Zoryn Aaron
f0cb2c0e63
converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20 17:19:02 -04:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
...
- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
Zoryn
9a1b910ea3
resync for merge conflicts
2016-03-03 15:06:25 -05:00
ClxS
4e26cb7abc
Resolved static analysis issues
...
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron
659825ea78
pu to work from another location
2016-03-03 09:44:10 -05:00
Zoryn Aaron
250559d227
we can have more than 2 args in a command, c'mon brain
2016-03-02 23:38:51 -05:00
Zoryn Aaron
47fecbd81e
more events
2016-03-02 22:54:37 -05:00
Zoryn Aaron
10a800f456
add quality param to additem
2016-03-02 16:25:23 -05:00
Zoryn Aaron
d12677b49c
attempt to fix a few things
2016-03-01 23:12:19 -05:00
Zoryn Aaron
ad683d0a0f
export trainer to separate mod; ships with modapi in release folder
2016-03-01 16:16:51 -05:00