Adapt to 1.4.4.128 game version, onScreenMenus rewrite bug fix, PropertyToFieldRewriter
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56c17a2106
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@ -95,7 +95,7 @@ namespace StardewModdingAPI
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internal static string ModsPath { get; set; }
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/// <summary>The game's current semantic version.</summary>
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.4.4.122");
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internal static ISemanticVersion GameVersion { get; } = new GameVersion("1.4.4.128");
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/// <summary>The target game platform.</summary>
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internal static Platform Platform { get; } = Platform.Android;
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@ -87,9 +87,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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}
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else if (this.RainDropFix && !this.UsingInstance)
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{
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FieldReference field = module.ImportReference(this.ToType.GetField(this.FieldName));
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MethodReference getter = module.ImportReference(this.ToType.GetMethod($"get_{this.FieldName}"));
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cil.Replace(instruction, cil.Create(OpCodes.Ldsfld, field));
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cil.Replace(instruction, cil.Create(OpCodes.Call, getter));
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}
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else
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{
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@ -9,8 +9,8 @@ namespace StardewModdingAPI.Framework.RewriteFacades
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{
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public class Game1Methods : Game1
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{
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public RainDrop[] rainDrops = (typeof(RainManager).GetField("_rainDropList", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(RainManager.Instance) as List<RainDrop>).ToArray();
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public new IList<IClickableMenu> onScreenMenus = Game1.onScreenMenus;
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public static RainDrop[] rainDrops => (typeof(RainManager).GetField("_rainDropList", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(RainManager.Instance) as List<RainDrop>).ToArray();
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public static new IList<IClickableMenu> onScreenMenus => Game1.onScreenMenus;
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public static void updateDebrisWeatherForMovement(List<WeatherDebris> debris)
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{
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@ -1916,11 +1916,11 @@ label_168:
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DrawAfterMap.Invoke();
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events.RenderedHud.RaiseEmpty();
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_spriteBatchEnd.Invoke();
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if (tutorialManager != null)
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if (TutorialManager.Instance != null)
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{
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SetSpriteBatchBeginNextID("A-D");
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SpriteBatchBegin.Invoke(options.zoomLevel);
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tutorialManager.draw(spriteBatch);
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TutorialManager.Instance.draw(spriteBatch);
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_spriteBatchEnd.Invoke();
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}
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DrawToolbar.Invoke();
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@ -51,6 +51,8 @@ namespace StardewModdingAPI.Metadata
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yield return new TypeFieldToAnotherTypeFieldRewriter(typeof(Game1), typeof(Game1Methods), "rainDrops", "Instance", this.Monitor, null, false, true);
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yield return new TypeFieldToAnotherTypeFieldRewriter(typeof(Game1), typeof(Game1Methods), "onScreenMenus", "", this.Monitor, null, false, true);
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yield return new PropertyToFieldRewriter(typeof(Game1), "toolSpriteSheet", "toolSpriteSheet");
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//Method Rewrites
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yield return new MethodParentRewriter(typeof(Game1), typeof(Game1Methods));
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yield return new MethodParentRewriter(typeof(Farmer), typeof(FarmerMethods));
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@ -37,15 +37,21 @@
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<WarningLevel>4</WarningLevel>
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<LangVersion>8.0</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Net.Compilers" Version="3.3.1">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Expansion.Downloader">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.122\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Licensing">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.122\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Mono.Android" />
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@ -53,7 +59,7 @@
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.122\assemblies\MonoGame.Framework.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\MonoMod.RuntimeDetour.dll</HintPath>
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@ -71,10 +77,10 @@
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<HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Debug\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.122\assemblies\StardewValley.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\StardewValley.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.122\assemblies\StardewValley.GameData.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.4.128\assemblies\StardewValley.GameData.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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@ -227,6 +233,7 @@
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<Compile Include="Framework\ModLoading\Rewriters\FieldReplaceRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\FieldToPropertyRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\MethodParentRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\PropertyToFieldRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\StaticFieldToConstantRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\TypeFieldToAnotherTypeFieldRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\TypeReferenceRewriter.cs" />
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@ -397,4 +404,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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