Commit Graph

60 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 324d02233d rename 'install.exe' to 'install on Windows.exe' to avoid confusion 2018-05-11 12:59:52 -04:00
Jesse Plamondon-Willard 7b92d37979 fix unit test project 2018-05-11 12:49:28 -04:00
Jesse Plamondon-Willard f83a3bf7a4 fix references to removed file 2018-05-10 00:56:08 -04:00
Jesse Plamondon-Willard 60040854a3 switch back to shared project due to installer issues 2018-05-03 01:38:08 -04:00
Jesse Plamondon-Willard ff55901025 compile separate Linux/Mac installer to avoid WMI reference errors (#485) 2018-05-02 21:51:06 -04:00
Jesse Plamondon-Willard b3e8f957e2 reorganise to avoid errors deploying web app, fix WMI error in Linux installer 2018-05-02 21:04:46 -04:00
Jesse Plamondon-Willard 009a387526 unify SMAPI.AssemblyRewriters and SMAPI.Common projects 2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard da7ef1fd69 fix install package on Windows 2018-04-30 12:33:57 -04:00
Jesse Plamondon-Willard efff972360 update for upcoming 2.6 beta release 2018-04-25 20:49:37 -04:00
Jesse Plamondon-Willard 151789caa9 add default GOG install path 2018-04-25 11:39:35 -04:00
Jesse Plamondon-Willard 45f4f85b7e add MacOS detection 2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard a3ade7a512 split mod DB into a separate file
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard 9c1617c9ee drop support for Stardew Valley 1.2 (#453) 2018-04-11 21:15:16 -04:00
Jesse Plamondon-Willard 15a80ab244 update for 2.5.5 release 2018-04-11 18:47:32 -04:00
Jesse Plamondon-Willard f52f7ca36f add mod code analyzers to detect implicit net field conversion issues (#471) 2018-04-09 19:32:00 -04:00
Jesse Plamondon-Willard 4d68ef3514 update for 2.5.4 release 2018-03-26 09:34:45 -04:00
Jesse Plamondon-Willard 41715cefcd add initial compatibility with Stardew Valley 1.3 (#453) 2018-03-11 19:09:08 -04:00
Jesse Plamondon-Willard 1fbd41ecb2 bump version for release 2018-03-04 21:32:23 -05:00
Jesse Plamondon-Willard 51118337e5 update for 2.5.2 release 2018-02-25 01:49:53 -05:00
Jesse Plamondon-Willard f7d0cf40f6 update for 2.5.1 release 2018-02-24 20:27:08 -05:00
Jesse Plamondon-Willard f2e8450706 update for 2.5 release and simplify assembly info 2018-02-24 17:45:29 -05:00
Jesse Plamondon-Willard 754e356adc add install scripts for Linux/Mac (#434) 2018-02-17 02:00:46 -05:00
Jesse Plamondon-Willard 5c96a10da5 update for release 2018-01-21 22:22:44 -05:00
Jesse Plamondon-Willard 9cb5db2d33 bump version for upcoming release 2017-12-16 12:59:46 -05:00
Jesse Plamondon-Willard c81520e0bc update for 2.2 release 2017-11-28 18:34:27 -05:00
Jesse Plamondon-Willard 089e6de749 update for 2.1 release 2017-11-01 17:41:29 -04:00
Jesse Plamondon-Willard 59dd604cf2 rename TrainerMod to Console Commands to clarify purpose 2017-10-27 03:18:48 -04:00
Jesse Plamondon-Willard 929dccb75a reorganise repo structure 2017-10-07 23:07:10 -04:00
Jesse Plamondon-Willard 926894f8f5 move mod build config files into subfolder 2017-10-07 22:11:12 -04:00
Jesse Plamondon-Willard 69ffaf2e8c move manifest version parsing into method 2017-10-07 20:37:29 -04:00
Jesse Plamondon-Willard 4d32b37790 switch create-zip task to class type to simplify encapsulation 2017-10-07 20:16:04 -04:00
Death 78e59e1a48 add version support to zip filenames (#7) 2017-10-07 18:54:11 -04:00
Death 6f3fc68daf Updates exported mod zip files to use a base folder
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
2017-10-07 18:51:26 -04:00
Jesse Plamondon-Willard 34eff4b086 fix duplicate manifest/i18n files added to release zip if they're also copied to build output 2017-07-28 11:21:38 -04:00
Jesse Plamondon-Willard a10e555095 fix i18n folder being flattened 2017-07-28 11:10:06 -04:00
Jesse Plamondon-Willard 285c0448fd add option to create release zip files (Windows-only)
CodeTaskFactory doesn't seem to be available on Linux/Mac.
2017-07-28 00:10:32 -04:00
Jesse Plamondon-Willard eca5e56883 also reference Microsoft.Xna.Framework.Xact by default 2017-07-27 19:15:40 -04:00
Jesse Plamondon-Willard 1fa12092c6 combine Linux/Mac paths
Mono may report Mac as either 'Unix' or 'OSX', and we don't really need to distinguish them for our purposes anyway.
2017-07-10 15:45:22 -04:00
Jesse Plamondon-Willard 6a707a3e2d remove undocumented & unneeded GamePlatform variable 2017-07-10 15:44:19 -04:00
Jesse Plamondon-Willard 9beefb65fa clear GamePlatform if unknown 2017-07-09 23:33:08 -04:00
Jesse Plamondon-Willard cf6445b8e1 improve OS and game path detection to avoid crossplatform issues 2017-07-09 23:29:51 -04:00
Jesse Plamondon-Willard ffc339bc29 add support for deploying mods to game folder automatically 2017-06-05 17:45:05 -04:00
Jesse Plamondon-Willard 66b1b583e5 add error if a game folder is detected, but it doesn't contain Stardew Valley or SMAPI 2017-06-05 17:28:59 -04:00
Jesse Plamondon-Willard 2c278b9703 add support for setting a custom game path globally 2017-01-22 22:52:41 -05:00
Jesse Plamondon-Willard f37733df11 Add GOG Mac path
Thanks to LeonBlade for the path.
2017-01-22 22:18:47 -05:00
Jesse Plamondon-Willard 93dcf1f1e1 remove support custom target platform (never used) 2017-01-10 17:13:58 -05:00
Jesse Plamondon-Willard c99a0507b1 remove support for Silverplum (discontinued), update release notes 2017-01-10 16:15:04 -05:00
Jesse Plamondon-Willard e862002f7a remove unneeded duplicate path for GOG, update nuspec (#2) 2017-01-10 15:53:01 -05:00
Jesse Plamondon-Willard 1e974703bc fix GOG registry support (#2) 2017-01-10 15:44:50 -05:00
Patrick Müssig d562ae7a1b Let MSBuild find steam again.
Also fixed MsBuild wont find Gogs on x86 computer
2017-01-10 14:48:25 -05:00