add character-customization-only shirts to item repo
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@ -11,6 +11,9 @@
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* For modders:
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* For modders:
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* Fixed error when heuristically rewriting a property for a type that no longer exists.
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* Fixed error when heuristically rewriting a property for a type that no longer exists.
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* For the Console Commands mod:
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* `player_add` can now spawn shirts normally only available during character customization.
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## 3.7.5
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## 3.7.5
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Released 16 October 2020 for Stardew Valley 1.4.1 or later.
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Released 16 October 2020 for Stardew Valley 1.4.1 or later.
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@ -61,8 +61,25 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand());
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand());
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// clothing
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// clothing
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{
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// items
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HashSet<int> clothingIds = new HashSet<int>();
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foreach (int id in Game1.clothingInformation.Keys)
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foreach (int id in Game1.clothingInformation.Keys)
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{
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if (id < 0)
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continue; // placeholder data for character customization clothing below
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clothingIds.Add(id);
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yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
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yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
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}
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// character customization shirts (some shirts in this range have no data, but game has special logic to handle them)
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for (int id = 1000; id <= 1111; id++)
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{
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if (!clothingIds.Contains(id))
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yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
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}
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}
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// wallpapers
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// wallpapers
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for (int id = 0; id < 112; id++)
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for (int id = 0; id < 112; id++)
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