From feaffd4c7d8455f974242b402fa63d50bf0e5aba Mon Sep 17 00:00:00 2001 From: ZaneYork Date: Sun, 1 Mar 2020 17:35:11 +0800 Subject: [PATCH] Fix shadow render error on Android --- src/SMAPI/Framework/ContentManagers/ModContentManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs index 4ffe3acd..4ca8196d 100644 --- a/src/SMAPI/Framework/ContentManagers/ModContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/ModContentManager.cs @@ -245,7 +245,7 @@ namespace StardewModdingAPI.Framework.ContentManagers // though the XNA documentation explicitly says otherwise. That's a glitch in MonoGame // fixed in newer versions, but the game uses a bundled version that will always be // affected. See https://github.com/MonoGame/MonoGame/issues/4820 for more info. - if (Constants.TargetPlatform != GamePlatform.Windows) + if (Constants.TargetPlatform != GamePlatform.Windows && Constants.TargetPlatform != GamePlatform.Android) return texture; // premultiply pixels