diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 4ffe3acd..4ca8196d 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -245,7 +245,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // though the XNA documentation explicitly says otherwise. That's a glitch in MonoGame // fixed in newer versions, but the game uses a bundled version that will always be // affected. See https://github.com/MonoGame/MonoGame/issues/4820 for more info. - if (Constants.TargetPlatform != GamePlatform.Windows) + if (Constants.TargetPlatform != GamePlatform.Windows && Constants.TargetPlatform != GamePlatform.Android) return texture; // premultiply pixels