HandsomeMatt pull request accepted

This commit is contained in:
Zoryn Aaron 2016-03-01 01:37:56 -05:00
parent 9a32b3afdd
commit f511c36ad3
1 changed files with 4 additions and 4 deletions

View File

@ -51,15 +51,15 @@ namespace StardewModdingAPI.Inheritance
Program.Log("XNA Initialize"); Program.Log("XNA Initialize");
ModItems = new Dictionary<Int32, SObject>(); ModItems = new Dictionary<Int32, SObject>();
PreviouslyPressedKeys = new Keys[0]; PreviouslyPressedKeys = new Keys[0];
Events.InvokeInitialize();
base.Initialize(); base.Initialize();
Events.InvokeInitialize();
} }
protected override void LoadContent() protected override void LoadContent()
{ {
Program.Log("XNA LoadContent"); Program.Log("XNA LoadContent");
Events.InvokeLoadContent();
base.LoadContent(); base.LoadContent();
Events.InvokeLoadContent();
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)
@ -97,16 +97,16 @@ namespace StardewModdingAPI.Inheritance
if (CurrentLocation != null) if (CurrentLocation != null)
CurrentLocation.update(gameTime); CurrentLocation.update(gameTime);
Events.InvokeUpdateTick();
base.Update(gameTime); base.Update(gameTime);
Events.InvokeUpdateTick();
PreviouslyPressedKeys = CurrentlyPressedKeys; PreviouslyPressedKeys = CurrentlyPressedKeys;
} }
protected override void Draw(GameTime gameTime) protected override void Draw(GameTime gameTime)
{ {
Events.InvokeDrawTick();
base.Draw(gameTime); base.Draw(gameTime);
Events.InvokeDrawTick();
spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null); spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
if (CurrentLocation != null) if (CurrentLocation != null)
CurrentLocation.draw(Game1.spriteBatch); CurrentLocation.draw(Game1.spriteBatch);