sync to match main repo in some cases

This commit is contained in:
Jesse Plamondon-Willard 2019-09-21 00:01:58 -04:00 committed by ZaneYork
parent 4fa0048b84
commit fc56582e9a
11 changed files with 3 additions and 397 deletions

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using Mono.Cecil;
@ -13,6 +12,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>The known assemblies.</summary>
private readonly IDictionary<string, AssemblyDefinition> Lookup = new Dictionary<string, AssemblyDefinition>();
/*********
** Public methods
*********/
@ -32,7 +32,6 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="name">The assembly name.</param>
public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name);
/// <summary>Resolve an assembly reference.</summary>
/// <param name="name">The assembly name.</param>
/// <param name="parameters">The assembly reader parameters.</param>

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@ -17,6 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>The property name.</summary>
private readonly string PropertyName;
/*********
** Public methods
*********/

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@ -586,8 +586,7 @@ namespace StardewModdingAPI
Z = Keys.Z,
/// <summary>The Zoom button on a keyboard.</summary>
Zoom = Keys.Zoom,
Zoom = Keys.Zoom
}
/// <summary>Provides extension methods for <see cref="SButton"/>.</summary>

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@ -1,149 +0,0 @@
using System;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using static StardewModdingAPI.Mods.VirtualKeyboard.ModConfig;
using System.Reflection;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Mods.VirtualKeyboard
{
class KeyButton
{
private readonly IModHelper helper;
private readonly IMonitor Monitor;
private readonly Rectangle buttonRectangle;
private object buttonPressed;
private object buttonReleased;
private object legacyButtonPressed;
private object legacyButtonReleased;
private readonly MethodBase RaiseButtonPressed;
private readonly MethodBase RaiseButtonReleased;
private readonly MethodBase Legacy_KeyPressed;
private readonly MethodBase Legacy_KeyReleased;
private readonly SButton buttonKey;
private readonly float transparency;
private readonly string alias;
public bool hidden;
private bool raisingPressed = false;
private bool raisingReleased = false;
public KeyButton(IModHelper helper, VirtualButton buttonDefine, IMonitor monitor)
{
this.Monitor = monitor;
this.helper = helper;
this.hidden = true;
this.buttonRectangle = new Rectangle(buttonDefine.rectangle.X, buttonDefine.rectangle.Y, buttonDefine.rectangle.Width, buttonDefine.rectangle.Height);
this.buttonKey = buttonDefine.key;
if (buttonDefine.alias == null)
this.alias = this.buttonKey.ToString();
else
this.alias = buttonDefine.alias;
if (buttonDefine.transparency <= 0.01f || buttonDefine.transparency > 1f)
{
buttonDefine.transparency = 0.5f;
}
this.transparency = buttonDefine.transparency;
helper.Events.Display.RenderingHud += this.OnRenderingHud;
helper.Events.Input.ButtonReleased += this.EventInputButtonReleased;
helper.Events.Input.ButtonPressed += this.EventInputButtonPressed;
MainActivity activity = this.helper.Reflection.GetField<MainActivity>(typeof(MainActivity), "instance").GetValue();
object score = activity.GetType().GetField("core", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(activity);
object eventManager = score.GetType().GetField("EventManager", BindingFlags.Public | BindingFlags.Instance).GetValue(score);
this.buttonPressed = eventManager.GetType().GetField("ButtonPressed", BindingFlags.Public | BindingFlags.Instance).GetValue(eventManager);
this.buttonReleased = eventManager.GetType().GetField("ButtonReleased", BindingFlags.Public | BindingFlags.Instance).GetValue(eventManager);
this.legacyButtonPressed = eventManager.GetType().GetField("Legacy_KeyPressed", BindingFlags.Public | BindingFlags.Instance).GetValue(eventManager);
this.legacyButtonReleased = eventManager.GetType().GetField("Legacy_KeyReleased", BindingFlags.Public | BindingFlags.Instance).GetValue(eventManager);
this.RaiseButtonPressed = this.buttonPressed.GetType().GetMethod("Raise", BindingFlags.Public | BindingFlags.Instance);
this.RaiseButtonReleased = this.buttonReleased.GetType().GetMethod("Raise", BindingFlags.Public | BindingFlags.Instance);
this.Legacy_KeyPressed = this.legacyButtonPressed.GetType().GetMethod("Raise", BindingFlags.Public | BindingFlags.Instance);
this.Legacy_KeyReleased = this.legacyButtonReleased.GetType().GetMethod("Raise", BindingFlags.Public | BindingFlags.Instance);
}
private bool shouldTrigger(Vector2 screenPixels)
{
if (this.buttonRectangle.Contains(screenPixels.X * Game1.options.zoomLevel, screenPixels.Y * Game1.options.zoomLevel))
{
return true;
}
return false;
}
private void EventInputButtonPressed(object sender, ButtonPressedEventArgs e)
{
if (this.raisingPressed)
{
return;
}
Vector2 screenPixels = e.Cursor.ScreenPixels;
if (this.shouldTrigger(screenPixels) && !this.hidden)
{
object inputState = e.GetType().GetField("InputState", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(e);
object buttonPressedEventArgs = Activator.CreateInstance(typeof(ButtonPressedEventArgs), BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { this.buttonKey, e.Cursor, inputState }, null);
EventArgsKeyPressed eventArgsKey = new EventArgsKeyPressed((Keys)this.buttonKey);
try
{
this.raisingPressed = true;
this.RaiseButtonPressed.Invoke(this.buttonPressed, new object[] { buttonPressedEventArgs });
this.Legacy_KeyPressed.Invoke(this.legacyButtonPressed, new object[] { eventArgsKey });
}
finally
{
this.raisingPressed = false;
}
}
}
private void EventInputButtonReleased(object sender, ButtonReleasedEventArgs e)
{
if (this.raisingReleased)
{
return;
}
Vector2 screenPixels = e.Cursor.ScreenPixels;
if (this.shouldTrigger(screenPixels))
{
object inputState = e.GetType().GetField("InputState", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(e);
object buttonReleasedEventArgs = Activator.CreateInstance(typeof(ButtonReleasedEventArgs), BindingFlags.NonPublic | BindingFlags.Instance, null, new object[] { this.buttonKey, e.Cursor, inputState }, null);
EventArgsKeyPressed eventArgsKeyReleased = new EventArgsKeyPressed((Keys)this.buttonKey);
try
{
this.raisingReleased = true;
this.RaiseButtonReleased.Invoke(this.buttonReleased, new object[] { buttonReleasedEventArgs });
this.Legacy_KeyReleased.Invoke(this.legacyButtonReleased, new object[] { eventArgsKeyReleased });
}
finally
{
this.raisingReleased = false;
}
}
}
/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnRenderingHud(object sender, EventArgs e)
{
if (!Game1.eventUp && !this.hidden && Game1.activeClickableMenu is GameMenu == false && Game1.activeClickableMenu is ShopMenu == false && Game1.activeClickableMenu is IClickableMenu == false)
{
IClickableMenu.drawButtonWithText(Game1.spriteBatch, Game1.smallFont, this.alias, this.buttonRectangle.X, this.buttonRectangle.Y, this.buttonRectangle.Width, this.buttonRectangle.Height, Color.BurlyWood * this.transparency);
}
}
}
}

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@ -1,67 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.Menus;
namespace StardewModdingAPI.Mods.VirtualKeyboard
{
class ModConfig
{
public Toggle vToggle = new Toggle(new Rectangle(36, 12, 64, 64));
public VirtualButton[] buttons { get; set; } = new VirtualButton[] {
new VirtualButton(SButton.Q, new Rect(192, 150, 90, 90, 6), 0.5f),
new VirtualButton(SButton.I, new Rect(288, 150, 90, 90, 6), 0.5f),
new VirtualButton(SButton.O, new Rect(384, 150, 90, 90, 6), 0.5f),
new VirtualButton(SButton.P, new Rect(480, 150, 90, 90, 6), 0.5f),
new VirtualButton(SButton.MouseRight, new Rect(580, 150, 150, 90, 6), 0.5f, "RightMouse")
};
internal class VirtualButton
{
public SButton key;
public Rect rectangle;
public float transparency;
public string alias;
public VirtualButton(SButton key, Rect rectangle, float transparency, string alias = null)
{
this.key = key;
this.rectangle = rectangle;
this.transparency = transparency;
this.alias = alias;
}
}
internal class Toggle
{
public Rectangle rectangle;
//public float scale;
public Toggle(Rectangle rectangle)
{
this.rectangle = rectangle;
//this.scale = scale;
}
}
internal class Rect
{
public int X;
public int Y;
public int Width;
public int Height;
public int Padding;
public Rect(int x, int y, int width, int height, int padding)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
this.Padding = padding;
}
}
}
}

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@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using StardewModdingAPI;
using StardewValley;
using StardewValley.Tools;
namespace StardewModdingAPI.Mods.VirtualKeyboard
{
public class ModEntry : Mod
{
public override void Entry(IModHelper helper)
{
new VirtualToggle(helper, this.Monitor);
}
}
}

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("StardewModdingAPI.Mods.VirtualKeyboard")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StardewModdingAPI.Mods.VirtualKeyboard")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("29cce9c9-6811-415d-a681-a6d47073924d")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,115 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
namespace StardewModdingAPI.Mods.VirtualKeyboard
{
class VirtualToggle
{
private readonly IModHelper helper;
private readonly IMonitor Monitor;
private bool enabled = false;
private bool isDefault = true;
private ClickableTextureComponent virtualToggleButton;
private List<KeyButton> keyboard = new List<KeyButton>();
private ModConfig modConfig;
private Texture2D texture;
public VirtualToggle(IModHelper helper, IMonitor monitor)
{
this.Monitor = monitor;
this.helper = helper;
this.texture = this.helper.Content.Load<Texture2D>("assets/togglebutton.png", ContentSource.ModFolder);
this.modConfig = helper.ReadConfig<ModConfig>();
for (int i = 0; i < this.modConfig.buttons.Length; i++)
this.keyboard.Add(new KeyButton(helper, this.modConfig.buttons[i], this.Monitor));
if (this.modConfig.vToggle.rectangle.X != 36 || this.modConfig.vToggle.rectangle.Y != 12)
this.isDefault = false;
this.virtualToggleButton = new ClickableTextureComponent(new Rectangle(Game1.toolbarPaddingX + 64, 12, 128, 128), this.texture, new Rectangle(0, 0, 16, 16), 5.75f, false);
helper.WriteConfig(this.modConfig);
this.helper.Events.Display.RenderingHud += this.OnRenderingHUD;
this.helper.Events.Input.ButtonPressed += this.VirtualToggleButtonPressed;
}
private void VirtualToggleButtonPressed(object sender, ButtonPressedEventArgs e)
{
Vector2 screenPixels = e.Cursor.ScreenPixels;
if (!this.enabled && this.shouldTrigger(screenPixels))
{
this.hiddenKeys(true, false);
}
else if (this.enabled && this.shouldTrigger(screenPixels))
{
this.hiddenKeys(false, true);
if (Game1.activeClickableMenu is IClickableMenu menu)
{
menu.exitThisMenu();
}
}
}
private void hiddenKeys(bool enabled, bool hidden)
{
this.enabled = enabled;
foreach (var keys in this.keyboard)
{
keys.hidden = hidden;
}
}
private bool shouldTrigger(Vector2 screenPixels)
{
if (this.virtualToggleButton.containsPoint((int)(screenPixels.X * Game1.options.zoomLevel), (int)(screenPixels.Y * Game1.options.zoomLevel)))
{
Toolbar.toolbarPressed = true;
return true;
}
return false;
}
private void OnRenderingHUD(object sender, EventArgs e)
{
if (this.isDefault)
{
if (Game1.options.verticalToolbar)
this.virtualToggleButton.bounds.X = Game1.toolbarPaddingX + Game1.toolbar.itemSlotSize + 200;
else
this.virtualToggleButton.bounds.X = Game1.toolbarPaddingX + Game1.toolbar.itemSlotSize + 50;
if (Game1.toolbar.alignTop == true && !Game1.options.verticalToolbar)
{
object toolbarHeight = this.helper.Reflection.GetField<int>(Game1.toolbar, "toolbarHeight").GetValue();
this.virtualToggleButton.bounds.Y = (int)toolbarHeight + 50;
}
else
{
this.virtualToggleButton.bounds.Y = 12;
}
}
else
{
this.virtualToggleButton.bounds.X = this.modConfig.vToggle.rectangle.X;
this.virtualToggleButton.bounds.Y = this.modConfig.vToggle.rectangle.Y;
}
float scale = 1f;
if (!this.enabled)
{
scale = 0.5f;
}
if(!Game1.eventUp && Game1.activeClickableMenu is GameMenu == false && Game1.activeClickableMenu is ShopMenu == false)
this.virtualToggleButton.draw(Game1.spriteBatch, Color.White * scale, 0.000001f);
}
}
}

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@ -1,10 +0,0 @@
{
"Name": "VirtualKeyboard",
"Author": "MartyrPher",
"Version": "0.9.6",
"MinimumApiVersion": "2.10.1",
"Description": "A much needed Virtual Keyboard for SMAPI Android.",
"UniqueID": "VirtualKeyboard",
"EntryDll": "VirtualKeyboard.dll",
"UpdateKeys": [ "Nexus: null" ]
}