James Finlay
dbe648486d
Use choose to select build location
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- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
James Finlay
93112cbb32
Additional cleanup
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- Moved Version & static strings to 'Constants' class
- Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
ClxS
1fbbd653a2
Added version.cs
2016-03-06 16:48:43 +00:00
James Finlay
bae7878ecd
Merge branch 'master' into release
2016-03-05 10:10:35 -08:00
James Finlay
64a0552aea
Merge remote-tracking branch 'upstream/master'
2016-03-05 10:08:33 -08:00
ClxS
b417604466
Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.
2016-03-05 12:14:53 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
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- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
James Finlay
9420dfb071
Modify default steam path
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- Tries to read from ENV variable 'SteamInstallPath'.
- We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04 20:17:42 -08:00
ClxS
ed3bf29600
A few small clean ups and removed a lot of the readme until I think of what to put there
2016-03-04 22:21:16 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
ClxS
ec81b3306e
Merged Zoryn4163/master into master
2016-03-04 13:27:22 +00:00
Zoryn Aaron
a2e3039c27
i can't find a way to support #14
2016-03-03 17:08:40 -05:00
ClxS
f77e922ad0
Merged Zoryn4163/master into master
2016-03-03 20:17:40 +00:00
Zoryn
9a1b910ea3
resync for merge conflicts
2016-03-03 15:06:25 -05:00
Zoryn
de3f161a49
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Release/StardewModdingAPI.exe
# StardewModdingAPI/Program.cs
# StardewModdingAPI/StardewModdingAPI.csproj
# StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
# TrainerMod/bin/Debug/TrainerMod.dll
# TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn
eee4e9c0fe
updates to change working location
2016-03-03 14:01:32 -05:00
ClxS
4e26cb7abc
Resolved static analysis issues
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Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron
ad683d0a0f
export trainer to separate mod; ships with modapi in release folder
2016-03-01 16:16:51 -05:00
Matt Stevens
e7ef1690b9
add steam_appid.txt
2016-03-01 15:21:15 +00:00
Zoryn Aaron
dddb8d129b
i got it to draw without crashing im going to bed. custom content is still nyi don't try it yet
2016-03-01 02:16:35 -05:00
Zoryn Aaron
9a32b3afdd
trying to get custom content working - do NOT try to implement cc yet
2016-03-01 01:35:52 -05:00
Zoryn Aaron
524dc9e002
expose some private fields for modding
2016-02-28 22:16:32 -05:00
Zoryn Aaron
cbf741d5ac
updates
2016-02-28 20:26:36 -05:00
Zoryn Aaron
86b314970a
update
2016-02-28 16:01:24 -05:00
Zoryn Aaron
81297ef6e9
no message
2016-02-28 06:55:35 -05:00