$smapiBin/SMAPI.config.json" "$bundlePath/smapi-internal/config.json"
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cp "$smapiBin/SMAPI.metadata.json" "$bundlePath/smapi-internal/metadata.json"
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if ($folder -eq "linux" -or $folder -eq "macOS") {
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cp "$installAssets/unix-launcher.sh" "$bundlePath"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
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}
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else {
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cp "$installAssets/windows-exe-config.xml" "$bundlePath/StardewModdingAPI.exe.config"
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}
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# copy .NET dependencies
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cp "$smapiBin/System.Configuration.ConfigurationManager.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Runtime.Caching.dll" "$bundlePath/smapi-internal"
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cp "$smapiBin/System.Security.Permissions.dll" "$bundlePath/smapi-internal"
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if ($folder -eq "windows") {
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cp "$smapiBin/System.Management.dll" "$bundlePath/smapi-internal"
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}
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|
|
||||||
|
# copy bundled mods
|
||||||
|
foreach ($modName in $bundleModNames) {
|
||||||
|
$fromPath = "src/SMAPI.Mods.$modName/bin/$buildConfig/$runtime/publish"
|
||||||
|
$targetPath = "$bundlePath/Mods/$modName"
|
||||||
|
|
||||||
|
mkdir "$targetPath" > $null
|
||||||
|
|
||||||
|
cp "$fromPath/$modName.dll" "$targetPath"
|
||||||
|
cp "$fromPath/$modName.pdb" "$targetPath"
|
||||||
|
cp "$fromPath/manifest.json" "$targetPath"
|
||||||
|
if (Test-Path "$fromPath/i18n" -PathType Container) {
|
||||||
|
cp -Recurse "$fromPath/i18n" "$targetPath"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# DISABLED: will be handled by Linux script
|
||||||
|
# mark scripts executable
|
||||||
|
#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) {
|
||||||
|
# if (Test-Path "$packagePath/$path" -PathType Leaf) {
|
||||||
|
# chmod 755 "$packagePath/$path"
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
||||||
|
# split into main + for-dev folders
|
||||||
|
cp -Recurse "$packagePath" "$packageDevPath"
|
||||||
|
foreach ($folder in $folders) {
|
||||||
|
# disable developer mode in main package
|
||||||
|
In-Place-Regex -Path "$packagePath/internal/$folder/bundle/smapi-internal/config.json" -Search "`"DeveloperMode`": true" -Replace "`"DeveloperMode`": false"
|
||||||
|
|
||||||
|
# DISABLED: will be handled by Linux script
|
||||||
|
# convert bundle folder into final 'install.dat' files
|
||||||
|
#foreach ($path in @("$packagePath/internal/$folder", "$packageDevPath/internal/$folder"))
|
||||||
|
#{
|
||||||
|
# Compress-Archive -Path "$path/bundle/*" -CompressionLevel Optimal -DestinationPath "$path/install.zip"
|
||||||
|
# mv "$path/install.zip" "$path/install.dat"
|
||||||
|
# rm -Recurse -Force "$path/bundle"
|
||||||
|
#}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
###########
|
||||||
|
### Create release zips
|
||||||
|
###########
|
||||||
|
# get version number
|
||||||
|
$version = $args[0]
|
||||||
|
if (!$version) {
|
||||||
|
$version = Read-Host "SMAPI release version (like '4.0.0')"
|
||||||
|
}
|
||||||
|
|
||||||
|
# rename folders
|
||||||
|
mv "$packagePath" "bin/SMAPI $version installer"
|
||||||
|
mv "$packageDevPath" "bin/SMAPI $version installer for developers"
|
||||||
|
|
||||||
|
# DISABLED: will be handled by Linux script
|
||||||
|
## package files
|
||||||
|
#Compress-Archive -Path "bin/SMAPI $version installer" -DestinationPath "bin/SMAPI $version installer.zip" -CompressionLevel Optimal
|
||||||
|
#Compress-Archive -Path "bin/SMAPI $version installer for developers" -DestinationPath "bin/SMAPI $version installer for developers.zip" -CompressionLevel Optimal
|
||||||
|
|
||||||
|
echo ""
|
||||||
|
echo "Done! See docs/technical/smapi.md to create the release zips."
|
|
@ -0,0 +1,25 @@
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# This is the PowerShell equivalent of ../unix/set-smapi-version.sh.
|
||||||
|
# When making changes, both scripts should be updated.
|
||||||
|
#
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
. "$PSScriptRoot\lib\in-place-regex.ps1"
|
||||||
|
|
||||||
|
# get version number
|
||||||
|
$version=$args[0]
|
||||||
|
if (!$version) {
|
||||||
|
$version = Read-Host "SMAPI release version (like '4.0.0')"
|
||||||
|
}
|
||||||
|
|
||||||
|
# move to SMAPI root
|
||||||
|
cd "$PSScriptRoot/../.."
|
||||||
|
|
||||||
|
# apply changes
|
||||||
|
In-Place-Regex -Path "build/common.targets" -Search "<Version>.+</Version>" -Replace "<Version>$version</Version>"
|
||||||
|
In-Place-Regex -Path "src/SMAPI/Constants.cs" -Search "RawApiVersion = `".+?`";" -Replace "RawApiVersion = `"$version`";"
|
||||||
|
ForEach ($modName in "ConsoleCommands","ErrorHandler","SaveBackup") {
|
||||||
|
In-Place-Regex -Path "src/SMAPI.Mods.$modName/manifest.json" -Search "`"(Version|MinimumApiVersion)`": `".+?`"" -Replace "`"`$1`": `"$version`""
|
||||||
|
}
|
|
@ -7,7 +7,6 @@
|
||||||
* The installer now detects when the game folder contains an incompatible legacy game version.
|
* The installer now detects when the game folder contains an incompatible legacy game version.
|
||||||
* Updated for the latest Stardew Valley 1.5.5 hotfix.
|
* Updated for the latest Stardew Valley 1.5.5 hotfix.
|
||||||
* Updated compatibility list.
|
* Updated compatibility list.
|
||||||
* **Known issue:** SMAPI no longer has a pufferchick icon on Windows. That's [a known bug in .NET](https://github.com/dotnet/runtime/issues/3828) which affects the changes needed to run SMAPI without installing .NET manually.
|
|
||||||
|
|
||||||
* For the web UI:
|
* For the web UI:
|
||||||
* Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.
|
* Fixed the JSON validator marking `.fnt` files invalid in Content Patcher files.
|
||||||
|
|
|
@ -11,11 +11,12 @@ This document is about SMAPI itself; see also [mod build package](mod-package.md
|
||||||
* [Configuration file](#configuration-file)
|
* [Configuration file](#configuration-file)
|
||||||
* [Command-line arguments](#command-line-arguments)
|
* [Command-line arguments](#command-line-arguments)
|
||||||
* [Compile flags](#compile-flags)
|
* [Compile flags](#compile-flags)
|
||||||
* [For SMAPI developers](#for-smapi-developers)
|
* [Compile from source code](#compile-from-source-code)
|
||||||
* [Compiling from source](#compiling-from-source)
|
* [Main project](#main-project)
|
||||||
* [Debugging a local build](#debugging-a-local-build)
|
* [Custom Harmony build](#custom-harmony-build)
|
||||||
* [Preparing a release](#preparing-a-release)
|
* [Prepare a release](#prepare-a-release)
|
||||||
* [Using a custom Harmony build](#using-a-custom-harmony-build)
|
* [On any platform](#on-any-platform)
|
||||||
|
* [On Windows](#on-windows)
|
||||||
* [Release notes](#release-notes)
|
* [Release notes](#release-notes)
|
||||||
|
|
||||||
## Customisation
|
## Customisation
|
||||||
|
@ -58,36 +59,37 @@ flag | purpose
|
||||||
---- | -------
|
---- | -------
|
||||||
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
|
`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`.
|
||||||
|
|
||||||
## For SMAPI developers
|
## Compile from source code
|
||||||
### Compiling from source
|
### Main project
|
||||||
Using an official SMAPI release is recommended for most users, but you can compile from source
|
Using an official SMAPI release is recommended for most users, but you can compile from source
|
||||||
directly if needed. There are no special steps (just open the project and compile), but SMAPI often
|
directly if needed. Just open the project in an IDE like [Visual
|
||||||
uses the latest C# syntax. You may need the latest version of your IDE to compile it.
|
Studio](https://visualstudio.microsoft.com/vs/community/) or [Rider](https://www.jetbrains.com/rider/),
|
||||||
|
and build the `SMAPI` project. The project will automatically adjust the build settings for your
|
||||||
|
current OS and Stardew Valley install path.
|
||||||
|
|
||||||
SMAPI uses build configuration derived from the [crossplatform mod config](https://smapi.io/package/readme)
|
|
||||||
to detect your current OS automatically and load the correct references. Compile output will be
|
|
||||||
placed in a `bin` folder at the root of the Git repository.
|
|
||||||
|
|
||||||
### Debugging a local build
|
|
||||||
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
|
Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
|
||||||
the `SMAPI` project with debugging from Visual Studio (on macOS or Windows) will launch SMAPI with
|
the `SMAPI` project with debugging from Visual Studio or Rider should launch SMAPI with the
|
||||||
the debugger attached, so you can intercept errors and step through the code being executed. That
|
debugger attached, so you can intercept errors and step through the code being executed.
|
||||||
doesn't work in MonoDevelop on Linux, unfortunately.
|
|
||||||
|
|
||||||
### Preparing a release
|
### Custom Harmony build
|
||||||
To prepare a crossplatform SMAPI release, you'll need to run the build script on Linux or macOS.
|
SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
|
||||||
|
included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
|
||||||
|
folder before compiling.
|
||||||
|
|
||||||
#### Initial setup
|
## Prepare a release
|
||||||
First-time setup:
|
### On any platform
|
||||||
|
**⚠ Ideally we'd have one set of instructions for all platforms. The instructions in this section
|
||||||
|
will produce a fully functional release for all supported platfrms, _except_ that the application
|
||||||
|
icon for SMAPI on Windows will disappear due to [.NET runtime bug
|
||||||
|
3828](https://github.com/dotnet/runtime/issues/3828). Until that's fixed, see the _[on
|
||||||
|
Windows](#on-windows)_ section below to create a build that retains the icon.**
|
||||||
|
|
||||||
|
#### First-time setup
|
||||||
1. On Windows only:
|
1. On Windows only:
|
||||||
|
|
||||||
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
|
1. [Install Windows Subsystem for Linux (WSL)](https://docs.microsoft.com/en-us/windows/wsl/install).
|
||||||
2. Run `sudo apt update` in WSL to update the package list.
|
2. Run `sudo apt update` in WSL to update the package list.
|
||||||
3. The rest of the instructions below should be run in WSL.
|
3. The rest of the instructions below should be run in WSL.
|
||||||
|
|
||||||
2. Install the required software:
|
2. Install the required software:
|
||||||
|
|
||||||
1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
|
1. Install the [.NET 5 SDK](https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu).
|
||||||
_For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
|
_For Ubuntu-based systems, you can run `lsb_release -a` to get the Ubuntu version number._
|
||||||
2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
|
2. [Install Steam](https://linuxconfig.org/how-to-install-steam-on-ubuntu-20-04-focal-fossa-linux).
|
||||||
|
@ -100,14 +102,12 @@ First-time setup:
|
||||||
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
|
ln -s "/opt/JetBrains Rider-<version>/bin/rider.sh"
|
||||||
./rider.sh
|
./rider.sh
|
||||||
```
|
```
|
||||||
|
|
||||||
3. Clone the SMAPI repo:
|
3. Clone the SMAPI repo:
|
||||||
```sh
|
```sh
|
||||||
git clone https://github.com/Pathoschild/SMAPI.git
|
git clone https://github.com/Pathoschild/SMAPI.git
|
||||||
```
|
```
|
||||||
|
|
||||||
To launch the game:
|
### Launch the game
|
||||||
|
|
||||||
1. Run these commands to start Steam:
|
1. Run these commands to start Steam:
|
||||||
```sh
|
```sh
|
||||||
export TERM=xterm
|
export TERM=xterm
|
||||||
|
@ -115,8 +115,8 @@ To launch the game:
|
||||||
```
|
```
|
||||||
2. Launch the game through the Steam UI.
|
2. Launch the game through the Steam UI.
|
||||||
|
|
||||||
#### Prepare the release
|
### Prepare the release
|
||||||
1. Run `build/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
|
1. Run `build/unix/set-smapi-version.sh` to set the SMAPI version. Make sure you use a [semantic
|
||||||
version](https://semver.org). Recommended format:
|
version](https://semver.org). Recommended format:
|
||||||
|
|
||||||
build type | format | example
|
build type | format | example
|
||||||
|
@ -124,12 +124,45 @@ To launch the game:
|
||||||
dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
|
dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
|
||||||
prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
|
prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
|
||||||
release | `<version>` | `4.0.0`
|
release | `<version>` | `4.0.0`
|
||||||
2. Run `build/prepare-install-package.sh` to create the release package in the root `bin` folder.
|
|
||||||
|
|
||||||
### Custom Harmony build
|
2. Run `build/unix/prepare-install-package.sh` to create the release package in the root `bin`
|
||||||
SMAPI uses [a custom build of Harmony](https://github.com/Pathoschild/Harmony#readme), which is
|
folder.
|
||||||
included in the `build` folder. To use a different build, just replace `0Harmony.dll` in that
|
|
||||||
folder before compiling.
|
### On Windows
|
||||||
|
#### First-time setup
|
||||||
|
1. Set up Windows Subsystem for Linux (WSL):
|
||||||
|
1. [Install WSL](https://docs.microsoft.com/en-us/windows/wsl/install).
|
||||||
|
2. Run `sudo apt update` in WSL to update the package list.
|
||||||
|
3. The rest of the instructions below should be run in WSL.
|
||||||
|
2. Install the required software:
|
||||||
|
1. Install the [.NET 5 SDK](https://dotnet.microsoft.com/download/dotnet/5.0).
|
||||||
|
2. Install [Stardew Valley](https://www.stardewvalley.net/).
|
||||||
|
3. Clone the SMAPI repo:
|
||||||
|
```sh
|
||||||
|
git clone https://github.com/Pathoschild/SMAPI.git
|
||||||
|
```
|
||||||
|
|
||||||
|
### Prepare the release
|
||||||
|
1. Run `build/windows/set-smapi-version.ps1` in PowerShell to set the SMAPI version. Make sure you
|
||||||
|
use a [semantic version](https://semver.org). Recommended format:
|
||||||
|
|
||||||
|
build type | format | example
|
||||||
|
:--------- | :----------------------- | :------
|
||||||
|
dev build | `<version>-alpha.<date>` | `4.0.0-alpha.20251230`
|
||||||
|
prerelease | `<version>-beta.<date>` | `4.0.0-beta.20251230`
|
||||||
|
release | `<version>` | `4.0.0`
|
||||||
|
|
||||||
|
2. Run `build/windows/prepare-install-package.ps1` in PowerShell to create the release package
|
||||||
|
folders in the root `bin` folder.
|
||||||
|
|
||||||
|
3. Launch WSL and run this script:
|
||||||
|
```bash
|
||||||
|
# edit to match the build created in steps 1-2
|
||||||
|
# In WSL, `/mnt/c/example` accesses `C:\example` on the Windows filesystem.
|
||||||
|
version="4.0.0"
|
||||||
|
binFolder="/mnt/e/source/_Stardew/SMAPI/bin"
|
||||||
|
build/windows/finalize-install-package.sh "$version" "$binFolder"
|
||||||
|
```
|
||||||
|
|
||||||
## Release notes
|
## Release notes
|
||||||
See [release notes](../release-notes.md).
|
See [release notes](../release-notes.md).
|
||||||
|
|
|
@ -28,8 +28,6 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "build", "build", "{09CF91E5
|
||||||
ProjectSection(SolutionItems) = preProject
|
ProjectSection(SolutionItems) = preProject
|
||||||
..\build\common.targets = ..\build\common.targets
|
..\build\common.targets = ..\build\common.targets
|
||||||
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
|
..\build\find-game-folder.targets = ..\build\find-game-folder.targets
|
||||||
..\build\prepare-install-package.sh = ..\build\prepare-install-package.sh
|
|
||||||
..\build\set-smapi-version.sh = ..\build\set-smapi-version.sh
|
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "docs", "docs", "{EB35A917-67B9-4EFA-8DFC-4FB49B3949BB}"
|
||||||
|
@ -85,6 +83,24 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Toolkit.CoreInterface
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SMAPI.Web", "SMAPI.Web\SMAPI.Web.csproj", "{80EFD92F-728F-41E0-8A5B-9F6F49A91899}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "windows", "windows", "{4D661178-38FB-43E4-AA5F-9B0406919344}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
..\build\windows\finalize-install-package.sh = ..\build\windows\finalize-install-package.sh
|
||||||
|
..\build\windows\prepare-install-package.ps1 = ..\build\windows\prepare-install-package.ps1
|
||||||
|
..\build\windows\set-smapi-version.ps1 = ..\build\windows\set-smapi-version.ps1
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "unix", "unix", "{CAA1488E-842B-433D-994D-1D3D0B5DD125}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
..\build\unix\prepare-install-package.sh = ..\build\unix\prepare-install-package.sh
|
||||||
|
..\build\unix\set-smapi-version.sh = ..\build\unix\set-smapi-version.sh
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "lib", "lib", "{3B5BF14D-F612-4C83-9EF6-E3EBFCD08766}"
|
||||||
|
ProjectSection(SolutionItems) = preProject
|
||||||
|
..\build\windows\lib\in-place-regex.ps1 = ..\build\windows\lib\in-place-regex.ps1
|
||||||
|
EndProjectSection
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||||
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
|
SMAPI.Internal\SMAPI.Internal.projitems*{0634ea4c-3b8f-42db-aea6-ca9e4ef6e92f}*SharedItemsImports = 5
|
||||||
|
@ -168,6 +184,9 @@ Global
|
||||||
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
{0634EA4C-3B8F-42DB-AEA6-CA9E4EF6E92F} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
||||||
{491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
{491E775B-EAD0-44D4-B6CA-F1FC3E316D33} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
||||||
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
{CD53AD6F-97F4-4872-A212-50C2A0FD3601} = {AE9A4D46-E910-4293-8BC4-673F85FFF6A5}
|
||||||
|
{4D661178-38FB-43E4-AA5F-9B0406919344} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
|
||||||
|
{CAA1488E-842B-433D-994D-1D3D0B5DD125} = {09CF91E5-5BAB-4650-A200-E5EA9A633046}
|
||||||
|
{3B5BF14D-F612-4C83-9EF6-E3EBFCD08766} = {4D661178-38FB-43E4-AA5F-9B0406919344}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
|
SolutionGuid = {70143042-A862-47A8-A677-7C819DDC90DC}
|
||||||
|
|
Loading…
Reference in New Issue