diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index 1a142b0f..379a4e96 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events ** Accessors *********/ /// Raised after the game is launched, right before the first update tick. - public event EventHandler Launched; + public event EventHandler Launched + { + add => this.EventManager.GameLoop_Launched.Add(value); + remove => this.EventManager.GameLoop_Launched.Remove(value); + } /// Raised before the game performs its overall update tick (≈60 times per second). public event EventHandler Updating