use same .csproj charset as Visual Studio tools

This commit is contained in:
Jesse Plamondon-Willard 2019-06-18 23:39:08 -04:00
parent 125bcbee56
commit fb04b67a2b
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8 changed files with 10 additions and 9 deletions

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@ -16,6 +16,7 @@ charset = utf-8
indent_size = 2
[*.csproj]
charset = utf-8-bom
insert_final_newline = false
[README.txt]

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp2.0</TargetFramework>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard1.3</TargetFramework>
@ -11,12 +11,12 @@
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.8.2" PrivateAssets="all" />
<PackageReference Update="NETStandard.Library" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
</ItemGroup>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>netcoreapp2.0</TargetFramework>