Jesse Plamondon-Willard
0b29eb3bc3
minor refactoring in new symbol code
2021-08-25 20:01:59 -04:00
Jesse Plamondon-Willard
e3b38a70f8
reorganize new classes
2021-08-25 19:17:29 -04:00
Chase Warrington
5030e965dc
Fix for loading both types of PDBs
2021-08-25 18:33:00 -04:00
Chase Warrington
c5c7201151
Fix assembly rewriting causing VS to error/crash when debugging
2021-08-25 18:32:52 -04:00
Jesse Plamondon-Willard
b8dac41da8
fix beta label in web UI
2021-08-25 18:26:15 -04:00
Jesse Plamondon-Willard
911843e1be
fix console encoding issues ( #798 )
2021-08-25 18:26:02 -04:00
Jesse Plamondon-Willard
f8c76bde39
add 64-bit compatibility check before loading mods
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That reduces time spent trying to rewrite them (which won't work anyway), and shows a more informative message than the default 'DLL couldn't be loaded' error.
2021-08-25 18:25:17 -04:00
Jesse Plamondon-Willard
e1d8838587
fix update checks not recommending prerelease mod versions for SMAPI beta
2021-08-25 18:21:42 -04:00
Jesse Plamondon-Willard
3804ae6284
fix some installer errors not showing info header
2021-08-25 18:21:26 -04:00
Jesse Plamondon-Willard
26a629f41b
fix prerelease update alerts shown for non-prerelease players
2021-08-25 18:20:15 -04:00
Jesse Plamondon-Willard
596a4616b3
no longer abort input thread when exiting
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`thread.Abort` is unimplemented in .NET 5, but it's not needed anyway since all threads will be aborted when the game exits.
2021-08-25 18:19:24 -04:00
Jesse Plamondon-Willard
68e629f17c
fix data helper's WriteJsonFile not deleting file if data is null ( #799 )
2021-08-25 18:18:37 -04:00
Jesse Plamondon-Willard
c20fcec169
expand data helper docs ( #799 )
2021-08-25 18:17:45 -04:00
Jesse Plamondon-Willard
6cf7c49f34
add GetInAllLocales to translation API
2021-08-25 18:17:09 -04:00
Jesse Plamondon-Willard
a4c6c61684
enable parallel analyzer execution
2021-08-08 00:32:19 -04:00
Jesse Plamondon-Willard
976c66537c
fix edge case where Netcode references aren't rewritten correctly
2021-08-08 00:24:20 -04:00
Jesse Plamondon-Willard
885808fb66
move assembly resolver setup into Constants to centralize hardcoded logic
2021-08-08 00:21:28 -04:00
Jesse Plamondon-Willard
5e16ed0eea
prevent weird null reference exception in error-handling
2021-08-05 14:28:29 -04:00
Jesse Plamondon-Willard
94d41cd67a
correct release date
2021-08-05 12:21:18 -04:00
Jesse Plamondon-Willard
80d3dd1f78
Merge branch 'develop' into stable
2021-08-05 11:56:10 -04:00
Jesse Plamondon-Willard
b6e058c322
prepare for release
2021-08-04 18:34:29 -04:00
Jesse Plamondon-Willard
b6f3ecc143
fix error when error-handling invalid ReflectionTypeLoadException errors
2021-08-04 18:05:05 -04:00
Jesse Plamondon-Willard
807dcfec77
undo Constants.Save* changes in 3.12.1
2021-08-04 18:02:15 -04:00
Jesse Plamondon-Willard
2e442bf2ee
Merge branch 'develop' into stable
2021-08-03 19:11:39 -04:00
Jesse Plamondon-Willard
1bb51b2c41
prepare for release
2021-08-03 19:11:26 -04:00
Jesse Plamondon-Willard
e73f5a10c7
add PlatoTK to compatibility list
2021-08-03 19:04:15 -04:00
Jesse Plamondon-Willard
6b0d13be7c
fix Mono.Cecil failing to resolve references to SMAPI in some edge cases
2021-08-03 19:03:51 -04:00
Jesse Plamondon-Willard
ef1eff669d
update compatibility list
2021-08-03 13:05:48 -04:00
Jesse Plamondon-Willard
cf261ff36e
increase software conflict message to warning level to simplify troubleshooting
2021-08-03 12:00:15 -04:00
Jesse Plamondon-Willard
848460a34e
update compatibility list
2021-08-02 21:30:59 -04:00
Jesse Plamondon-Willard
5256b738b4
use more reliable method to get save folder name
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SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
2021-08-02 21:14:22 -04:00
Jesse Plamondon-Willard
5b31be76dd
Merge branch 'develop' into stable
2021-08-01 13:11:51 -04:00
Jesse Plamondon-Willard
d688cdf8c3
prepare for release
2021-08-01 13:11:27 -04:00
Jesse Plamondon-Willard
edfb3c9929
Merge pull request #794 from bladeoflight16/monoandprojectfixes
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Fix Mono build error and duplicate targets import
2021-08-01 13:10:36 -04:00
Jesse Plamondon-Willard
c15d43049a
fix map reload not correctly reloading interior doors
2021-07-31 19:22:14 -04:00
bladeoflight16
db06291fdb
Removing duplicate import of common.targets, eliminates several warnings
2021-07-31 15:30:27 -04:00
bladeoflight16
f7f49aa8df
Target typed constructors are not yet supported by Mono. Adding explicit class name to resolve build error.
2021-07-31 15:28:22 -04:00
Jesse Plamondon-Willard
80d5672cdb
fix crash when farm name contains invalid-in-file-path characters ( #791 )
2021-07-31 01:50:31 -04:00
Jesse Plamondon-Willard
dc78d944e8
recover save when mods leave null objects in the world
2021-07-30 01:48:22 -04:00
Jesse Plamondon-Willard
940bf92241
refactor save game patcher to minimize repeated iterations
2021-07-30 01:40:43 -04:00
Jesse Plamondon-Willard
10b7758bd2
fix build error on Linux
2021-07-30 00:56:37 -04:00
Jesse Plamondon-Willard
948c800a98
migrate to the new Harmony patch pattern used in my mods
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That improves validation and error-handling.
2021-07-30 00:54:15 -04:00
Jesse Plamondon-Willard
4074f697d7
rename patch classes for consistency
2021-07-30 00:40:12 -04:00
Jesse Plamondon-Willard
aa65b2e2f6
split patch classes which target multiple types
2021-07-30 00:34:53 -04:00
Jesse Plamondon-Willard
737a434ad6
reduce ErrorHandler's direct references to internal SMAPI code
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That will allow removing the InternalsVisibleTo attribute to avoid namespace conflicts in an upcoming commit.
2021-07-29 22:50:50 -04:00
Jesse Plamondon-Willard
880cd7b8ba
fix handling of Unicode characters in console
2021-07-28 21:20:44 -04:00
Jesse Plamondon-Willard
e8ad5d0a24
fix Data\Movies error regression when patching dictionary ( #711 )
2021-07-28 18:03:49 -04:00
Jesse Plamondon-Willard
b4f307e1ba
fix rewritten Harmony 1.x code not raising 'detected game patch' flag ( #711 )
2021-07-28 00:51:45 -04:00
Jesse Plamondon-Willard
6a6c484b98
add accessed key to dictionary KeyNotFoundException message
2021-07-28 00:49:54 -04:00
Jesse Plamondon-Willard
b2a1a51dea
Merge pull request #793 from bladeoflight16/clearremoveable
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Add an option to world_clear that leaves permanent objects alone
2021-07-28 00:38:26 -04:00