Commit Graph

1081 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 42099f24ee
improve log parser's 'suggested fixes' styles 2022-07-05 22:36:02 -04:00
Jesse Plamondon-Willard 0ba4fd1785
detect missing/outdated Error Handler for 'suggested fixes' section 2022-07-05 22:09:46 -04:00
Jesse Plamondon-Willard f3a4b316b7
fix PyTK compatibility mode not handling some edge cases 2022-07-05 19:01:28 -04:00
Jesse Plamondon-Willard 6d11c41fac
migrate update checks to FluentHttpClient
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
2022-06-28 18:17:27 -04:00
Jesse Plamondon-Willard 5e1212e99a
update schema for Content Patcher 1.27.0 2022-06-28 01:13:11 -04:00
Jesse Plamondon-Willard 525ca7c9c9
fix config.user.json overrides no longer applied 2022-06-24 02:06:25 -04:00
Jesse Plamondon-Willard be086cf005
avoid unneeded overhead of ConcurrentQueue 2022-06-22 01:53:37 -04:00
Jesse Plamondon-Willard c91fbc82f8
deprecate support for updating ancient versions of SMAPI 2022-06-20 18:02:41 -04:00
Jesse Plamondon-Willard e0ef8a20a5
fix mod count in log parser metadata 2022-06-19 17:21:53 -04:00
Jesse Plamondon-Willard 011aa4c9d0
prepare for release 2022-06-16 22:14:09 -04:00
Jesse Plamondon-Willard 525351e905
fix case-sensitive mod ID check 2022-06-16 19:21:38 -04:00
Jesse Plamondon-Willard e8bcbf7e5a
update compatibility list 2022-06-12 20:29:56 -04:00
Jesse Plamondon-Willard 11a497c1f6
update Pintail 2022-06-10 00:05:23 -04:00
Jesse Plamondon-Willard 0bb9fc4293
update Newtonsoft.Json 2022-06-10 00:05:22 -04:00
Jesse Plamondon-Willard 62328e4384
tweak new code, update release notes 2022-06-10 00:04:26 -04:00
Jesse Plamondon-Willard 2134cef74f
link to SMAPI 3.15 release highlights 2022-06-10 00:04:24 -04:00
Jesse Plamondon-Willard b6a8dcdd46
update to Harmony 2.2.1 2022-06-10 00:04:24 -04:00
Jesse Plamondon-Willard db578c389e
drop support for pre-Pintail proxying 2022-06-10 00:04:23 -04:00
Jesse Plamondon-Willard 769475166a
enable raw image loading by default, rename setting 2022-06-10 00:04:23 -04:00
Jesse Plamondon-Willard 4708385f69
add IRawTextureData asset type 2022-06-10 00:04:23 -04:00
Jesse Plamondon-Willard a546fd113f
add experimental image load rewrite 2022-06-10 00:04:22 -04:00
Jesse Plamondon-Willard cb6fcb0450
rework VerboseLogging option to allow enabling for specific mods 2022-06-10 00:04:22 -04:00
Jesse Plamondon-Willard 8713914a1a
avoid NPC pathfinding rebuild if reachable locations didn't change 2022-06-08 23:33:09 -04:00
Jesse Plamondon-Willard 1cded44f7a
prepare for release 2022-06-01 19:58:35 -04:00
Jesse Plamondon-Willard 9992915f56
replace MemoryCache with custom cache
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
2022-05-31 18:32:23 -04:00
Jesse Plamondon-Willard 9ef3f7edb1
remove `System.Reflection.Metadata.MetadataUpdater.IsSupported: false` in runtime config
This doesn't seem to be needed, and was probably added as part of the early experimenting with self-contained .NET.
2022-05-31 18:25:12 -04:00
Jesse Plamondon-Willard e4cd7c8eb0
prepare for release 2022-05-27 18:08:30 -04:00
Jesse Plamondon-Willard 064346594d
fix split-screen error when a mod provides a localized asset in one screen but not another 2022-05-24 18:12:06 -04:00
Jesse Plamondon-Willard 336cc1cc0f
prepare for release 2022-05-22 14:38:33 -04:00
Jesse Plamondon-Willard 7e7ac459a5
fix error when mod localizes an unlocalizable asset and then stops doing so 2022-05-21 18:06:23 -04:00
Jesse Plamondon-Willard 7332879351
defer asset reload during propagation when possible 2022-05-19 21:04:32 -04:00
Jesse Plamondon-Willard 3a161a30a7
update for the new CurseForge API 2022-05-18 19:23:26 -04:00
Jesse Plamondon-Willard cd843dc10b
prepare for release 2022-05-15 19:14:28 -04:00
Jesse Plamondon-Willard 048f41244f
reduce performance impact of deprecation warnings
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check.
2022-05-15 01:54:01 -04:00
Jesse Plamondon-Willard 3a4758dfa6
remove warning for mods which use `dynamic` 2022-05-14 13:32:13 -04:00
Jesse Plamondon-Willard e943ae8413
prepare for release 2022-05-12 00:21:46 -04:00
Jesse Plamondon-Willard 5a7422b312
log time change in verbose mode 2022-05-11 22:32:33 -04:00
Jesse Plamondon-Willard bbe5983acd
rewrite asset operations to reduce allocations
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler.
• There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset.
• The operation group's loader/editor lists are now used directly instead of querying them.
2022-05-11 21:36:45 -04:00
Jesse Plamondon-Willard 45f6743034
optimize raising events for the most common cases 2022-05-11 17:59:44 -04:00
Jesse Plamondon-Willard d097825c84
fix error when mod loads XNB mod file without extension 2022-05-11 17:25:06 -04:00
Jesse Plamondon-Willard eb01aa275b
fix asset propagation for player sprite recolor masks 2022-05-10 18:51:37 -04:00
Jesse Plamondon-Willard 7a91cf1cd8
update schema for Content Patcher 1.26.0 2022-05-09 00:18:37 -04:00
Jesse Plamondon-Willard cbe8b597cb
prepare for release 2022-05-08 20:11:02 -04:00
Jesse Plamondon-Willard 26f95bca63
optimize case where there's no legacy IAssetLoader/IAssetEditor instances 2022-05-08 18:22:35 -04:00
Jesse Plamondon-Willard e286e5591b
enable case-insensitive file paths by default for Android/Linux players 2022-05-07 23:26:34 -04:00
Jesse Plamondon-Willard 3db0353126
simplify and rewrite case-insensitive file path feature 2022-05-07 23:12:33 -04:00
Jesse Plamondon-Willard d4ff9f3f5c
log fake content packs created by mods 2022-05-07 21:53:18 -04:00
Jesse Plamondon-Willard 709638f197
fix assets loaded through fake content pack using parent mod's path info 2022-05-07 21:21:02 -04:00
Jesse Plamondon-Willard b45f50b57e
prepare for release 2022-05-06 19:40:13 -04:00
Jesse Plamondon-Willard a969828e93
cache asset operation instances created legacy interceptors 2022-05-06 18:26:35 -04:00
Jesse Plamondon-Willard b834ed7ef5
fix errors reading empty JSON files 2022-05-06 18:06:47 -04:00
Jesse Plamondon-Willard 87d5288287
fix content managers' LoadBaseString not recognizing localized mod assets 2022-05-06 18:05:40 -04:00
Jesse Plamondon-Willard 295ad29b8d
remove aggressive memory optimizations option 2022-05-04 21:02:41 -04:00
Jesse Plamondon-Willard c1342bd4cd
disable case-insensitive paths by default pending performance rework 2022-05-04 20:35:08 -04:00
Jesse Plamondon-Willard 42bf82d870
update compatibility list 2022-05-01 22:46:56 -04:00
Jesse Plamondon-Willard f78093bdb5
prepare for release 2022-05-01 17:39:57 -04:00
Jesse Plamondon-Willard 6a43171e92
re-enable Pintail by default 2022-04-26 23:38:16 -04:00
Jesse Plamondon-Willard d486d940ba
temporarily disable Pintail by default pending out parameter fix 2022-04-16 19:17:16 -04:00
Jesse Plamondon-Willard e7fd95aafd
update release notes 2022-04-16 13:04:16 -04:00
Jesse Plamondon-Willard 9ba0670407
fix Nexus API key needed to launch web project locally 2022-04-16 11:21:44 -04:00
Jesse Plamondon-Willard c0d0ad0282
show simplified stack trace for deprecation notices 2022-04-14 23:55:08 -04:00
Jesse Plamondon-Willard 3a777a511d
update release notes 2022-04-14 18:15:02 -04:00
Jesse Plamondon-Willard 045e4ddf2d
update release notes (#837) 2022-04-13 22:58:47 -04:00
Jesse Plamondon-Willard 1e61309d3d
add IAssetDataForMap.ExtendMap 2022-04-11 22:56:14 -04:00
Jesse Plamondon-Willard 85c769d2a2
update release notes 2022-04-09 16:57:41 -04:00
Jesse Plamondon-Willard 288ef5dc07
add environment variable form of new CLI args, update docs 2022-04-09 12:03:30 -04:00
Jesse Plamondon-Willard 3f9b412bed
expand & reorganize 3.14.0 release notes 2022-04-07 00:26:28 -04:00
Jesse Plamondon-Willard d1a7194bf6
allow null values in ISemanticVersion compare methods (#837) 2022-04-06 23:47:12 -04:00
Jesse Plamondon-Willard 215a863945
drop update checks for Stardew64Installer 2022-04-06 18:34:58 -04:00
Jesse Plamondon-Willard 4e2d7f2550
make mod file paths case-insensitive in all SMAPI APIs 2022-04-01 23:42:37 -04:00
Jesse Plamondon-Willard 1d3c99cc25
split helper.Content API into game/mod content APIs 2022-03-27 13:42:14 -04:00
Jesse Plamondon-Willard bacb851d7b
add IContentHelper.ParseAssetName (#766) 2022-03-26 17:44:48 -04:00
Jesse Plamondon-Willard 8d70415376
add deprecation notices for SMAPI 4.0.0 (#766) 2022-03-26 15:02:11 -04:00
Jesse Plamondon-Willard 4c64f9f644
rewrite content loading to allow handling locale variants (#766, #786, #812)
The game's content pipeline automatically loads localized variants if present. For example, it will try to load "Maps/cave.fr-FR", then "Maps/cave_international", then "Maps/cave". The old content API obfuscates this logic and treats them as interchangeable, which causes edge cases like bundle corruption (#812). This commit rewrites the loading logic to match the game logic when using the new content events, while maintaining the legacy behavior for the old IAssetLoader/IAssetEditor interfaces that'll be removed in SMAPI 4.0.0.
2022-03-26 14:07:16 -04:00
Jesse Plamondon-Willard ad8912047b
add asset edit priority (#766) 2022-03-26 01:43:40 -04:00
Jesse Plamondon-Willard 021891ff0c
add load conflict resolution option (#766) 2022-03-25 22:49:14 -04:00
Jesse Plamondon-Willard 9025b0dcc5
fix asset load conflict always showing multiple-mod form 2022-03-25 22:16:49 -04:00
Jesse Plamondon-Willard e1fc566e0a
add content pack labels (#766) 2022-03-25 21:46:37 -04:00
Jesse Plamondon-Willard 2b0ce2bb4d
add AssetInvalidated content event (#766) 2022-03-24 22:55:55 -04:00
Jesse Plamondon-Willard 584725bb8e
add initial AssetRequested content event (#766) 2022-03-23 01:06:11 -04:00
Jesse Plamondon-Willard b07d2340a9
encapsulate & cache asset operation groups (#766)
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
2022-03-22 23:00:18 -04:00
Jesse Plamondon-Willard d96cec88e4
fix set_farm_type not updating warps 2022-03-10 23:24:01 -05:00
Jesse Plamondon-Willard 2216e37726
rework launch script argument parsing (#832)
This commit...

* replaces the internal `--no-reopen-terminal` arg with a documented `--use-current-shell` arg that works on Linux too;
* replaces the new SKIP_TERMINAL environment variable with the existing SMAPI_NO_TERMINAL one;
* moves argument parsing out of the 'initial setup' section (so it's easier for players to edit if needed);
* simplfies argument parsing (no need to support short opt names or add arguments for the default behavior);
* fixes arguments not parsed after the first unrecognized argument, so `--unknown --no-terminal` would still open a terminal.
2022-03-06 19:55:32 -05:00
Jesse Plamondon-Willard 8429485e69
update schema for Content Patcher 1.25.0 2022-02-27 20:40:49 -05:00
Jesse Plamondon-Willard f36b4e06ef
update release notes 2022-02-25 23:50:52 -05:00
Jesse Plamondon-Willard 3c29ae6a1e
add Constants.ContentPath 2022-02-19 11:26:24 -05:00
Jesse Plamondon-Willard 2d52681b10
add Constants.GamePath & deprecate Constants.ExecutionPath 2022-02-19 11:07:26 -05:00
Jesse Plamondon-Willard a2190df08c
add AssetName to encapsulate asset name handling (#766) 2022-02-18 15:39:49 -05:00
Jesse Plamondon-Willard 065859408f
Fix support for custom locale codes in asset names (#766) 2022-02-18 12:31:14 -05:00
Jesse Plamondon-Willard b0cc403098
add data-* attributes to log parser for external tools 2022-02-12 12:07:13 -05:00
Jesse Plamondon-Willard 4a1174cd50
fix thumbstick input overrides 2022-02-11 20:56:25 -05:00
Jesse Plamondon-Willard 25a9f54ecf
fix manifest JSON schema's update key pattern 2022-01-29 20:43:45 -05:00
Jesse Plamondon-Willard 3431f486a2
normalize season names in SDate constructor 2022-01-29 18:15:42 -05:00
Jesse Plamondon-Willard 6dd4a8a12b
fix item repo's handling of Journal Scraps and Secret Notes 2022-01-29 17:46:45 -05:00
Jesse Plamondon-Willard 53ed5f4faa
update release notes 2022-01-24 21:55:30 -05:00
Jesse Plamondon-Willard dbed0289d7
prepare for release 2022-01-16 22:57:40 -05:00
Jesse Plamondon-Willard 95f4513727
rewrite fallback assembly resolution
* SMAPI now also searches the root game folder for unresolved assemblies. This fixes an issue resolving the game DLL when the player's DLL version doesn't match the one used to compile SMAPI.
* The DLL search folders are now scanned once and cached to avoid repeated iterations on startup.
2022-01-16 22:56:48 -05:00
Jesse Plamondon-Willard 85f8631bee
fix typo 2022-01-16 18:54:00 -05:00
Jesse Plamondon-Willard ad0e6b315d
prepare for release 2022-01-16 17:13:28 -05:00
Jesse Plamondon-Willard 230f119205
merge field rewriters to reduce rewrite iterations 2022-01-16 17:08:08 -05:00