fix crash when player has duplicate item references
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@ -4,7 +4,6 @@
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* For players:
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* Added support for Stardew Valley 1.3+; no longer compatible with earlier versions.
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* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
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* Fixed SMAPI update alerts linking to the GitHub repository instead of [smapi.io](https://smapi.io).
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* Fixed SMAPI update checks not showing newer beta versions when using a beta version.
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* For modders:
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@ -21,6 +20,8 @@
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## 2.5.5
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* For players:
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* Fixed mods not being loaded if an optional dependency is installed but skipped.
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* Fixed rare crash when the game duplicates an item.
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* Fixed SMAPI update alerts linking to the GitHub repository instead of [smapi.io](https://smapi.io).
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* For the [log parser][]:
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* Tweaked UI.
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@ -569,7 +569,7 @@ namespace StardewModdingAPI.Framework
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this.PreviousForagingLevel = Game1.player.foragingLevel;
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this.PreviousMiningLevel = Game1.player.miningLevel;
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this.PreviousLuckLevel = Game1.player.luckLevel;
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this.PreviousItems = Game1.player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
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this.PreviousItems = Game1.player.items.Where(n => n != null).Distinct().ToDictionary(n => n, n => n.Stack);
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this.PreviousLocationObjects = this.GetHash(Game1.currentLocation.objects);
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this.PreviousTime = Game1.timeOfDay;
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this.PreviousMineLevel = Game1.mine?.mineLevel ?? 0;
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