fix new event (#310)
This commit is contained in:
parent
68a21ff249
commit
fbf8356452
|
@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events
|
||||||
** Accessors
|
** Accessors
|
||||||
*********/
|
*********/
|
||||||
/// <summary>Raised after the game is launched, right before the first update tick.</summary>
|
/// <summary>Raised after the game is launched, right before the first update tick.</summary>
|
||||||
public event EventHandler<GameLoopLaunchedEventArgs> Launched;
|
public event EventHandler<GameLoopLaunchedEventArgs> Launched
|
||||||
|
{
|
||||||
|
add => this.EventManager.GameLoop_Launched.Add(value);
|
||||||
|
remove => this.EventManager.GameLoop_Launched.Remove(value);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
|
/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
|
||||||
public event EventHandler<GameLoopUpdatingEventArgs> Updating
|
public event EventHandler<GameLoopUpdatingEventArgs> Updating
|
||||||
|
|
Loading…
Reference in New Issue