remove reflection no longer needed after migration to MonoGame
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@ -3,9 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewValley;
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namespace StardewModdingAPI.Framework.Content
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{
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@ -41,12 +39,10 @@ namespace StardewModdingAPI.Framework.Content
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** Constructor
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****/
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/// <summary>Construct an instance.</summary>
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/// <param name="contentManager">The underlying content manager whose cache to manage.</param>
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/// <param name="reflection">Simplifies access to private game code.</param>
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public ContentCache(LocalizedContentManager contentManager, Reflector reflection)
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/// <param name="loadedAssets">The asset cache for the underlying content manager.</param>
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public ContentCache(Dictionary<string, object> loadedAssets)
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{
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this.Cache = reflection.GetField<Dictionary<string, object>>(contentManager, "loadedAssets").GetValue()
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?? throw new InvalidOperationException("Can't initialize content cache: required field 'loadedAssets' is missing.");
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this.Cache = loadedAssets;
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}
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/****
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@ -89,7 +89,8 @@ namespace StardewModdingAPI.Framework.ContentManagers
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// init
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this.Name = name;
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this.Coordinator = coordinator ?? throw new ArgumentNullException(nameof(coordinator));
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this.Cache = new ContentCache(this, reflection);
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// ReSharper disable once VirtualMemberCallInConstructor -- LoadedAssets isn't overridden by SMAPI or Stardew Valley
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this.Cache = new ContentCache(this.LoadedAssets);
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this.Monitor = monitor ?? throw new ArgumentNullException(nameof(monitor));
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this.Reflection = reflection;
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this.OnDisposing = onDisposing;
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