ClxS
65f1e5bec4
Removed own memberwise cast function, and replaced with one by jpmikkers. This needs converting to a recursion-less version and having the loop issue I think it has fixed
2016-03-13 01:54:22 +00:00
ClxS
1ec0570ed9
Hooked up a few callbacks. Need to work on backwards compatability next
2016-03-11 20:52:10 +00:00
ClxS
e1bfd54894
Further test on injecting. Injecting a callback to the constructor and capturing the instance that way seems to work.
2016-03-10 20:13:57 +00:00
ClxS
792cfcd796
Further work on getting MSIL Injection in. Next step is to overwrite the constructor for Game1 and redirect it to SGame
2016-03-09 22:11:57 +00:00
ClxS
608a5cb257
Changed SMAPI to load the modified assembly, but it doesn't work yet.
2016-03-09 19:04:33 +00:00
ClxS
8201b96034
Encapsulated Cecil functionality. Removed references to stardew injector from program
2016-03-09 18:45:04 +00:00
ClxS
c8e09331d2
Deleted unused project
2016-03-09 18:02:40 +00:00
ClxS
27bc612a46
Test event callback code
2016-03-09 16:38:12 +00:00
ClxS
318f5feada
Test code for msil injection
2016-03-09 15:05:47 +00:00
Carl
1b6244c087
Merge pull request #15 from Jtfinlay/master
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Use choose to select build location
2016-03-08 16:51:23 +00:00
Carl
d65c97ab48
Merge pull request #16 from Jtfinlay/dev
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Perf improvements
2016-03-08 16:51:13 +00:00
James Finlay
626452834f
Perf improvements
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- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
James Finlay
dbe648486d
Use choose to select build location
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- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS
38f59b079e
Updated readme
2016-03-07 17:41:39 +00:00
ClxS
eebbab0e1e
Updated version, and stopped TrainerMod spamming the window with "Cyan"
2016-03-07 17:37:08 +00:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
ba6420efac
Updated readme to be a little less shouty
2016-03-07 14:36:11 +00:00
ClxS
dcda664c83
Updated readme
2016-03-07 14:35:24 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
Carl
8bf9e74096
Merge pull request #9 from Jtfinlay/dev
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Main refactor
2016-03-06 22:32:55 +00:00
James Finlay
bfd8d04766
Reverting GetFolderPath change
2016-03-06 14:04:22 -08:00
James Finlay
93112cbb32
Additional cleanup
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- Moved Version & static strings to 'Constants' class
- Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay
04abcec53c
Quick fixes
2016-03-06 12:51:22 -08:00
James Finlay
ac8b738985
Merge
2016-03-06 12:25:14 -08:00
James Finlay
65c7c9b733
Basic refactor of Main
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- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
ClxS
126ce53618
Updated readme. Small change to prevent trainermod using copy-local
2016-03-06 18:01:52 +00:00
ClxS
bc84a66a6f
Updated readme
2016-03-06 17:53:37 +00:00
ClxS
1fbbd653a2
Added version.cs
2016-03-06 16:48:43 +00:00
ClxS
55b5770718
Readded Program.cs Logging commands but with Obsolete attribute
2016-03-06 15:54:09 +00:00
ClxS
ff96bba617
Merge pull request #4 from Jtfinlay/release
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Logging refactor
2016-03-06 15:26:04 +00:00
James Finlay
0e24d862a9
Resolving conflict
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- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay
bae7878ecd
Merge branch 'master' into release
2016-03-05 10:10:35 -08:00
James Finlay
64a0552aea
Merge remote-tracking branch 'upstream/master'
2016-03-05 10:08:33 -08:00
ClxS
b417604466
Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.
2016-03-05 12:14:53 +00:00
James Finlay
14b59117a7
Reverting .sln changes....
2016-03-04 23:01:45 -08:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
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- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
James Finlay
9420dfb071
Modify default steam path
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- Tries to read from ENV variable 'SteamInstallPath'.
- We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04 20:17:42 -08:00
ClxS
ed3bf29600
A few small clean ups and removed a lot of the readme until I think of what to put there
2016-03-04 22:21:16 +00:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
210db71a92
Fixed bug due to accidental early commit
2016-03-04 19:14:19 +00:00
ClxS
c145e5f727
Added event for Inventory change
2016-03-04 19:10:39 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
ClxS
ec81b3306e
Merged Zoryn4163/master into master
2016-03-04 13:27:22 +00:00
cjones
0887a0a22a
Deleted unwanted files. Ideally these would not be in source control.
2016-03-04 13:16:50 +00:00
Zoryn Aaron
a2e3039c27
i can't find a way to support #14
2016-03-03 17:08:40 -05:00
Zoryn
7fa375ea66
Merge pull request #18 from ClxS/Feature_AdditionalEventListeners
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Added event for when item is placed on ground
2016-03-03 16:40:53 -05:00
ClxS
c488d35b94
Merged Feature_AdditionalEventHandlers
2016-03-03 20:42:53 +00:00