HandsomeMatt pull request accepted
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@ -51,15 +51,15 @@ namespace StardewModdingAPI.Inheritance
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Program.Log("XNA Initialize");
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ModItems = new Dictionary<Int32, SObject>();
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PreviouslyPressedKeys = new Keys[0];
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Events.InvokeInitialize();
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base.Initialize();
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Events.InvokeInitialize();
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}
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protected override void LoadContent()
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{
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Program.Log("XNA LoadContent");
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Events.InvokeLoadContent();
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base.LoadContent();
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Events.InvokeLoadContent();
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}
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protected override void Update(GameTime gameTime)
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@ -97,16 +97,16 @@ namespace StardewModdingAPI.Inheritance
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if (CurrentLocation != null)
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CurrentLocation.update(gameTime);
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Events.InvokeUpdateTick();
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base.Update(gameTime);
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Events.InvokeUpdateTick();
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PreviouslyPressedKeys = CurrentlyPressedKeys;
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}
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protected override void Draw(GameTime gameTime)
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{
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Events.InvokeDrawTick();
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base.Draw(gameTime);
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Events.InvokeDrawTick();
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spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
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if (CurrentLocation != null)
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CurrentLocation.draw(Game1.spriteBatch);
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