diff --git a/docs/release-notes.md b/docs/release-notes.md index afcf0066..4fb7b6c3 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -3,6 +3,7 @@ These changes have not been released yet. * For players: + * Improved performance. * Fixed Save Backup not pruning old backups if they're uncompressed. * Fixed issues when a farmhand reconnects before the game notices they're disconnected. * Fixed 'received message' logs shown in non-developer mode. diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 96a7003a..a15272d5 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -94,7 +94,10 @@ namespace StardewModdingAPI.Framework.Input this.RealKeyboard = realKeyboard; this.RealMouse = realMouse; if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile) + { + this.LastPlayerTile = playerTilePos; this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos); + } // update suppressed states this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown());