fix new event (#310)
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@ -10,7 +10,11 @@ namespace StardewModdingAPI.Framework.Events
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** Accessors
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*********/
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/// <summary>Raised after the game is launched, right before the first update tick.</summary>
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public event EventHandler<GameLoopLaunchedEventArgs> Launched;
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public event EventHandler<GameLoopLaunchedEventArgs> Launched
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{
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add => this.EventManager.GameLoop_Launched.Add(value);
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remove => this.EventManager.GameLoop_Launched.Remove(value);
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}
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/// <summary>Raised before the game performs its overall update tick (≈60 times per second).</summary>
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public event EventHandler<GameLoopUpdatingEventArgs> Updating
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