add error if player has wrong version of SMAPI installed for their OS
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# Release notes
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## 2.8 (upcoming)
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* For players:
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* Added support for subfolders under `Mods`, for players who want to organise their mods.
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* Moved most SMAPI files into a `smapi-internal` subfolder.
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* Moved save backups into a `save-backups` subfolder (instead of `Mods/SaveBackup/backups`). Note that previous backups will be deleted when you update.
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* Update checks now work even when the mod has no update keys in most cases.
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* Improved error when you put an XNB mod in `Mods`.
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* Fixed error when mods add an invalid location with no name.
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* Fixed compatibility issues for some Linux players. SMAPI will now always use xterm if it's available.
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* Fixed some game install paths not detected on Windows.
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* Fixed installer duplicating bundled mods if you moved them after the last install.
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* Fixed crash when a mod manifest is corrupted.
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* Fixed error-handling when initialising paths.
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* Fixed 'no update keys' warning not shown for mods with only invalid update keys.
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* Reorganised SMAPI files:
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* You can now group mods into subfolders to organise them.
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* Most SMAPI files are now tucked into a `smapi-internal` subfolder.
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* Save backups are now in a `save-backups` subfolder, so they're easier to access. Note that previous backups will be deleted when you update.
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* Improved error messages when...
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* an XNB mod is added to `Mods`;
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* you install the wrong version of SMAPI for your OS;
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* SMAPI can't prepare its folders.
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* Fixed transparency issues on Linux/Mac for some mod images.
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* Fixed error when a mod manifest is corrupted.
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* Fixed error when a mod adds an unnamed location.
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* Fixed some Windows install paths not detected.
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* Fixed Linux compatibility issues for some players. SMAPI will now always use xterm if it's available.
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* Fixed installer duplicating bundled mods if you moved them after the last install.
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* Fixed translation issues not shown as warnings.
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* Fixed dependencies not correctly enforced if the dependency is installed but failed to load.
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* Fixed some errors logged as SMAPI instead of the affected mod.
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@ -21,15 +23,16 @@
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* For modders:
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* Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data).
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* Added support for overlaying images with semi-transparency using `asset.AsImage().PatchImage`.
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* Added support for overlaying image assets with semi-transparency using the content API.
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* Added `IContentPack.WriteJsonFile` method.
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* Added IntelliSense documentation when not using the 'for developers' version of SMAPI.
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* Added IntelliSense documentation for the non-developers version of SMAPI.
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* Mods are no longer prevented from loading a PNG while the game is drawing.
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* Fixed `IContentPack.ReadJsonFile` allowing non-relative paths.
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* Fixed trace logs not showing path for invalid mods.
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* Fixed 'no update keys' warning not shown for mods with only invalid update keys.
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* Suppressed the game's 'added crickets' debug output.
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* **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods in future versions.
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* **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mods, but you'll need to update the mod build config NuGet package when compiling mods.
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* **Breaking change:** `helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods.
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* **Breaking change:** most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mod releases, but you'll need to update the build config NuGet package.
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* For SMAPI developers:
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* Added support for parallel stable/beta unofficial updates in update checks.
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@ -141,6 +141,23 @@ namespace StardewModdingAPI.Framework
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this.Monitor.Log("(Using custom --mods-path argument.)", LogLevel.Trace);
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this.Monitor.Log($"Log started at {DateTime.UtcNow:s} UTC", LogLevel.Trace);
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// validate platform
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#if SMAPI_FOR_WINDOWS
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if (Constants.Platform != Platform.Windows)
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{
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this.Monitor.Log("Oops! You're running Windows, but this version of SMAPI is for Linux or Mac. Please reinstall SMAPI to fix this.", LogLevel.Error);
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this.PressAnyKeyToExit();
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return;
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}
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#else
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if (Constants.Platform == Platform.Windows)
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{
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this.Monitor.Log("Oops! You're running {Constants.Platform}, but this version of SMAPI is for Windows. Please reinstall SMAPI to fix this.", LogLevel.Error);
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this.PressAnyKeyToExit();
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return;
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}
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#endif
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// validate game version
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if (Constants.GameVersion.IsOlderThan(Constants.MinimumGameVersion))
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{
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