diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
index 1a142b0f..379a4e96 100644
--- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
+++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs
@@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events
** Accessors
*********/
/// Raised after the game is launched, right before the first update tick.
- public event EventHandler Launched;
+ public event EventHandler Launched
+ {
+ add => this.EventManager.GameLoop_Launched.Add(value);
+ remove => this.EventManager.GameLoop_Launched.Remove(value);
+ }
/// Raised before the game performs its overall update tick (≈60 times per second).
public event EventHandler Updating