Commit Graph

948 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 3c3920b86e
clarify common mistake when setting game path 2021-05-12 20:57:23 -04:00
Jesse Plamondon-Willard 9b09941bd5
set script path in Windows launch script (#777) 2021-05-10 22:40:13 -04:00
Jesse Plamondon-Willard 7c76c5cad2
add validation for the manifest 'Dependencies' field 2021-05-09 12:13:39 -04:00
Jesse Plamondon-Willard d9c001a39f
fix version zero validation 2021-05-09 12:06:18 -04:00
Jesse Plamondon-Willard 6b1c4589e9
prepare for release 2021-05-03 19:49:44 -04:00
Jesse Plamondon-Willard 8d9d8341cd
fix installer leaving unneeded StardewModdingAPI-x64.exe file in installer 2021-05-03 19:42:30 -04:00
Jesse Plamondon-Willard 3447e2f575
prepare for release 2021-05-03 18:11:06 -04:00
Jesse Plamondon-Willard eef6a9c2e8
add support for dot-ignoring local map tilesheet files (#732) 2021-05-02 18:34:26 -04:00
Jesse Plamondon-Willard 0f27d6f4c1
fix new executable check in Linux launcher, update release notes (#775) 2021-05-02 18:26:02 -04:00
Jesse Plamondon-Willard f067b33ee4
let user install to a custom path even if a game folder was detected 2021-05-02 12:11:28 -04:00
Jesse Plamondon-Willard 28c5cb79d4
add error-handling for seasonal tilesheet crash 2021-05-01 17:39:34 -04:00
Jesse Plamondon-Willard 99f70f9634
match tilesheets without extension to .png files automatically if possible 2021-05-01 12:33:09 -04:00
Jesse Plamondon-Willard 3de9858c9b
fix update subkeys for Nexus mods marked as adult content 2021-04-30 18:52:19 -04:00
Jesse Plamondon-Willard 9e8a7fa986
ignore *.ico files when scanning for mods (#773) 2021-04-24 11:10:53 -04:00
Jesse Plamondon-Willard 47a806533b
add 64-bit support to the SMAPI installer (#767) 2021-04-23 02:05:14 -04:00
Jesse Plamondon-Willard 665c6806d3
add update alerts for Stardew64Installer (#767) 2021-04-22 21:52:09 -04:00
Jesse Plamondon-Willard 13a3c8fbdd
add SMAPI version and bitness to console title earlier 2021-04-22 18:13:45 -04:00
Jesse Plamondon-Willard bca1e63c3e
fix error when mod edits bundle data while a split-screen player is joining 2021-04-04 12:11:06 -04:00
Jesse Plamondon-Willard c7db35818b
fix Context.IsMainPlayer incorrectly true when split-screen player is joining 2021-04-04 12:09:07 -04:00
Jesse Plamondon-Willard 2b1b3b19a5
improve error-handling during asset propagation 2021-04-04 11:40:08 -04:00
Jesse Plamondon-Willard 222183c651
standardize spelling of 'macOS' 2021-04-04 11:37:11 -04:00
Jesse Plamondon-Willard 2d8f916053
log failed root dependencies in their own group 2021-04-03 11:39:58 -04:00
Jesse Plamondon-Willard 3fa0433c98
add initial support for 64-bit Windows hack (#767) 2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard 62c1f11109
remove unneeded compile switch (#767)
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard 1a4cdd71a5
fix asset propagation for localized movie data 2021-04-02 21:18:18 -04:00
Jesse Plamondon-Willard 3dc344054a
don't overwrite .bin.osx file unnecessarily to avoid resetting file permissions (#768) 2021-04-02 20:35:02 -04:00
Jesse Plamondon-Willard 0d5b4e9983
update resource clump logic for SDV 1.5 (#770) 2021-04-02 20:13:23 -04:00
Jesse Plamondon-Willard 58dde207af
prepare for release 2021-03-30 20:11:49 -04:00
Jesse Plamondon-Willard 551153bb00
prepare mod build package for 64-bit SMAPI (#767) 2021-03-30 20:10:55 -04:00
Jesse Plamondon-Willard 74215e844a
prepare for release 2021-03-21 16:37:43 -04:00
Jesse Plamondon-Willard ca67dcc920
add Constants.GameFramework field (#767) 2021-03-21 16:06:52 -04:00
Jesse Plamondon-Willard 73321eceb9
split compile flag into separate Windows + XNA flags (#767) 2021-03-21 16:05:15 -04:00
Jesse Plamondon-Willard fdfb060795
remove unused code (#767) 2021-03-21 16:04:48 -04:00
Jesse Plamondon-Willard d61bb78b2a
simplify creating keybind list for single key 2021-03-21 15:18:30 -04:00
Jesse Plamondon-Willard c39b2b1766
update NPC pathfinding cache when map warps change 2021-03-19 20:16:13 -04:00
Jesse Plamondon-Willard bb88e42f54
add console command to regenerate bundles 2021-03-16 19:20:37 -04:00
Jesse Plamondon-Willard 749f0321f0
avoid asset propagation into the world if it's unloaded
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-16 18:56:56 -04:00
Jesse Plamondon-Willard 6805c90e2c
add asset propagation for interior door sprites 2021-03-14 14:17:09 -04:00
Jesse Plamondon-Willard 04388fe7e3
fix some assets not reapplied correctly when playing in non-English and returning to title 2021-03-14 04:43:28 -04:00
Jesse Plamondon-Willard 77629a528a
disable aggressive memory optimizations by default 2021-03-13 23:51:55 -05:00
Jesse Plamondon-Willard b8309e9017
prepare for release 2021-03-08 00:08:15 -05:00
Jesse Plamondon-Willard 35ba5cc585
fix installer error when Mods folder doesn't exist in 3.9.3 (#764) 2021-03-08 00:05:58 -05:00
Jesse Plamondon-Willard 00969f3b48
update the JSON schema for Content Patcher 1.21 2021-03-07 21:43:23 -05:00
Jesse Plamondon-Willard a571f459f5
prepare for release 2021-03-07 20:02:25 -05:00
Jesse Plamondon-Willard 0ed46c0910
add descriptive error for PathTooLongException which crashes SMAPI or the installer 2021-03-07 18:04:48 -05:00
Jesse Plamondon-Willard 36cb8e8fcb
keep window open when installer crashes 2021-03-07 17:42:55 -05:00
Jesse Plamondon-Willard 5a2258f419
fix RewriteMods option ignored when rewriting mod for OS 2021-03-04 21:59:49 -05:00
Jesse Plamondon-Willard 5ce096c89a
fix edge case for non-English farmhands where content coordinator handled return to title too late 2021-02-28 14:22:30 -05:00
Jesse Plamondon-Willard b2d47e29ff
add ReturningToTitle stage 2021-02-28 14:17:41 -05:00
Jesse Plamondon-Willard 403616b07c
fix mods with suppressed warnings counted for showing the log section 2021-02-28 12:39:37 -05:00
Jesse Plamondon-Willard 944c03737e
add load stages immediately after game adds initial locations 2021-02-28 12:01:11 -05:00
Jesse Plamondon-Willard 9c4c10d2d2
prepare for release 2021-02-21 21:58:37 -05:00
Jesse Plamondon-Willard 27accf55a5
update ambient light when setting game time 2021-02-21 18:29:14 -05:00
Jesse Plamondon-Willard 033b385641
add detailed error message when Stardew Valley.exe can't be loaded 2021-02-21 17:33:37 -05:00
Jesse Plamondon-Willard 8205b4bd35
use 'mod authors' instead of 'modders' in release notes for clarity 2021-02-21 13:54:29 -05:00
Jesse Plamondon-Willard 50d7e95920
fix errors parsing the mod compatibility list on the new wiki 2021-02-19 22:54:01 -05:00
Jesse Plamondon-Willard b1876dec7a
fix asset propagation for map seats 2021-02-13 16:54:57 -05:00
Jesse Plamondon-Willard fa3305e1d8
add error details when an event command fails 2021-02-08 19:32:48 -05:00
Jesse Plamondon-Willard 5173ddf535
fix compat list error if mod has no name field due to wiki rendering issues 2021-02-08 18:07:38 -05:00
Jesse Plamondon-Willard 67c52af72d
add early detection of disposed assets in error handler mod 2021-02-06 21:12:01 -05:00
Jesse Plamondon-Willard 5ea871fee5
update schema for Content Patcher 1.20 2021-02-06 19:46:34 -05:00
Jesse Plamondon-Willard efec870657
fix edge case in non-English asset cache after returning to title screen 2021-02-06 13:03:37 -05:00
Jesse Plamondon-Willard 54e7b5b846
enable aggressive memory optimizations by default (#757)
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-02-03 20:24:25 -05:00
Jesse Plamondon-Willard 7e8f451876
add experimental 'aggressive memory optimization' flag (#757) 2021-01-31 15:37:00 -05:00
Jesse Plamondon-Willard b2a6933efb
fix mod type defaulted incorrectly in SMAPI toolkit 2021-01-28 21:21:18 -05:00
Jesse Plamondon-Willard 822cc71619
fix error running 'install on Windows.bat' for one user 2021-01-28 19:51:30 -05:00
Jesse Plamondon-Willard 0820280169
prepare for release 2021-01-25 21:52:51 -05:00
Jesse Plamondon-Willard 5129c361c9
fix interior door errors when reloading maps 2021-01-24 00:32:26 -05:00
Jesse Plamondon-Willard 66017a39d9
disable 'patched game code' warning for ErrorHandler
It doesn't really make sense for SMAPI to show a warning about itself.
2021-01-23 11:59:36 -05:00
Jesse Plamondon-Willard 6cd6eb43a1
link to 3.9 release highlights 2021-01-22 23:08:26 -05:00
Jesse Plamondon-Willard 733750fdc4
prepare for release 2021-01-22 21:04:48 -05:00
Jesse Plamondon-Willard cea8e557ef
remove inf options for player_sethealth/money/stamina 2021-01-22 20:24:13 -05:00
Jesse Plamondon-Willard 8fd2a6fd3a
update for new map override logic in SDV 1.5.4
Special thanks to the Stardew Valley developers for making the requested changes!
2021-01-22 20:17:01 -05:00
Jesse Plamondon-Willard 546012da8c
add clearer error for empty Vortex folders to reduce confusion 2021-01-21 19:04:34 -05:00
Jesse Plamondon-Willard 7fc7a45102
fix some broken mods incorrectly listed as XNB mods 2021-01-21 19:01:57 -05:00
Jesse Plamondon-Willard 49666ac5bc
fix SDV 1.5 compatibility with content packs that still load XNB maps 2021-01-20 22:13:12 -05:00
Jesse Plamondon-Willard 4d95030ee9
correct links 2021-01-20 09:31:18 -05:00
Jesse Plamondon-Willard e40483aab1
add method to suppress active keybindings (#744) 2021-01-19 23:50:46 -05:00
Jesse Plamondon-Willard f251f0d06c
make buttonState.IsDown() extension public (#744) 2021-01-19 23:14:03 -05:00
Jesse Plamondon-Willard 7e280a066d
add Input.ButtonsChanged event (#744) 2021-01-19 21:47:05 -05:00
Jesse Plamondon-Willard ff16a6567b
add multi-key binding API (#744) 2021-01-19 21:20:25 -05:00
Jesse Plamondon-Willard 5676d94fe6
reset some missed map cache fields (#751) 2021-01-19 01:05:15 -05:00
Jesse Plamondon-Willard 00e545715d
reset map overrides when reloading a map (#751) 2021-01-18 23:19:34 -05:00
Jesse Plamondon-Willard 9fb6d67417
add asset propagation for Strings\StringsFromCSFiles 2021-01-18 18:52:31 -05:00
Jesse Plamondon-Willard bc71f994ec
improve game path detection 2021-01-17 15:11:45 -05:00
Jesse Plamondon-Willard cfe2c3975f
prefer GOG/Steam registry paths when scanning for game folder 2021-01-17 15:06:04 -05:00
Jesse Plamondon-Willard 516b2fc010
don't send multiplayer broadcasts to players without SMAPI 2021-01-17 14:57:41 -05:00
Jesse Plamondon-Willard b58d432a22
subclass chatbox to log game errors 2021-01-17 12:21:33 -05:00
Jesse Plamondon-Willard a5ba931770
improve JSON validator schema for manifest update keys 2021-01-15 21:18:15 -05:00
Jesse Plamondon-Willard 56ca0f5e81
add split-screen info to multiplayer peer 2021-01-15 18:48:32 -05:00
Jesse Plamondon-Willard 812251e7ae
allow getting all active values from a PerScreen<T> field 2021-01-15 18:48:31 -05:00
Jesse Plamondon-Willard a9b99c1206
allow resetting a PerScreen<T> field 2021-01-15 18:48:31 -05:00
Jesse Plamondon-Willard 95ad954fa4
allow get/setting PerScreen<T> values by screen ID 2021-01-15 18:48:30 -05:00
Jesse Plamondon-Willard 70edec6567
add detailed message for game error when parsing an item text description 2021-01-15 18:48:30 -05:00
Jesse Plamondon-Willard 666f7ad8f9
tweak recent changes, update release notes 2021-01-15 18:48:29 -05:00
Jesse Plamondon-Willard 8a475b3579
move error-handling Harmony patches into a new Error Handler bundled mod 2021-01-15 18:48:29 -05:00
Jesse Plamondon-Willard 415047bf8e
prepare for release 2021-01-15 18:33:52 -05:00
Jesse Plamondon-Willard 5db9b049a6
update for draw code changes in SDV 1.5.3 2021-01-15 18:30:59 -05:00
Jesse Plamondon-Willard de789fb3e8
fix semantic version comparison returning wrong value in rare cases 2021-01-15 18:21:28 -05:00
Jesse Plamondon-Willard aab4ddf05e
fix title screen music not stopping after save is loaded 2021-01-10 13:12:34 -05:00