From f511c36ad357b7085891aa917e67dcd0fe51b522 Mon Sep 17 00:00:00 2001 From: Zoryn Aaron Date: Tue, 1 Mar 2016 01:37:56 -0500 Subject: [PATCH] HandsomeMatt pull request accepted --- StardewModdingAPI/Inheritance/SGame.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs index 6ac78410..b549aaf4 100644 --- a/StardewModdingAPI/Inheritance/SGame.cs +++ b/StardewModdingAPI/Inheritance/SGame.cs @@ -51,15 +51,15 @@ namespace StardewModdingAPI.Inheritance Program.Log("XNA Initialize"); ModItems = new Dictionary(); PreviouslyPressedKeys = new Keys[0]; - Events.InvokeInitialize(); base.Initialize(); + Events.InvokeInitialize(); } protected override void LoadContent() { Program.Log("XNA LoadContent"); - Events.InvokeLoadContent(); base.LoadContent(); + Events.InvokeLoadContent(); } protected override void Update(GameTime gameTime) @@ -97,16 +97,16 @@ namespace StardewModdingAPI.Inheritance if (CurrentLocation != null) CurrentLocation.update(gameTime); - Events.InvokeUpdateTick(); base.Update(gameTime); + Events.InvokeUpdateTick(); PreviouslyPressedKeys = CurrentlyPressedKeys; } protected override void Draw(GameTime gameTime) { - Events.InvokeDrawTick(); base.Draw(gameTime); + Events.InvokeDrawTick(); spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); if (CurrentLocation != null) CurrentLocation.draw(Game1.spriteBatch);