Commit Graph

2737 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 97d3501e20
improve ErrorHandler's error handling if it can't access log manager 2021-02-06 20:47:04 -05:00
Jesse Plamondon-Willard 5ea871fee5
update schema for Content Patcher 1.20 2021-02-06 19:46:34 -05:00
Jesse Plamondon-Willard efec870657
fix edge case in non-English asset cache after returning to title screen 2021-02-06 13:03:37 -05:00
Jesse Plamondon-Willard 54e7b5b846
enable aggressive memory optimizations by default (#757)
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-02-03 20:24:25 -05:00
Jesse Plamondon-Willard e81e07594c
extend aggressive memory optimization to a few more common textures (#757) 2021-01-31 22:12:36 -05:00
Jesse Plamondon-Willard 423f2352af
rework aggressive memory optimization to minimize mod impact (#757) 2021-01-31 22:08:03 -05:00
Jesse Plamondon-Willard 7e8f451876
add experimental 'aggressive memory optimization' flag (#757) 2021-01-31 15:37:00 -05:00
Jesse Plamondon-Willard b2a6933efb
fix mod type defaulted incorrectly in SMAPI toolkit 2021-01-28 21:21:18 -05:00
Jesse Plamondon-Willard 822cc71619
fix error running 'install on Windows.bat' for one user 2021-01-28 19:51:30 -05:00
Jesse Plamondon-Willard 0820280169
prepare for release 2021-01-25 21:52:51 -05:00
Jesse Plamondon-Willard 0058267c36
minor cleanup 2021-01-24 01:05:40 -05:00
Jesse Plamondon-Willard 5129c361c9
fix interior door errors when reloading maps 2021-01-24 00:32:26 -05:00
Jesse Plamondon-Willard 4c0272c0aa
remove unused AlternativeUrl field in metadata model 2021-01-23 12:01:46 -05:00
Jesse Plamondon-Willard 66017a39d9
disable 'patched game code' warning for ErrorHandler
It doesn't really make sense for SMAPI to show a warning about itself.
2021-01-23 11:59:36 -05:00
Jesse Plamondon-Willard 733750fdc4
prepare for release 2021-01-22 21:04:48 -05:00
Jesse Plamondon-Willard 4b5dd0f2c9
rename TrainerCommand to ConsoleCommand to match the rest of the code 2021-01-22 20:29:08 -05:00
Jesse Plamondon-Willard cea8e557ef
remove inf options for player_sethealth/money/stamina 2021-01-22 20:24:13 -05:00
Jesse Plamondon-Willard 8fd2a6fd3a
update for new map override logic in SDV 1.5.4
Special thanks to the Stardew Valley developers for making the requested changes!
2021-01-22 20:17:01 -05:00
Jesse Plamondon-Willard 546012da8c
add clearer error for empty Vortex folders to reduce confusion 2021-01-21 19:04:34 -05:00
Jesse Plamondon-Willard 7fc7a45102
fix some broken mods incorrectly listed as XNB mods 2021-01-21 19:01:57 -05:00
Jesse Plamondon-Willard ebc8cd4c7f
add ErrorHandler to bundled mod list 2021-01-20 23:28:48 -05:00
Jesse Plamondon-Willard 342fc80394
rewrite C# 9 code not supported in Linux build tools yet 2021-01-20 23:22:24 -05:00
Jesse Plamondon-Willard 49666ac5bc
fix SDV 1.5 compatibility with content packs that still load XNB maps 2021-01-20 22:13:12 -05:00
Jesse Plamondon-Willard 4d95030ee9
correct links 2021-01-20 09:31:18 -05:00
Jesse Plamondon-Willard 48f6857892
fix null handling in keybind list parsing (#744) 2021-01-20 01:22:29 -05:00
Jesse Plamondon-Willard 587d60495e
add unit tests for KeybindList (#744) 2021-01-20 01:02:49 -05:00
Jesse Plamondon-Willard e40483aab1
add method to suppress active keybindings (#744) 2021-01-19 23:50:46 -05:00
Jesse Plamondon-Willard f251f0d06c
make buttonState.IsDown() extension public (#744) 2021-01-19 23:14:03 -05:00
Jesse Plamondon-Willard 7e90b1c60a
add shortcut method to create a keybind list for a single default keybind (#744) 2021-01-19 21:47:31 -05:00
Jesse Plamondon-Willard 7e280a066d
add Input.ButtonsChanged event (#744) 2021-01-19 21:47:05 -05:00
Jesse Plamondon-Willard ff16a6567b
add multi-key binding API (#744) 2021-01-19 21:20:25 -05:00
Jesse Plamondon-Willard 5676d94fe6
reset some missed map cache fields (#751) 2021-01-19 01:05:15 -05:00
Jesse Plamondon-Willard 00e545715d
reset map overrides when reloading a map (#751) 2021-01-18 23:19:34 -05:00
Jesse Plamondon-Willard 9fb6d67417
add asset propagation for Strings\StringsFromCSFiles 2021-01-18 18:52:31 -05:00
Jesse Plamondon-Willard 47df90f67c
merge sections in asset propagator 2021-01-18 18:19:46 -05:00
Jesse Plamondon-Willard bc71f994ec
improve game path detection 2021-01-17 15:11:45 -05:00
Jesse Plamondon-Willard cfe2c3975f
prefer GOG/Steam registry paths when scanning for game folder 2021-01-17 15:06:04 -05:00
Jesse Plamondon-Willard 516b2fc010
don't send multiplayer broadcasts to players without SMAPI 2021-01-17 14:57:41 -05:00
Jesse Plamondon-Willard b58d432a22
subclass chatbox to log game errors 2021-01-17 12:21:33 -05:00
Jesse Plamondon-Willard a5ba931770
improve JSON validator schema for manifest update keys 2021-01-15 21:18:15 -05:00
Jesse Plamondon-Willard 1b52adb4fb
fix build order for new ErrorHandler project 2021-01-15 18:48:32 -05:00
Jesse Plamondon-Willard 56ca0f5e81
add split-screen info to multiplayer peer 2021-01-15 18:48:32 -05:00
Jesse Plamondon-Willard 812251e7ae
allow getting all active values from a PerScreen<T> field 2021-01-15 18:48:31 -05:00
Jesse Plamondon-Willard a9b99c1206
allow resetting a PerScreen<T> field 2021-01-15 18:48:31 -05:00
Jesse Plamondon-Willard 95ad954fa4
allow get/setting PerScreen<T> values by screen ID 2021-01-15 18:48:30 -05:00
Jesse Plamondon-Willard 70edec6567
add detailed message for game error when parsing an item text description 2021-01-15 18:48:30 -05:00
Jesse Plamondon-Willard 666f7ad8f9
tweak recent changes, update release notes 2021-01-15 18:48:29 -05:00
David Camp f945349ed4
(feat) Disable Mod rewrites if requested 2021-01-15 18:48:29 -05:00
Jesse Plamondon-Willard 8a475b3579
move error-handling Harmony patches into a new Error Handler bundled mod 2021-01-15 18:48:29 -05:00
Jesse Plamondon-Willard 415047bf8e
prepare for release 2021-01-15 18:33:52 -05:00
Jesse Plamondon-Willard 5db9b049a6
update for draw code changes in SDV 1.5.3 2021-01-15 18:30:59 -05:00
Jesse Plamondon-Willard de789fb3e8
fix semantic version comparison returning wrong value in rare cases 2021-01-15 18:21:28 -05:00
Jesse Plamondon-Willard d31370b1d7
group mods in solution 2021-01-15 18:20:31 -05:00
Jesse Plamondon-Willard d47d850753
tuck location map reload into method (#751) 2021-01-12 20:00:40 -05:00
Jesse Plamondon-Willard aab4ddf05e
fix title screen music not stopping after save is loaded 2021-01-10 13:12:34 -05:00
Jesse Plamondon-Willard df25368300
prepare for release 2021-01-08 21:01:17 -05:00
Jesse Plamondon-Willard d100681be7
update for draw changes in SDV 1.5.2 2021-01-08 20:48:15 -05:00
Jesse Plamondon-Willard c6b40fb591
add more helpful `help` command output 2021-01-07 00:05:27 -05:00
Jesse Plamondon-Willard 51de495ae4
add a way to send console commands to a specific screen 2021-01-06 23:43:48 -05:00
Jesse Plamondon-Willard d5b00bec84
simplify tilesheet order warning 2021-01-06 02:14:44 -05:00
Jesse Plamondon-Willard a179466e6b
remove experimental performance counters
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
2021-01-06 00:44:24 -05:00
Jesse Plamondon-Willard c5be446701
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps in memory 2021-01-06 00:29:39 -05:00
Jesse Plamondon-Willard 2b3f0506a1
prepare for release 2021-01-03 14:31:10 -05:00
Jesse Plamondon-Willard 8b9fc0dce7
update compatibility list 2021-01-02 22:25:10 -05:00
Jesse Plamondon-Willard 397f338394
detect and block map replacements that would crash the game due to tilesheet changes 2021-01-02 22:24:45 -05:00
Jesse Plamondon-Willard 68bcf28e6c
update error text linking to renamed wiki section 2021-01-02 18:22:30 -05:00
Jesse Plamondon-Willard 456480ef91
fix cursor position incorrectly handling UI mode (#741) 2021-01-02 15:02:58 -05:00
Jesse Plamondon-Willard 251ee2121a
fix players in split-screen mode sharing peer state (#747) 2021-01-02 12:33:19 -05:00
Jesse Plamondon-Willard 0fdb09f5f9
fix network messages not using same JSON serializer settings (#745) 2021-01-01 11:51:57 -05:00
Jesse Plamondon-Willard f95292953f
fix repeated mods in 'skipped mods' section of console 2020-12-30 19:38:48 -05:00
Jesse Plamondon-Willard fd37253dc3
update compatibility list 2020-12-30 00:26:39 -05:00
Jesse Plamondon-Willard 847826198f
add status reason details to past mods, clean out some old blacklist entries 2020-12-30 00:25:32 -05:00
Jesse Plamondon-Willard 06c7e4e2b9
show details in TRACE logs when a mod is blocked by compatibility list 2020-12-29 23:58:54 -05:00
Jesse Plamondon-Willard 5ac46b7ab2
prepare for release 2020-12-26 11:22:09 -05:00
Jesse Plamondon-Willard 5cc069476e
deprecate ConsoleCommands.Trigger method 2020-12-26 11:20:47 -05:00
Jesse Plamondon-Willard 8895021696
rewrite migration to avoid repeating game checks 2020-12-26 10:41:39 -05:00
Jesse Plamondon-Willard 49c192fc47
detect & fix broken community center bundles 2020-12-26 02:08:53 -05:00
Jesse Plamondon-Willard 5a8a684e22
add apply_save_fix command 2020-12-26 01:30:27 -05:00
Jesse Plamondon-Willard 2406380495
fix SMAPI using a cached translation when the game asks for an untranslated asset
This mainly affects community center bundles in Stardew Valley 1.5,
2020-12-26 01:28:00 -05:00
Jesse Plamondon-Willard 9215f89825
fix edge cases in SMAPI log parsing (#743) 2020-12-23 21:38:19 -05:00
Jesse Plamondon-Willard 63111621c9
fix world events not raised for volcano levels 2020-12-23 19:11:41 -05:00
Jesse Plamondon-Willard 872a1d5627
prepare for release 2020-12-21 12:24:43 -05:00
Jesse Plamondon-Willard 77002d3e99
Merge branch 'stardew-valley-1.5' into develop
# Conflicts:
#	docs/release-notes.md
2020-12-20 22:35:58 -05:00
Jesse Plamondon-Willard 5e2f6f565d
update mod compatibility list 2020-12-20 22:35:02 -05:00
Jesse Plamondon-Willard 93f00b115e
add mod rewriters for SDV 1.5 2020-12-20 22:35:02 -05:00
Jesse Plamondon-Willard 1e8a07e333
update for debug log changes 2020-12-20 22:35:02 -05:00
Jesse Plamondon-Willard fb244dc936
update for location furniture changes 2020-12-20 22:35:01 -05:00
Jesse Plamondon-Willard 1870336f4c
update for item changes 2020-12-20 22:35:01 -05:00
Jesse Plamondon-Willard 8d29899182
update for new save naming logic 2020-12-20 22:35:01 -05:00
Jesse Plamondon-Willard 7268cae65c
update for localized asset changes 2020-12-20 22:35:00 -05:00
Jesse Plamondon-Willard ff167e6838
update for map tilesheet changes 2020-12-20 22:35:00 -05:00
Jesse Plamondon-Willard ffe74869ca
update patches and asset propagation 2020-12-20 22:34:59 -05:00
Jesse Plamondon-Willard 85cb824c3b
update for draw changes
That includes child menus, UI draw mode, and UI scaling.
2020-12-20 22:34:59 -05:00
Jesse Plamondon-Willard 2e8c7e06c5
update for split-screen mode
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-12-20 22:34:59 -05:00
Jesse Plamondon-Willard 50a146d1c9
update game version 2020-12-20 22:34:58 -05:00
Jesse Plamondon-Willard 1c70736c00
clarify not-a-mod error when SMAPI installer is in mods folder 2020-12-08 08:23:16 -05:00
Jesse Plamondon-Willard 1e2000126d
update schema for Content Patcher 1.19 2020-12-05 12:49:06 -05:00
Jesse Plamondon-Willard c627348c25
let players specify game path by running the installer from within it 2020-11-23 18:20:52 -05:00
Jesse Plamondon-Willard a0cb83ed40
prepare for release 2020-11-21 14:08:04 -05:00
Jesse Plamondon-Willard cfdf783c2d
split older release notes into a separate file 2020-11-21 14:04:58 -05:00
Jesse Plamondon-Willard 8a66532e74
update to TMXTile 1.5.8 2020-11-21 12:40:44 -05:00
Jesse Plamondon-Willard 91289de74f
update internal dependencies 2020-11-17 19:09:55 -05:00
Jesse Plamondon-Willard 03506fc72a
update to TMXTile 1.5.7 2020-11-17 19:09:00 -05:00
Jesse Plamondon-Willard 947d4545b1
fix 'collection was modified' error when using 'harmony summary' command in rare cases 2020-11-10 20:11:52 -05:00
Jesse Plamondon-Willard ec84ba07cc
apply fish pond rules for roe spawning 2020-10-30 20:46:46 -04:00
Jesse Plamondon-Willard 2831b1e75a
add SearchableItem copy constructor
This is for convenience in mods which copy this code; SMAPI itself doesn't use it.
2020-10-28 18:21:33 -04:00
Jesse Plamondon-Willard 295c34d5cd
fix a captured loop variable 2020-10-28 18:20:41 -04:00
Jesse Plamondon-Willard f9f3db7db0
add character-customization-only shirts to item repo 2020-10-24 18:28:43 -04:00
Jesse Plamondon-Willard 7c652b0924
update item repo to allow creating instances later 2020-10-24 18:26:41 -04:00
Jesse Plamondon-Willard 70cf63c907
use update URL from server instead of hardcoding it 2020-10-18 15:33:27 -04:00
Jesse Plamondon-Willard 1cac389284
fix error in heuristic rewriting 2020-10-17 22:03:43 -04:00
Jesse Plamondon-Willard 4aecc2aaba
prepare for release 2020-10-16 20:09:03 -04:00
Jesse Plamondon-Willard 534142009d
reapply the game's town map changes in asset propagation 2020-10-16 17:42:13 -04:00
Jesse Plamondon-Willard 68e9733a85
prepare for release 2020-10-03 20:27:29 -04:00
Jesse Plamondon-Willard d8f5e0bdf2
update dependencies 2020-10-03 20:24:54 -04:00
Jesse Plamondon-Willard 6e7ebc0097
fix typo in CP schema 2020-10-03 10:55:00 -04:00
Jesse Plamondon-Willard 5c733af747
fix update-check error for Chucklefish mods due to site change 2020-09-27 13:23:48 -04:00
Jesse Plamondon-Willard 4eff88fe73
fix error in case-insensitive content pack code when mod passes in a null path 2020-09-24 19:41:36 -04:00
Jesse Plamondon-Willard 9edd3b901a
prepare mod build package for release 2020-09-23 20:38:01 -04:00
Jesse Plamondon-Willard 947d9c87e0
add SMAPI-ModTranslationClassBuilder files to mod build config ignore list 2020-09-23 20:33:38 -04:00
Jesse Plamondon-Willard 819b796e8d
streamline mod build config package creation 2020-09-23 20:32:21 -04:00
Jesse Plamondon-Willard 05727acb9b
fix reference to nonexistent field
It's not really needed anyway, since managed threads will end when SMAPI exits.
2020-09-22 18:40:07 -04:00
Jesse Plamondon-Willard b5573a9331
update release notes, format code 2020-09-22 18:27:08 -04:00
Marcos Miller Dantas d5c98bf2df Performance tuning
on an old laptop i've noticed that the thread was consuming alot of resources.
2020-09-22 19:07:40 -03:00
Jesse Plamondon-Willard e0b3f97f9e
fix asset propagation for Data\MoviesReactions 2020-09-19 12:46:32 -04:00
Jesse Plamondon-Willard 01c2824b5c
update JSON schema for Content Patcher 1.18 2020-09-18 21:16:22 -04:00
David daa6ad3b95
Allow for negative values in Rectangle 2020-09-17 23:50:30 +02:00
Jesse Plamondon-Willard 59974c18a6
prepare for release 2020-09-16 21:32:45 -04:00
Jesse Plamondon-Willard 5a10cf3506
fix error when a mod rewrite adds instructions that break a short jump 2020-09-16 18:03:25 -04:00
Jesse Plamondon-Willard f06b4dd610
fix conflict with PyTK's map display device 2020-09-16 17:35:25 -04:00
Jesse Plamondon-Willard 436eb95a86
fix typo in error messages 2020-09-16 17:26:20 -04:00
Jesse Plamondon-Willard 57bc71c7eb
make IContentPack file paths case-insensitive 2020-09-15 17:34:14 -04:00
Jesse Plamondon-Willard 4189e2f3fa
add support for renewing uploaded JSON/log files 2020-09-13 11:59:17 -04:00
Jesse Plamondon-Willard 39b9f363db
prepare for release 2020-09-11 17:38:04 -04:00
Jesse Plamondon-Willard 0b6b9b3766
fix default mods folder path in build package 2020-09-11 17:36:02 -04:00
Jesse Plamondon-Willard 1abc76a224
improve logging in mod build package 2020-09-11 17:25:38 -04:00
Jesse Plamondon-Willard d53e033163
prepare for release 2020-09-08 18:16:41 -04:00
Jesse Plamondon-Willard 8a319e94c8
delete redundant unit tests 2020-09-08 18:14:04 -04:00
Jesse Plamondon-Willard 7580f87029
rename PathUtilities.NormalizePathSeparator, add normalization for more cases 2020-09-08 18:12:57 -04:00
Jesse Plamondon-Willard 1b5e7da184
prepare for release 2020-09-08 00:15:27 -04:00
Jesse Plamondon-Willard 398c7d66cb
fix input handling issues in SMAPI 3.7
This commit reverses one of the input handling changes in 3.7 to fix...

* input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it);
* an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops;
* possibly other reported issues including gamepad input lag.
2020-09-08 00:10:24 -04:00
Jesse Plamondon-Willard 2022836b81
prepare for release 2020-09-06 20:59:19 -04:00
Jesse Plamondon-Willard 0b21357e37
fix asset propagation for title menu buttons 2020-09-06 16:40:32 -04:00
Jesse Plamondon-Willard a627453309
move title menu asset propagation into method 2020-09-06 16:39:47 -04:00
Jesse Plamondon-Willard d7209e438d
fix code docs 2020-09-05 20:08:01 -04:00
Jesse Plamondon-Willard 55cd31f4f7
minor cleanup 2020-09-05 15:41:21 -04:00
Jesse Plamondon-Willard 4f3d7eaafc
make PathUtilities available to mods 2020-09-05 15:00:38 -04:00
Jesse Plamondon-Willard be1df8e705
simplify path separator normalization
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
     asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
2020-09-05 14:51:52 -04:00
Jesse Plamondon-Willard 5d1c77884f
add unit tests for PathUtilities, fix some edge cases 2020-09-05 13:37:40 -04:00
Jesse Plamondon-Willard 220f3bc578
set max game version to prepare for upcoming SDV 1.5 update 2020-09-05 00:51:32 -04:00
Jesse Plamondon-Willard 4ce572fca6
add mod build package option to change the Mods path 2020-09-05 00:14:13 -04:00
Jesse Plamondon-Willard 4088f4cb2b
simplify error shown for duplicate mods 2020-09-04 22:02:59 -04:00
Jesse Plamondon-Willard f57feb7319
extend game's input logic instead of replacing it 2020-09-04 20:56:27 -04:00
Jesse Plamondon-Willard 685d56894f
switch SGame back to callbacks
Callbacks are simpler and more efficient in this case.
2020-08-31 20:43:03 -04:00
Jesse Plamondon-Willard 828be405e1
use inheritdoc 2020-08-30 22:53:19 -04:00
Jesse Plamondon-Willard 3a4606164c
tweaks to reduce differences in Android port 2020-08-29 23:06:52 -04:00
Jesse Plamondon-Willard a13c994e8b
format code 2020-08-29 23:06:08 -04:00
Jesse Plamondon-Willard 097df9076d
fix build error on Linux/Mac 2020-08-29 23:04:25 -04:00
Jesse Plamondon-Willard a1e1b7d103
fix map tile rotation broken when you return to title 2020-08-28 20:03:12 -04:00
Jesse Plamondon-Willard e57fc0eb15
fix old comment 2020-08-26 23:27:32 -04:00
Jesse Plamondon-Willard 0bf692addc
add heuristic rewrite for field => const changes 2020-08-26 23:11:41 -04:00
Jesse Plamondon-Willard 54e7fb7a0b
fix some broken field references not detected 2020-08-26 22:32:59 -04:00
Jesse Plamondon-Willard d3c5fe0764
rename new heuristic rewriters for clarity 2020-08-26 22:14:25 -04:00
Jesse Plamondon-Willard 16161a214f
remove now-unused instruction replace callback 2020-08-26 21:55:08 -04:00
Jesse Plamondon-Willard fd6835555c
fix InvalidProgramException when replacing CIL instructions in some cases 2020-08-26 21:55:04 -04:00
Jesse Plamondon-Willard a4938fc465
tweak locale init so it doesn't depend on the game's internal load order 2020-08-25 23:13:55 -04:00
Jesse Plamondon-Willard ec4b81819a
use inheritdoc in rewriters 2020-08-25 22:59:08 -04:00
Jesse Plamondon-Willard abfe40bf69
fix some method references only partially rewritten
Thanks to Bepis on Discord for helping find the issue!
2020-08-25 22:49:00 -04:00
Jesse Plamondon-Willard b9a9fe36bb
fix missing-parameter rewriter not loading default values onto stack 2020-08-25 22:05:27 -04:00
Jesse Plamondon-Willard 915e6d22f1
minor tweaks 2020-08-24 22:23:02 -04:00
Jesse Plamondon-Willard 3a89040876
add rewriter for method references with missing optional parameters 2020-08-24 22:16:48 -04:00
Jesse Plamondon-Willard 1bd67baae1
support mapping fields to a different type in FieldReplaceRewriter 2020-08-24 21:39:50 -04:00
Jesse Plamondon-Willard 94b8262692
add heuristic field-to-property rewriter 2020-08-24 20:11:56 -04:00
Jesse Plamondon-Willard 046deb2d56
simplify console interception flow
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-24 19:25:57 -04:00
Jesse Plamondon-Willard 46d63e11cc
switch to ILSpy for decompiled code 2020-08-24 18:35:51 -04:00
Jesse Plamondon-Willard 7f35e74ca1
fix object-disposed error 2020-08-23 22:11:11 -04:00
Jesse Plamondon-Willard c37280222d
minor cleanup 2020-08-23 20:53:09 -04:00
Jesse Plamondon-Willard 1ff4a0774e
remove unneeded access modifier 2020-08-23 19:00:46 -04:00
Jesse Plamondon-Willard 76c926c396
add EarlyConstants for constants needed before external DLLs are loaded 2020-08-23 18:51:01 -04:00
Jesse Plamondon-Willard 625c41c0ea
move file for upcoming change 2020-08-23 18:45:54 -04:00
Jesse Plamondon-Willard fd3bc77d81
centralise core SMAPI logic, decouple from Game1 where possible 2020-08-23 17:24:08 -04:00
Jesse Plamondon-Willard ad1b9a870b
move some console/logging logic out of SCore into a new LogManager 2020-08-23 14:22:27 -04:00
Jesse Plamondon-Willard cb37644291
move assembly attributes to match convention 2020-08-22 21:47:37 -04:00
spacechase0 f012dae872 Fix harmony attributes not workign cross-platform 2020-08-17 20:28:51 -04:00
Jesse Plamondon-Willard 6afb80676b
fix CP validation for new 'Update' field 2020-08-16 23:01:19 -04:00
Jesse Plamondon-Willard d6dc1364be
update schema for Content Patcher 1.17 2020-08-16 11:28:13 -04:00
Jesse Plamondon-Willard 497192fab2
tweak update alert rules 2020-08-15 13:17:42 -04:00
Jesse Plamondon-Willard d6a830f7e8
fix broken URL in update alerts for unofficial versions 2020-08-15 13:05:32 -04:00
Jesse Plamondon-Willard 544919ad13
remove experimental RewriteInParallel option 2020-08-13 20:01:22 -04:00
Jesse Plamondon-Willard 48eb5e6be0
add support for read/writing SDate to JSON 2020-08-09 19:10:54 -04:00
Jesse Plamondon-Willard 066f1857a1
fix error when mods add/remove events asynchronously 2020-08-09 11:56:40 -04:00
Jesse Plamondon-Willard e54a5d0569
update Content Patcher schema for 1.16 2020-08-03 22:35:51 -04:00
Jesse Plamondon-Willard b96bcb2189
prepare for release 2020-08-02 16:38:02 -04:00
Jesse Plamondon-Willard 1cd55c34f0
fix compile error on Linux/Mac 2020-08-02 16:28:53 -04:00
Jesse Plamondon-Willard 849c6da9ca
update dependencies 2020-08-02 16:18:11 -04:00
Jesse Plamondon-Willard e96f4fb797
format new code, update release notes 2020-07-29 22:42:47 -04:00
Alena Messmer 1994eac81a avoid expanding arguments into quoted strings 2020-07-28 21:41:06 -07:00
Jesse Plamondon-Willard 7900a84bd6
use ordinal comparison/sorting instead of invariant 2020-07-26 02:50:20 -04:00
Jesse Plamondon-Willard ee4c88f601
log GPU info to simplify troubleshooting 2020-07-25 15:50:36 -04:00
Jesse Plamondon-Willard 6f9a1f1525
fix error when a mod adds/remove an event handler while handling the event 2020-07-21 13:57:28 -04:00
Jesse Plamondon-Willard 4b07e10520
ignore more content file types when detecting mods 2020-07-21 13:51:11 -04:00
Jesse Plamondon-Willard 4590b75bc3
add item repository fixes from CJB Cheats Menu code 2020-07-17 12:09:07 -04:00
Jesse Plamondon-Willard 16a37fc89f
fix other missing quotes 2020-07-05 19:38:51 -04:00
Ellen 02a9084301
Update smapi.targets so 0Harmony, MonoGame refs appear only when intended. 2020-07-05 03:15:14 -04:00
Jesse Plamondon-Willard 623684a3ad
update Content Patcher format version in schema 2020-07-04 12:59:03 -04:00
Jackson Law d561768246
Update unix-launcher.sh
$LAUNCHER does not evaluate when enclosed in single quotes. Changed to double quotes to run properly.
2020-06-22 22:36:59 -07:00
Jesse Plamondon-Willard 4f73fb5c33
prepare for release 2020-06-21 11:39:23 -04:00
Jesse Plamondon-Willard c8f7269966
fix event priority sorting 2020-06-21 11:36:35 -04:00
Jesse Plamondon-Willard cb9ff70199
prepare for release 2020-06-20 12:42:31 -04:00
Jesse Plamondon-Willard e9b8df4618
fix reload_i18n not reloading content pack translations 2020-06-20 12:29:08 -04:00
Jesse Plamondon-Willard 74defbfec6
remove special handling for SMAPI 3.6 beta 2020-06-20 12:08:57 -04:00
Jesse Plamondon-Willard ed3309e7bb
remember selected schema when editing a file 2020-06-20 11:36:22 -04:00
Jesse Plamondon-Willard d02a40de99
change default JSON validator schema to none 2020-06-20 11:31:01 -04:00
Jesse Plamondon-Willard b32cad4046
add i18n schema to JSON validator 2020-06-20 11:13:23 -04:00
Jesse Plamondon-Willard 067163da02
make parallel rewriting optional 2020-06-20 00:50:23 -04:00
Jesse Plamondon-Willard a7cf886b71
switch to custom build of Harmony 1.2.0.1 2020-06-20 00:13:23 -04:00
Jesse Plamondon-Willard aeab19f4ac
backport harmony_summary command to Harmony 1.x (#711) 2020-06-19 21:28:44 -04:00
Jesse Plamondon-Willard c41b92f721
improve new event code
This commit...
* debounces the has-custom-priorities check;
* fixes collection-modified-during-enumeration errors if an event handler is added or removed while the event is being raised;
* fixes Remove(handler) removing all instances of the handler instead of the last one.
2020-06-16 20:14:27 -04:00
Jesse Plamondon-Willard f63f14c703
fix typo 2020-06-16 18:53:29 -04:00
Jesse Plamondon-Willard dcd2c647a2
temporarily restore Harmony 1.x support with compile flag (#711) 2020-06-15 22:17:32 -04:00
Jesse Plamondon-Willard 6d1cd7d9b8
fix merge, update release notes 2020-06-15 22:14:17 -04:00
Jesse Plamondon-Willard e759332135
Merge pull request #723 from spacechase0/event-priority
Implement event priority attribute
2020-06-15 21:34:46 -04:00
Jesse Plamondon-Willard 02e7318d2b
merge inconsistent event raise methods 2020-06-15 19:08:02 -04:00
Jesse Plamondon-Willard da95a906bf
increase event priority range
This can be used in cases where more granular priority is needed.
2020-06-15 18:59:05 -04:00
Jesse Plamondon-Willard fc29fe918a
refactor & optimize event code a bit, drop old support for unknown event handlers 2020-06-15 18:58:05 -04:00
Chase W b395e92faa Implemented event priority attribute 2020-06-15 15:33:28 -04:00
Jesse Plamondon-Willard ff7b9a0251
update TMXTile 2020-06-14 23:30:35 -04:00
Jesse Plamondon-Willard 2d19095169
add support for using a custom Harmony build (#711) 2020-06-14 11:29:07 -04:00
Jesse Plamondon-Willard 79181012ee
tweak build files 2020-06-14 10:55:52 -04:00
Jesse Plamondon-Willard 8036bcdf00
improve premultiplication performance 2020-06-07 12:33:48 -04:00
Jesse Plamondon-Willard 868eefb9a7
fix thread safety issue in new parallel rewriting 2020-06-04 21:08:12 -04:00
Jesse Plamondon-Willard 92aaf3fb8a
simplify parallel rewriting logic 2020-06-04 19:00:48 -04:00
ZaneYork 2c9c4fbc65 Bug fix: Provide seed to Aggregate op(for Sequence contains no elements exception, all type was filtered by Where(type => type.BaseType != null) op) 2020-06-04 18:29:27 +08:00
Jesse Plamondon-Willard 43a9ee42aa
don't prevent mods from accessing game methods/properties extended by SMAPI 2020-06-03 19:02:24 -04:00
Jesse Plamondon-Willard 80f882baf3
stop rewriting module at first error 2020-06-03 18:58:04 -04:00
Jesse Plamondon-Willard 8c4edc2765
tweak new code, add release note (#718) 2020-06-03 18:52:16 -04:00
ZaneYork 9b41397a01 Remove take while op(does not return first none matched item) 2020-06-03 11:43:13 +08:00
ZaneYork 6b4e52febb Parallel exception aggregate fix 2020-06-03 10:56:31 +08:00
Jesse Plamondon-Willard 73e3735dcd
undo parallel loop (#716)
This caused errors during rewriting to be obfuscated with null reference exceptions.
2020-06-02 22:05:00 -04:00
ZaneYork 4fad1f8c0c 1.Multithread rewrite 2020-06-02 18:53:09 +08:00
Jesse Plamondon-Willard 10367a3eae
update TMXTile to fix void map issue on Android 2020-05-31 17:41:17 -04:00
Jesse Plamondon-Willard 7bbbef7687
simplify harmony_search output, tweak SMAPI's Harmony ID 2020-05-30 22:45:43 -04:00
ZaneYork f817039a3a Bug fix: make it possible for multi patch(When one patch replace an instruction, another patch didn't aware it due to the variable capture) 2020-05-29 14:25:01 +08:00
Jesse Plamondon-Willard 01b6e4ac32
fix BadImageFormatException error handling
Thanks to mouse for pointing it out!
2020-05-27 00:44:26 -04:00
Jesse Plamondon-Willard d9c2d242b9
add update key overrides 2020-05-24 16:39:56 -04:00
Jesse Plamondon-Willard ea96fdf541
update ModDrop URLs 2020-05-24 14:35:16 -04:00
Jesse Plamondon-Willard bb9cde8f2e
ignore MacOS files starting with ._ 2020-05-24 00:31:15 -04:00
Jesse Plamondon-Willard d97b11060c
add update subkeys 2020-05-24 00:21:51 -04:00
Jesse Plamondon-Willard 786077340f
refactor update check API
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features.
2020-05-23 21:55:11 -04:00
Jesse Plamondon-Willard d7add89441
drop MongoDB code
MongoDB support unnecessarily complicated the code and there's no need to run distributed servers in the foreseeable future. This keeps the abstract storage interface so we can wrap a distributed cache in the future.
2020-05-23 19:25:34 -04:00