Jesse Plamondon-Willard
33760fa56b
fix post-build step in toolkit project ( #532 )
2018-05-25 01:51:04 -04:00
Jesse Plamondon-Willard
2a7bcb28f6
add empty toolkit project & fix misleading build configuration name ( #532 )
2018-05-25 01:13:28 -04:00
Jesse Plamondon-Willard
92bfa6fa5b
add bundled save backup mod ( #253 )
2018-05-12 18:16:40 -04:00
Jesse Plamondon-Willard
5de6569bb1
minor cleanup
2018-05-12 17:34:40 -04:00
Jesse Plamondon-Willard
7b92d37979
fix unit test project
2018-05-11 12:49:28 -04:00
Jesse Plamondon-Willard
60040854a3
switch back to shared project due to installer issues
2018-05-03 01:38:08 -04:00
Jesse Plamondon-Willard
b3e8f957e2
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
2018-05-02 21:04:46 -04:00
Jesse Plamondon-Willard
009a387526
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard
151789caa9
add default GOG install path
2018-04-25 11:39:35 -04:00
Jesse Plamondon-Willard
45f4f85b7e
add MacOS detection
2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard
a3ade7a512
split mod DB into a separate file
...
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard
9c1617c9ee
drop support for Stardew Valley 1.2 ( #453 )
2018-04-11 21:15:16 -04:00
Jesse Plamondon-Willard
41715cefcd
add initial compatibility with Stardew Valley 1.3 ( #453 )
2018-03-11 19:09:08 -04:00
Jesse Plamondon-Willard
59dd604cf2
rename TrainerMod to Console Commands to clarify purpose
2017-10-27 03:18:48 -04:00
Jesse Plamondon-Willard
929dccb75a
reorganise repo structure
2017-10-07 23:07:10 -04:00