ClxS
e1bfd54894
Further test on injecting. Injecting a callback to the constructor and capturing the instance that way seems to work.
2016-03-10 20:13:57 +00:00
James Finlay
626452834f
Perf improvements
...
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
...
- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
ClxS
ed3bf29600
A few small clean ups and removed a lot of the readme until I think of what to put there
2016-03-04 22:21:16 +00:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
c145e5f727
Added event for Inventory change
2016-03-04 19:10:39 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
ClxS
d741f46aab
Added event for when item is placed on ground
2016-03-03 20:36:53 +00:00
ClxS
4e26cb7abc
Resolved static analysis issues
...
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron
659825ea78
pu to work from another location
2016-03-03 09:44:10 -05:00
Zoryn Aaron
250559d227
we can have more than 2 args in a command, c'mon brain
2016-03-02 23:38:51 -05:00
Zoryn Aaron
47fecbd81e
more events
2016-03-02 22:54:37 -05:00
Zoryn Aaron
900c804c29
update for new event and other crap
2016-03-02 12:24:15 -05:00
Zoryn Aaron
63392a21e4
fixes my derping
2016-03-01 19:36:12 -05:00
Zoryn Aaron
069589db98
sloppy 0.3 release for network dll loads and separation of trainer
2016-03-01 18:44:41 -05:00
Zoryn Aaron
c7ecc201bb
partial implement of Required event handlers
2016-03-01 17:22:19 -05:00
Zoryn Aaron
dddb8d129b
i got it to draw without crashing im going to bed. custom content is still nyi don't try it yet
2016-03-01 02:16:35 -05:00
Zoryn Aaron
f511c36ad3
HandsomeMatt pull request accepted
2016-03-01 01:37:56 -05:00
Zoryn Aaron
9a32b3afdd
trying to get custom content working - do NOT try to implement cc yet
2016-03-01 01:35:52 -05:00
Zoryn Aaron
9f1ecbcd27
update
2016-02-29 13:22:24 -05:00
Zoryn Aaron
e60ed21dc7
wow exposing private vars is annoying
2016-02-28 23:00:49 -05:00
Zoryn Aaron
524dc9e002
expose some private fields for modding
2016-02-28 22:16:32 -05:00