fix new event (#310)

This commit is contained in:
Jesse Plamondon-Willard 2018-07-09 00:35:09 -04:00
parent 68a21ff249
commit fbf8356452
1 changed files with 5 additions and 1 deletions

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@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events
** Accessors ** Accessors
*********/ *********/
/// <summary>Raised after the game is launched, right before the first update tick.</summary> /// <summary>Raised after the game is launched, right before the first update tick.</summary>
public event EventHandler<GameLoopLaunchedEventArgs> Launched; public event EventHandler<GameLoopLaunchedEventArgs> Launched
{
add => this.EventManager.GameLoop_Launched.Add(value);
remove => this.EventManager.GameLoop_Launched.Remove(value);
}
/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary> /// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
public event EventHandler<GameLoopUpdatingEventArgs> Updating public event EventHandler<GameLoopUpdatingEventArgs> Updating