Bump Android version to 0.9.1
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@ -23,7 +23,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.3");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.11.3");
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/// <summary>Android SMAPI's current semantic version.</summary>
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/// <summary>Android SMAPI's current semantic version.</summary>
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public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.9.0");
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public static ISemanticVersion AndroidApiVersion { get; } = new Toolkit.SemanticVersion("0.9.1");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.36");
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@ -32,7 +32,7 @@ namespace StardewModdingAPI
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public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.3.36");
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public static ISemanticVersion MaximumGameVersion { get; } = new GameVersion("1.3.36");
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/// <summary>The target game platform.</summary>
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/// <summary>The target game platform.</summary>
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public static GamePlatform TargetPlatform => (GamePlatform)Constants.Platform;
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public static GamePlatform TargetPlatform = GamePlatform.Android;
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/// <summary>The path to the game folder.</summary>
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/// <summary>The path to the game folder.</summary>
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public static string ExecutionPath { get; } = Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "StardewValley/smapi-internal");
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public static string ExecutionPath { get; } = Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "StardewValley/smapi-internal");
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